a6210 genie

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Cocos2d video tutorial

Timer 9 Qian Feng Cocos2D-X game video tutorial-09th-Cocos2D-X pause resume Lifecycle 10 Qian Feng Cocos2D-X game video tutorial-10th-Cocos2D-X Startup Process-first Interface 11 Qian Feng Cocos2D-X game video tutorial-11th-Cocos2D-X details scene framework 12 Qian Feng Cocos2D-X game video tutorial-12th-Cocos2D-X further optimized the first scene 13 Qian F

Zhiyi game development tutorial cocos2d-x transplant version 004

framework, so most of cococoatouch's solutions are also feasible in cocos2d-x.CCTargetedTouchDelegate Compared with the standard proxy, the target proxy features are naturally weaker, but it is much easier to use. There are two significant benefits to using the target Proxy:1. You don't have to deal with CCSet. The scheduler will split it for you and get a single Touch event each time you use it.2. You can "claim" a touch event by making ccTouchBegan return true. A "claimed" Touch event is only

Introduction to the _ dictionary container and instance in the Cocos2d-x

operate_dictionary object functions. Below is a summary of common functions: _ Array * allkeys (). Returns a _ array container containing the "value" of all "keys. Unsigned int count (). Returns the number of elements. Bool writetofile (const char * fullpath ). Write _ dictionary to an attribute list file. The written "value" must be string type. 6. traverse the _ dictionary container The Cocos2d-x provides two macros for the traversal _ dictionary container: Ccdict_foreach. Trave

HGE basic tutorial (1)

. Therefore, sometimes returning true is a good way to end the program, rather than throwing the system_shutdown and system_release functions anywhere. HGE basic tutorial Chapter 2: What you can see-Image Display Image Display is an essential part of all programs, including the Windows operating system. The code writer (programmer) displays the images drawn by the artist to the program, allows users to see program intent more intuitively. I don't want to talk much about it. Here we will talk abo

Cocos2d development and learning 5: spritebatchnode rendering and texture set texture atlases Memory Optimization

This chapter mainly introduces the concept of Sprite nodes and texture sets. The simplest way to generate ccsprite is to use a texture map. CCSprite *_firstSp = [CCSprite spriteWithFile:@"icon.png"]; CGSize wins = [[CCDirector sharedDirector] winSize]; _firstSp.position = ccp(_firstSp.contentSize.width/2, wins.height/2); [self addChild:_firstSp z:1]; Animation Frame The above is a basic method to generate the genie recently, but many times, On

Cocos2d-x 3. x Action

Cocos2d-x 3. x Action Action is the base class of an Action. All actions are derived from this class. An object created by the Action represents an Action. Actions Act on the Node. Therefore, any action must be executed by the Node object. // Move an genie from the center of the screen to the position (0, 0) in 3 seconds. auto tortoise = Sprite: create ("other/tortoise.png "); tortoise-> setPosition (Vec2 (visibleSize. width/2 + visibleOrigin. x, visi

Neural network Those Things (ii)

example:This by-phase multiplication is sometimes called the Hadamard product. A good matrix library usually provides a fast implementation of the Hadamard product, which is handy for implementing reverse propagation.Four equations behind the reverse propagationReverse propagation is about understanding how weights and biases change when a network changes the loss function. Ultimately, this means calculating the partial derivative and. But in order to calculate those, we first introduce an inte

Four basic concepts required for getting started with cocos2d

more time programming on the Child classes of the layer. You can define the handlers of an event on the layer. The event is extended from start to end on the layer until a layer captures the event and accepts it. Although many programs require custom layer classes, cocos2d provides a very good pre-defined layer library. For example, a simple menu layer uses menu, a color layer, and a colorlayer to define a multi-layer. A layer can contain sprite objects, label objects, and even

Introduction of _ Array container and instance in Cocos2d-x, cocos2d-x _ array

Cocos2d-x provides two macros for traversing the _ Array container:CCARRAY_FOREACH. Forward traversal.CCARRAY_FOREACH_REVERSE. Reverse traversal.Instance :__ Array containerNext we will introduce the related functions in the _ Array container through an example. Scenario: Click Go in the lower-right corner to add 100 genie to the scenario._ Array container instanceTo implement the above functions, we do not use _ Array. However, to familiarize oursel

Network virtual hard disk

(1200 user version 2.16.rar WINISCSI V9.0 operation video:Http://down.89zz.com/winiscsiv942512.16.0 (1200 user version **.rar Third! Ruiqi sharing genie 1.5 cracked version (1000 users) It also uses a full number of Virtual Disks. Advantage: The image loading mode is used. Therefore, it has a certain preventive effect on viruses. Disadvantage: If a card is replayed. The following client will also be stuck. The peak speed is not high. The maximum valu

