a6210 genie

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Introduction to Cocos2d-x physical engine: HelloPhysicsWorld,

Introduction to Cocos2d-x physical engine: HelloPhysicsWorld,Let's take an example to introduce the development process of using physical engines in Cocos2d-x 3. x and get familiar with the use of these Apis. In the running scenario of this instance, after the scenario is started, the player can touch and click the screen. Each time the screen is touched, a new genie will be generated at the touch point, the running of the

Cocos2d 3.0 screen adaptation, cocos2d3.0

specifications. 2. Start testing various adaptation methods The screen adaptation should actually start with Opengles. I skipped it here. If you are interested, read this article to learn about 2D Development Using OpenGL ES in Android (drawing the first triangle outside the article)" Glview-> setDesignResolutionSize (960,640); the third parameter is ignored first. What does setDesignResolutionSize mean? Is to setFixed AreaProgram layout and art design. Then, you can use Opengles to project to

Unity 2D Termination Manual (1) (2)-2D project + elf _unity3d Development

, thus improving development efficiency and making operations easier. Unity provides a built-in Wizard editor to extract sprite images from a large picture. This allows us to use an external graphical editor, such as Photoshop, to edit multiple image components in a single texture. For example, we can put the character's arms, legs, body and so on as a separate image element, stored in a large picture. the 2D Sprite object needs to be used Genie Rende

Introduction to the _ Dictionary container and instance in the Cocos2d-x

are many operate_dictionary object functions. Below is a summary of common functions: _ Array * allKeys (). Returns a _ Array container containing the "value" of all "keys. Unsigned int count (). Returns the number of elements. Bool writeToFile (const char * fullPath ). Write _ Dictionary to an attribute list file. The written "value" must be string type. 6. traverse the _ Dictionary container The Cocos2d-x provides two macros for the traversal _ Dictionary container: CCDICT_FOREACH. Traverse

Introduction to _ Array containers and instances in Cocos2d-x

container.6. Traverse _ Array containerThe Cocos2d-x provides two macros for traversing the _ Array container:? CCARRAY_FOREACH. Forward traversal.? CCARRAY_FOREACH_REVERSE. Reverse traversal.Instance :__ Array containerNext we will introduce the related functions in the _ Array container through an example. Scenario: Click Go in the lower-right corner to add 100 genie to the scenario._ Array container instanceTo implement the above functions, we do

Android game development and design steps

write a program in what format should be maintained for mappy. Generally, a map consists of a 45-degree angle, a top-down angle, and a side view. 4. main character design The main character in the game becomes "genie" here. of course, the genie covers a wide range, not only the main character, but also the npc and props. Since it is a genie, there must be many a

Introduction to _ array containers and instances in Cocos2d-x

. Traverse _ array container The Cocos2d-x provides two macros for traversing the _ array container: ? Ccarray_foreach. Forward traversal. ? Ccarray_foreach_reverse. Reverse traversal. Instance :__ array container Next we will introduce the related functions in the _ array container through an example. Scenario: Click Go in the lower-right corner to add 100 genie to the scenario. _ Array container instance To implement the above functions, we do n

Introduction to the _ dictionary container and instance in the Cocos2d-x

functions: _ Array * allkeys (). Returns a _ array container containing the "value" of all "keys. Unsigned int count (). Returns the number of elements. Bool writetofile (const char * fullpath ). Write _ dictionary to an attribute list file. The written "value" must be string type. 6. traverse the _ dictionary container The Cocos2d-x provides two macros for the traversal _ dictionary container: Ccdict_foreach. Traverse the _ dictionary container. Instance :__ dictionary container Next we will

HGE tutorial translation (8)

Tutorial 08- Weather This tutorial demonstrates special effects and lighting simulation. Gradient of the sky We use genie to render the sky without textures. hgeSprite *sky; sky=new hgeSprite(0, 0, 0, SCREEN_WIDTH, SKY_HEIGHT); It has different colors on the top and bottom vertices for smooth transition. hgeColor colSkyTop; hgeColor colSkyBtm; sky->SetColor(colSkyTop.GetHWColor(), 0); sky->SetColor(colSkyTop.GetHWColor(), 1); sky->SetColor(colSk

Log of a Project Manager

system. Finally, we decided: XML is used as the configuration scheme of the desktop system, providing highly customizable and scalable. Use netscape4.76 as our browser. Use browser to implement webmail. Use some sui ideas to add a desktop genie program. Always on top is supported to support better desktop features and sprite program requirements. MP3 and VOD programs are used as the plug-ins of Netscape. Then, I estimated the workload and human reso

