Division of combat modulesI. Combat stand-alone frameworkThe subdivision framework includes the following systems and technical points:1. MAP cycle system;2. Genie System (2-way and 4-action );1) genie action state machine, total genie parent class, gamer genie subclass, and monster
(3) Sass and Compass-make sprite images,6.1 how the genie works
// Merge various images into one image and change the position of the background image in different States;
6.2 genie importance
// Compress the image memory;
// Reduce HTTP requests6.2.3 Compass processing genie Solution
// 1. Point Compass to a folder of the ge
CCSprite in Cocos2d-XZookeeper
In cocos2d-x, the genie CCSprite is the main object of game development and processing, such as the plane in the sky, the tanks on the ground, the task of player control and so on are all genie. Even a white cloud float randomly in the sky and a bird flying over are also genie. In fact, the geni
Ninja invincible-Examples of Cocos2d-x tile map, examples of cocos2d-xThe instance is relatively simple. There is a ninja genie on the map, and the player clicks the top, bottom, left, and right of his surroundings to walk in this direction. When he encounters an obstacle, the obstacle cannot be crossed, except for the grass, including trees, mountains, and rivers.
Ninja instance map (TODO replaces the map with this
First, we will introduce the concept of texture.
Image ---- texture --- memory --- GPU
During the running process, the game should load all the images to be used into the OpenGL ES texture that the GPU can understand and execute. Note that when the image is filled into the texture, its length and width should both be the N power of 2.
Cctexture2d is a built-in texture class in cocos2d used to manage texture information. It knows how to draw a texture on the screen. We can use this class to creat
Daughter, a lover that my father could never be together
She is an genie in front of the Buddha. One day when she was watching the world in the mirror, she saw a man,In the dark blue long clothing, standing quietly in the market, lonely and proud. The genie was suddenly moved. She points to thatThe man said to Buddha, "Can you satisfy me? Buddha smiled and looked at the flowers in his hand and said to her,
Zookeeper
After studying the unity3d powerful ngui plug-in for a few days, I think one of the biggest highlights of ngui is the sprite. Let's talk about what the genie is? It can intercept a part in a large image (a big image is a set of images, and a small image is an genie), and then name a genie, you can use the sprite name to draw a video directly, and the Sp
. CCScene: Scenario
The scenario does not have any special functions. It serves as a layer container and process control.
3. CCLayer: Layer
void addChild(CCNode* child);void addChild(CCNode* child,int zOrder);void addChild(CCNode* child,int zOrder,int tag);Child is the added node. For a scenario, a node is a layer. to specify the order, different zOrder values can be used. zOrder represents the order of elements under the node, the larger the value, the closer the display order is, the default v
Introduction to Apple's 2D engine SpriteKit in ios development, iosspritekit
In ios development, Apple's 2D engine SpriteKit is introduced. Recently, Apple's own 2D engine SpriteKit and 3D engine SceneKit have been studied. Before the start, we need to explain objectively, if you are engaged in a team or company project or directly engage in unity, this involves the development and maintenance costs. After all, SpriteKit currently cannot provide cross-platform support. However, if you are an in
Learning a small Python ProjectProject name: Aircraft War ProjectProject language: PythonFunction: The plane continuously launches three bullets, hitting the enemy plane, destroying the enemy plane, hitting the enemy plane, destroying the plane, and ending the game.
Import pygamefrom plane_sprites import * class planegame (object): '''aircraft vs. Primary game''' def _ init _ (Self): Print ("game initialization ") #1. Create the game window self. screen = pygame. display. set_mode (screen_rect.s
ArticleDirectory
Scenario (ccscene)
Cclayer)
Genie (ccsprite)
Director (ccdirector)
Ccdirector (directors)
Ccscene (scenario)
Cclayer)
Ccsprite (genie class)
Summary
Basic Concepts
In order to fully grasp the development of cocos2d-x, we first need to understand the basic concepts of the engine. In fact, these basic concepts are essential for all game development, not c
Cocos2d-x 3.0 screen touch message distribution mechanism beginner
* *********************************** Please specify the source: bytes ********************************************
Digress:
Alas. School started! Annoying,
This is already a junior year,
At this time two years ago, I was an ignorant freshman or younger student,
Two years later, we are about to enter the community for employment.
Time flies, and time flies ~
Body:
I haven't done cocos2d-x for a long time, this exercise, scree
Label: style blog HTTP Io OS ar SP FileZookeeper
Progresstimer is a progress bar, which is widely used in game development. For example, in some fighting games, it is essential to display changes in blood and game loading progress.
Use ccprogresstimer in the Cocos2d-X to create a progress bar
First, use progresstimer to shield some genie from a simple example.
First, put an image in the resource folder under the project folder.
Then create a progress
Cocos2d-x mobile games IOS iOS 8 gamesNext, let's take a look at the implementation process of single point of touch events in the layer through an example. Feel its shortcomings and advantages. Shows the instance scenario. There are two cube genie in the scenario. You can click and move them.
The specific implementation code of helloworldscene. cpp is as follows:
Bool helloworld: Init () {If (! Layer: Init () {returnfalse ;}...... settouchenable
From: cocos2d-x adds a mask (mask) to Sprite)
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Original article link:
Label: Style Color Io OS ar SP on Art
The following describes how to use genie, animated genie, button genie, and text.
1. genie-related
1. Add a genie
// Create an genie
Sprite bar_up = new sprite (400, 0, regionres. getregion
Part 1 engine Basics
Chapter 1Hello Cocos2d-x
(1) sprite: all visible elements
(2) A Game element is displayed only when it is placed in other game elements that have already been presented.
(3) ccnode: addchild method: combines game elements
Chapter 2Basic Concepts
(1) Game process control-scenario-layer-genie (FPS: Frame Rate per second)
Scenario (ccscene): a set of game elements whose content is relatively unchanged is called a scenar
(animateShape, 500 );SetTimeout (animateShape, 500 );The setTimeout and setInterval syntaxes are the same. They all have two parameters: one is the code string to be executed, and the other is the interval in milliseconds. after that period, the code will be executed.However, there are differences between the two functions. After the setInterval code is executed, it automatically repeats the code after the fixed interval, setTimeout only executes the code once.If you do not need any interactive
(1) genie
Any two-dimensional bitmap image that can be freely moved on the screen independent of other things;
(2) genie table
Images containing more than one Genie are called Genie tables. A genie table is an image that contains a series of Sprite images in the form of grid
Struct transformValues _ has the following parameters:
CCPoint pos; // position x and yCCPoint scale; // scale x and y to zoom in and outFloat rotation; rotationCCPoint skew; // skew x and y skewCCPoint ap; // anchor point in pixels anchorBool visvisible; visible
Public Member FunctionsVirtual GLubyte getOpacity (void)GetOpacity for TransparencyVirtual void setOpacity (GLubyte var)SetOpacity sets transparencyVirtual const ccColor3B getColor (void)GetColorVirtual void setColor (const ccColor3B
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