Come near VB.net (11) Arbitrary form appearance (skin wonderful source)

Lbexit, which is displayed on the label, as exit ' Set the Text property of the Lbpre, which is displayed on the label, as form ' Set the Text property of the Lbshow, which is displayed on the label, as animation ' Sets the TextAlign of all labels (the way text is arranged) to center (centered) Option Strict off option Strict Imports System.ComponentModel ' Reference family name Imports system.drawing ' Reference family name Imports system.winforms ' Reference family name Public C

Cocos2dxv3. x screen adaptation solution

; setPosition (visibleSize. width/2,320); // equivalent to the preceding Bg->setScaleX(visibleSize.width / 960); // An genie is displayed in the upper-right corner. auto Spr = Sprite::create("test.png"); this->addChild(Spr); Spr->setPosition(visibleSize.width - 50, visibleSize.height - 50); // Because it is a fixed height, visibleSize. height is always 640, so the following statement is also acceptable. //Spr->setPosition(visibleSize.width - 50, 590)

Cocos2d-x 3.0 Action

Cocos2d-x 3.0 Action Digress: Long time, long time, wood has been updated In February August, I traveled to South Korea for nine days. When I came back, I went directly to Jinggangshan to participate in practical activities (the subject is to build an Android Application) Well, now we are working at the Jinggangshan practice base. We can only go back on the 19th. In addition, I finally connected to WIFI and can post a blog. Body: This is about cocos2d-x Action, is Action, all kinds of Actio

3 ways to create an animation in a Cocos2d-x3.3beta0

3 ways to create an animation in a Cocos2d-x3.3beta01. Independently load the genie object This method is not recommended because rendering efficiency is low and resources are wasted. The Code is as follows: Note: you only need to paste the code to HelloWorldScene. cpp. // First, rendering each sprite frame auto Sprite = sprite: create ("grossini_dance_01.png"); sprite-> setPosition (Vec2 (visibleSize. width/2, visibleSize. height/4*3); addChild (

Fulfill jobs' dream: a free WiFi sharing Utopia

As early as the launch of the iPhone in 2007, Steve Jobs proposed the assumption that WiFi routers in commercial areas and residential areas were open to all, so as to share the network with passers-. As you can imagine, it is a utopia of wifi sharing. After several years, Steve Jobs's dream still fails to be fully realized. In China, more and more people are offeringFreeWiFiShareSoftware. To put it bluntly, there is a free WiFi service provided by bat, and WiFi sharing hardware is called por

Deluxe Edition aircraft war series (4)

is no particular difficulty. In the function of pig following the airplane, the aircraft Singleton class is used to obtain the location information of the aircraft. The aircraft Singleton class is implemented below. The Singleton plane class inherits the layer Layer. In this layer, the pigsprite that follows will be added. Let's look at the implementation of planelayer. h: # Include "cocos2d. H "# include" pigsprite. H "using_ns_cc; Enum enum_plane {airplane = 1,}; Class planelayer: Public coc

Phaser programming skills and phaser programming skills

Phaser programming skills and phaser programming skills February 6, 2015Welcome! After discussing the platform jump game mechanism for several weeks in a row, we should take a break. Therefore, this week's tutorial will be based on the features that we often talk about on the Forum: Grid movement, or a more specific point: how to be like Pacman (Note: Eating beans or genie on a red-white machine) in this way, move in the grid. The code we discussed th

Cocos2d 3.0 screen adaptation

1. Solution The solution is provided directly, and then explained slowly. Of course, this solution is not completely perfect. [CPP]View plaincopy // For horizontal screen games: Glview-> setdesignresolutionsize (960,640, resolutionpolicy: fixed_height ); // Display a 960x640 background Auto visiblesize = Director: getinstance ()-> getvisiblesize (); Auto BG = sprite: Create ("bg.png "); This-> addchild (BG ); BG-> setposition (visiblesize. width/2, visiblesize. Height/2 ); // BG-> se

Tiled map in cocos2d-x

walked in the map _ meta = _ tilemap-> layernamed ("meta "); // hide the walking area _ meta-> setvisible (FAL Se); // get the watermelon layer _ fruit = _ tilemap-> layernamed ("Fruit") on the map; // remember to rehold the array. _ Enemyarray = ccarray: Create (); _ enemyarray-> retain (); // initialize the array containing bullets _ bulletarray = ccarray: Create (); _ bulletarray-> retain (); // Add the enemy addenemy (); // collision detection this-> schedule (schedule_selector (helloworld:

Beginner in Game Development: bitmap graphics 4

Color Key When the Color Key copies a bitmap to another bitmap, all pixels are not displayed. For example, when you copy an genie (the objects in the game are generally called Genie) to a map (on the background), this genie bitmap is generally not a Sprite-shaped bitmap, it is usually a rectangle bitmap, which contains the ge

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