Training case: a project manager's work log

the UI system. Finally, we decided: XML is used as the configuration scheme of the desktop system, providing highly customizable and scalable. Use netscape4.76 as our browser. Use browser to implement webmail. Use some sui ideas to add a desktop genie program. Always on top is supported to support better desktop features and sprite program requirements. MP3 and VOD programs are used as the plug-ins of Netscape. Then, I estimated the workload

Unity3d series tutorials-use free tools to develop 2D games in unity3d section 2 (below)

: http://blog.csdn.net/ml3947,my personal blog address: http://www.wjfxgame.com. Someone has no idea about copying without copyright. Insert personal information in the middle. Create it as prefab All reused objects are used as prefab for performance consideration. No translation here. Create static level genie Next, we will make concrete, ladders and ropes genie. We will use the same iner, but because th

Introduction to Cocos2d-x physical engine: hellophysicsworld

Let's take an example to introduce the development process of using physical engines in Cocos2d-x 3. X and get familiar with the use of these Apis. In the running scenario of this instance, after the scenario is started, the player can touch and click the screen. Each time the screen is touched, a new genie will be generated at the touch point, the running of the genie is a free-body movement. Hellophysi

Introduction to Cocos2d-x physical engine: hellophysicsworld

Let's take an example to introduce the development process of using physical engines in Cocos2d-x 3. X and get familiar with the use of these Apis. In the running scenario of this instance, after the scenario is started, the player can touch and click the screen. Each time the screen is touched, a new genie will be generated at the touch point, the running of the genie is a free-body movement.Hellophysicswo

[Unity3D] Unity3D game development: Unity3D Native2D feature research, unity3dnative2d

should know that the genie is actually a texture in the 2D world. Now, let's create a new project to demonstrate how to use the Sprite component! The first exciting feature is that we can decide whether a project is a 3D game or a 2D game when creating a project. Here we choose 2D directly, because what we want to explore today is the Native2D feature of Unity3D. After entering Unity, we will notice that there will be a 2D/3D option button on the to

Introduction to the _ Dictionary container and instance in the Cocos2d-x, cocos2d instance

addition, there are many operate_dictionary object functions. Below is a summary of common functions: _ Array * allKeys (). Returns a _ Array container containing the "value" of all "keys. Unsigned int count (). Returns the number of elements. Bool writeToFile (const char * fullPath ). Write _ Dictionary to an attribute list file. The written "value" must be string type. 6. traverse the _ Dictionary container The Cocos2d-x provides two macros for the traversal _ Dictionary container: CCDICT_FO

Cocos2D (6) ---- CCLayer, cocos2d ---- cclayer

) ccTouchesMoved :( NSSet *) touches withEvent :( UIEvent *) event { // Obtain the touch object UITouch * touch = [touches anyObject]; // Obtain the position of the touch in the UIView. CGPoint uiPoint = [touch locationInView: touch. view]; // Convert to OpenGL coordinates CGPoint glPoint = [[CCDirector shareddire] convertToGL: uiPoint]; } The following uses a small example to combine the above method. Suppose there is an genie on the layer,

Wizard editor v0.1 released

An available version Genie Configuration In the wizard configuration, the Wizard is first classified to specify the direction and animation of each category. Mirror indicates that there is a corresponding image relationship and can be automatically generated. Determined by spriteconfig. XML, the editor cannot be modified. The genie list is saved in spritemgr. You can right-click to add a new

Cocos2d-x Physics 3-dropped Avatar

Add a genie and let it fall from the heightBoolHelloWorld: init (){? ? //////////////////////////////? ? // 1. super init first? ? If (! Layer: init ())? ? {? ? ? ? Return false;? ? }?? ?# If CC_ENABLE_BOX2D_INTEGRATION? ? Log ("Box2d enabled ");# Endif?? ?? ? Size visibleSize = Director: getInstance ()-> getVisibleSize ();? ? Vec2 origin = Director: getInstance ()-> getVisibleOrigin ();?? ??? ?? ?? // Create an

"Technical background, how to do a good job as a project manager" series of "work logs of a Project Manager"

, we also discussed the applications to be integrated and the solutions to build the UI system. Finally, we decided: XML is used as the configuration scheme of the desktop system, providing highly customizable and scalable. Use netscape4.76 as our browser. Use browser to implement webmail. Use some sui ideas to add a desktop genie program. Always on top is supported to support better desktop features and sprite program requirements. MP3 and VOD

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