Timer
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Qian Feng Cocos2D-X game video tutorial-09th-Cocos2D-X pause resume Lifecycle
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Qian Feng Cocos2D-X game video tutorial-10th-Cocos2D-X Startup Process-first Interface
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Qian Feng Cocos2D-X game video tutorial-11th-Cocos2D-X details scene framework
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Qian Feng Cocos2D-X game video tutorial-12th-Cocos2D-X further optimized the first scene
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Qian F
framework, so most of cococoatouch's solutions are also feasible in cocos2d-x.CCTargetedTouchDelegate
Compared with the standard proxy, the target proxy features are naturally weaker, but it is much easier to use.
There are two significant benefits to using the target Proxy:1. You don't have to deal with CCSet. The scheduler will split it for you and get a single Touch event each time you use it.2. You can "claim" a touch event by making ccTouchBegan return true. A "claimed" Touch event is only
operate_dictionary object functions. Below is a summary of common functions:
_ Array * allkeys (). Returns a _ array container containing the "value" of all "keys.
Unsigned int count (). Returns the number of elements.
Bool writetofile (const char * fullpath ). Write _ dictionary to an attribute list file. The written "value" must be string type.
6. traverse the _ dictionary container
The Cocos2d-x provides two macros for the traversal _ dictionary container:
Ccdict_foreach. Trave
. Therefore, sometimes returning true is a good way to end the program, rather than throwing the system_shutdown and system_release functions anywhere.
HGE basic tutorial Chapter 2: What you can see-Image Display
Image Display is an essential part of all programs, including the Windows operating system. The code writer (programmer) displays the images drawn by the artist to the program, allows users to see program intent more intuitively. I don't want to talk much about it. Here we will talk abo
This chapter mainly introduces the concept of Sprite nodes and texture sets.
The simplest way to generate ccsprite is to use a texture map.
CCSprite *_firstSp = [CCSprite spriteWithFile:@"icon.png"]; CGSize wins = [[CCDirector sharedDirector] winSize]; _firstSp.position = ccp(_firstSp.contentSize.width/2, wins.height/2); [self addChild:_firstSp z:1];
Animation Frame
The above is a basic method to generate the genie recently, but many times,
On
Cocos2d-x 3. x Action
Action is the base class of an Action. All actions are derived from this class. An object created by the Action represents an Action. Actions Act on the Node. Therefore, any action must be executed by the Node object.
// Move an genie from the center of the screen to the position (0, 0) in 3 seconds. auto tortoise = Sprite: create ("other/tortoise.png "); tortoise-> setPosition (Vec2 (visibleSize. width/2 + visibleOrigin. x, visi
example:This by-phase multiplication is sometimes called the Hadamard product. A good matrix library usually provides a fast implementation of the Hadamard product, which is handy for implementing reverse propagation.Four equations behind the reverse propagationReverse propagation is about understanding how weights and biases change when a network changes the loss function. Ultimately, this means calculating the partial derivative and. But in order to calculate those, we first introduce an inte
more time programming on the Child classes of the layer.
You can define the handlers of an event on the layer. The event is extended from start to end on the layer until a layer captures the event and accepts it.
Although many programs require custom layer classes, cocos2d provides a very good pre-defined layer library.
For example, a simple menu layer uses menu, a color layer, and a colorlayer to define a multi-layer.
A layer can contain sprite objects, label objects, and even
Cocos2d-x provides two macros for traversing the _ Array container:CCARRAY_FOREACH. Forward traversal.CCARRAY_FOREACH_REVERSE. Reverse traversal.Instance :__ Array containerNext we will introduce the related functions in the _ Array container through an example. Scenario: Click Go in the lower-right corner to add 100 genie to the scenario._ Array container instanceTo implement the above functions, we do not use _ Array. However, to familiarize oursel
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It also uses a full number of Virtual Disks.
Advantage: The image loading mode is used. Therefore, it has a certain preventive effect on viruses.
Disadvantage: If a card is replayed. The following client will also be stuck. The peak speed is not high. The maximum valu
Lbexit, which is displayed on the label, as exit
' Set the Text property of the Lbpre, which is displayed on the label, as form
' Set the Text property of the Lbshow, which is displayed on the label, as animation
' Sets the TextAlign of all labels (the way text is arranged) to center (centered)
Option Strict off option Strict
Imports System.ComponentModel ' Reference family name
Imports system.drawing ' Reference family name
Imports system.winforms ' Reference family name
Public C
; setPosition (visibleSize. width/2,320); // equivalent to the preceding Bg->setScaleX(visibleSize.width / 960); // An genie is displayed in the upper-right corner. auto Spr = Sprite::create("test.png"); this->addChild(Spr); Spr->setPosition(visibleSize.width - 50, visibleSize.height - 50); // Because it is a fixed height, visibleSize. height is always 640, so the following statement is also acceptable. //Spr->setPosition(visibleSize.width - 50, 590)
Cocos2d-x 3.0 Action
Digress:
Long time, long time, wood has been updated
In February August, I traveled to South Korea for nine days. When I came back, I went directly to Jinggangshan to participate in practical activities (the subject is to build an Android Application)
Well, now we are working at the Jinggangshan practice base. We can only go back on the 19th.
In addition, I finally connected to WIFI and can post a blog.
Body:
This is about cocos2d-x Action, is Action, all kinds of Actio
3 ways to create an animation in a Cocos2d-x3.3beta01. Independently load the genie object
This method is not recommended because rendering efficiency is low and resources are wasted. The Code is as follows: Note: you only need to paste the code to HelloWorldScene. cpp.
// First, rendering each sprite frame auto Sprite = sprite: create ("grossini_dance_01.png"); sprite-> setPosition (Vec2 (visibleSize. width/2, visibleSize. height/4*3); addChild (
As early as the launch of the iPhone in 2007, Steve Jobs proposed the assumption that WiFi routers in commercial areas and residential areas were open to all, so as to share the network with passers-. As you can imagine, it is a utopia of wifi sharing. After several years, Steve Jobs's dream still fails to be fully realized. In China, more and more people are offeringFreeWiFiShareSoftware.
To put it bluntly, there is a free WiFi service provided by bat, and WiFi sharing hardware is called por
is no particular difficulty. In the function of pig following the airplane, the aircraft Singleton class is used to obtain the location information of the aircraft. The aircraft Singleton class is implemented below.
The Singleton plane class inherits the layer Layer. In this layer, the pigsprite that follows will be added. Let's look at the implementation of planelayer. h:
# Include "cocos2d. H "# include" pigsprite. H "using_ns_cc; Enum enum_plane {airplane = 1,}; Class planelayer: Public coc
Phaser programming skills and phaser programming skills
February 6, 2015Welcome!
After discussing the platform jump game mechanism for several weeks in a row, we should take a break. Therefore, this week's tutorial will be based on the features that we often talk about on the Forum: Grid movement, or a more specific point: how to be like Pacman (Note: Eating beans or genie on a red-white machine) in this way, move in the grid.
The code we discussed th
Color Key
When the Color Key copies a bitmap to another bitmap, all pixels are not displayed. For example, when you copy an genie (the objects in the game are generally called Genie) to a map (on the background), this genie bitmap is generally not a Sprite-shaped bitmap, it is usually a rectangle bitmap, which contains the ge
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