Highlight
A relatively simple way is to prepare a few pieces of the highlighted picture, as the progress of the Guide to change and switch! Advantages can be done more beautifully, the disadvantage is that the amount of resources will be relatively large! Another way is to erase part of the area based on the overall darkening of the picture, fortunately cocos2d provides the Ccclippingnode interface ( 2.1+ version)!
Ccclippingnode class is more complicated, but we can only understand two thing
Render_scene channel, mapped to Scenemanager::setvisibilitymask, need to be set to 10 decimal, not hexadecimalFormat: Visibility_mask Example: Visibility_mask 4294967295Lod_biasSets the scene LOD offset for the internal Render_scene channel. The default value is 1.0, less than the meaning of low quality, greater than the meaning of high qualityFormat: Lod_bias ShadowsSets whether to render shadows for internal render_scene channels, default onMaterial_schemeSets the material scheme for the inte
Unique components: Jumbotron
Documentation: Good
Customization: Basic GUI customization, but manual modification is required because there is no color picker tool.
Browser support: Firefox, Chrome, Safari, ie8+ (IE8 requires respond.js)
Authorization: MIT
2. Foundation by ZurbThe foundation is second in comparison to Bootstrap, but that does not mean it is unpopular. Zurb in the back strong support, make Foundation more powerful! Foundation is used by major websites, su
Some basic template features:
Non-class parametric template
The parameters declared by the template may not be class parameters, and the non class arguments that can be declared include integers (double,float cannot), enums, object references, or pointers.
To implement a class or non-class parameter load overload on a class method parameter through a stencil nesting (implementation at call time, not implemented when defined)
Friend function Templa
Before you have thought about the elimination and area determination issues that you might encounter, the next question is how to display these irregular shapes that can be derived from the elimination.Here, I used the clippingnode(mask). The introduction of Clippingnode on the Internet is very careful, so I'm just here to say briefly:Like his name, he is also a node, so you can refer to my first blog post about the node tree, and when you use it, you need to add it to another node.Note that y
-images are not visible in areas outside the panel because they are masked by the Panel's shape.Masked areas shown faint, but would really is invisibleThe covered place appears faint, but is actually invisible.If the image is then moved around and only the part revealed by the Panel would be visible. The movement could is controlled by Scrollbars to create a scrollable viewer for a map, say.If the image is moved, only the portion of the panel is visible. For example, this movement can be control
of the counter. The table glass of the water meter is not subject to water pressure, and the sensor and meter ...... the remaining full text>Introduction to common CPUs
Notebook CPUCore 2 quad coreModel frequency frontend bus Level 2 Cache manufacturing process 64bitQX9300 2.53 GHz 1066 MHz 12 MB 45nmQ9100 2.26 GHz 1066 MHz 12 MB 45nmCore 2 dual-core ExtremeModel frequency frontend bus Level 2 Cache manufacturing process 64bitX9000 2.80 GHz 800 MHz 6
all of the apps
Icon Name array Nsarray *iconsarr = infodict[@ "Cfbundleicons"][@ "Cfbundleprimaryicon"][@ "Cfbundleiconfiles"];
Take the name of the last icon nsstring *iconlastname = [Iconsarr lastobject];
print icon name NSLog (@ "Iconsarr:%@", Iconsarr);
NSLog (@ "Iconlastname:%@", iconlastname); /* Print log: Iconsarr: (appicon29x29, appicon40x40, appicon60x60) iconlastname:appicon60x60/}/** get the name of the startup picture of the app and set it to the back of this controller View pictu
object whose length is the size of the original image, i.e. a 800*800 (px) image, the bitmap object I want to get is 800*800. Maybe a little bit about Android friends will know that in the Drawable folder of the picture will be based on his folder suffix (drawable-ldpi,-mdpi,-hdpi,-xhdpi, xxhdpi) to automatically do s
Text Rendering Basics
Context.font= "Bold 40px Arial"The Font property can accept the font property of the CSS
Context.filltext (String,x,y,[maxlen])String specifying the location, (x,y)The Fillestyle property of the context sets the font propertiesMaxLen Optional, representing the longest width of the text to be drawn
Window.onload=function () {
var canvas=document.getelementbyid (' canvas ');
canvas.width=800;
canvas.height=
for each pixel, calculated in fragement shader.The overhead in light prepass rendering is positively correlated with the number of pixels found, independent of the complexity of the scene, and related to the volume range of the light, regardless of the number of objects illuminated. Therefore, to make the volume of light smaller can improve performance.Light Prepass rendering does not support antialiasing, and can not handle translucent objects, translucent objects will be treated with forward
Shapes window is displayed with three groups of shapes: background, borders, and titles, basic shapes
Clicking each heading in these headings opens a stencil full of shapes. Now, we only use the Basic Shapes stencil.
Click any shape on the Basic Shapes stencil, hold down the mouse button, and drag the shape onto the drawing page.
When you release
. Back-end (JAVA), focus on service layer data format, data stability business logic
Front end, focus on UI layer control logic, rendering logic interaction, user experience
And no longer rigidly adhere to the server or browser-side differences. stencil Sharing
In the traditional development mode, the browser-side and server-side is developed by the different front and rear two teams, but the template is in the middle of the Blur area. As a result, t
There are six kinds of inheritance modes in JS, including prototype chain, borrowed constructor, combinatorial inheritance, prototype inheritance parasitic inheritance and parasitic combined inheritance. In order to facilitate the understanding of memory, I daydream about a process, a simple description of the 6 model.
A long story, let's call it a name Nu wa made people.
Creating objects
Nu wa One of the pinch people (create objects), so too slow, so designed a machine (function), want to cr
Pack.Keynote Wireframe TemplatesKeynote wireframe templates to help you quickly build your application prototypes.Flex Darkskin PSD UIBlack-style Flex PSD Interface material resource.Web Kit Interface Layout PackA rich Web interface Layout component package.Sleek Video PlayerSleek, beautifully designed template material for video player.IPhone UI KitsA complete set of IPhone UI component packages to help you easily create a UI interface.Colorfill boxesWeb Browser ElementsCommon interface elemen
for each pixel, calculated in fragement shader.The overhead in light prepass rendering is positively correlated with the number of pixels found, independent of the complexity of the scene, and related to the volume range of the light, regardless of the number of objects illuminated. Therefore, to make the volume of light smaller can improve performance.Light Prepass rendering does not support antialiasing, and can not handle translucent objects, translucent objects will be treated with forward
Read the notes of the Apple document and show it to yourself.
Primary goal of Metal is to minimize the CPU overhead incurred by executing GPU workloads.
Used in two ways:
Graphics
Data-parallel computation
The Metal APP cannot run in the background or it will be terminated.Command Organization and execution Model?
Mtldevice is the modeling of GPUs.
Command queue, which consists of several command buffer queues, and is responsible for the order in whic
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