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Coursera-an Introduction to Interactive programming in Python (Part 1)-mini-project #3-"Stopwatch:the Game"

(stop_num)#define event handlers for buttons; "Start", "Stop", "Reset"defStart_handler (): Timer.start ()defStop_handler (): Timer.stop ()defReset_handler (): Timer.stop ()GlobalTGlobalt_str Reset_score ()#Define event handler for timer with 0.1 sec intervaldefTimer_handler ():GlobalTGlobalT_str T= t + 1T_str=format (t)defTimer_score_handler (): Update_score ()#Define Draw HandlerdefDraw_handler (Canvas): Canvas.draw_text (t_str, Position,36," White") Canvas.draw_text (SCORE_STR, [160, 20], 16,

Coursera-an Introduction to Interactive programming in Python (Part 1)-mini-project-"Guess the number" game

=FalseGlobalSecret_number Secret_number= Random.randint (0,999) Globalnumber_of_guess number_of_guess= 10Print "New game. Range is [0,1000]" Print "Number of remaining guesses is", Number_of_guessPrint definput_guess (guess):#main game logic goes here GlobalGuess_number Guess_number=Int (guess)Print "Guess was", Guess_numberGlobalnumber_of_guess number_of_guess-= 1Print "Number of remaining

Coursera-an Introduction to Interactive programming in Python (Part 1)-mini-project #4-"Pong"

(Paddle2_pos,1,'Blue',' White') #determine whether paddle and ball collide ifBall_pos[0] Pad_width:ifBALL_POS[1] >= paddle1_pos[0][1] andBALL_POS[1] ]: Spawn_ball (right)Else: Score2+ = 1ifBall_pos[0] >= Width-pad_width-Ball_radius:ifBALL_POS[1] >= paddle2_pos[0][1] andBALL_POS[1] ]: Spawn_ball (left)Else: Score1+ = 1#Draw scoresCanvas.draw_text (str (score1), [WIDTH/2-40, 40], 30,' White') Canvas.draw_text (str (score2), [WIDTH/2 + 20, 40], 30,' White')defKeyDown (key):GlobalPaddle1_vel,

Coursera Series-R programming third week-lexical scopes

(Datasets) data (IRIS)#Exploratory Analysisnames (Iris) head (IRIS)#The following attempts to take Virginica,speal. The method of length is all wrongiris[,2]iris[iris$species=="virginica", 2]mean (iris[iris$species=="virginica", 2])##the above is Error,not correct##tapply (Test$sepal.length,test$species,mean)#using Species.mean to group vectors, this method is feasible, but the above method is necessary to look at the errorLibrary (Datasets) data (Mtcars) #以下为做某个题时的若干测试. And a trial-and-error l

coursera-Wunda-Machine learning-(programming exercise 7) K mean and PCA (corresponds to the 8th week course)

This series is a personal learning note for Andrew Ng Machine Learning course for Coursera website (for reference only)Course URL: https://www.coursera.org/learn/machine-learning Exercise 7--k-means and PCA Download coursera-Wunda-Machine learning-all programming practice answers In this exercise, you will implement the K-means clustering algorithm and apply it t

Coursera Public Lesson-machine_learing: Programming 6

Support Vector MachinesI have the some issues to state. First, there were some bugs in original code which is caused by versions. I don ' t know ...There is three pictures u need to draw a division boundary. The first calls ' VISUALIZEBOUNDARYLINEAR.M ' which is fine and the others which call ' visualizeboundary.m ' can notDraw boundaries. So I check out this file and change the code ' contour (X1, X2, Vals, [0 0], ' Color ', ' B '); ' to ' Contour (X1, X2, Vals, [0.1 0.1], ' LineColor ', ' B ')

Beijing University C + + programming Coursera course Fourth week in question 3

Questions -31 point Possible (graded) Total time limit: 1000ms Memory Limit: 65536kB Describe Write a two-dimensional array class Array2, so that the following program output is: 0,1,2,3, 4,5,6,7, 8,9,10,11, Next 0,1,2,3, 4,5,6,7, 8,9,10,11, Program: #include Add your code here int main () { Array2 a (3,4); int i,j; fo

Neural network and deep learning programming exercises (Coursera Wunda) (3)

full implementation of multi-layered neural network recognition picture of the cat Original Coursera Course homepage, in the NetEase cloud classroom also has the curriculum resources but no programming practice. This program uses the functions completed in the last job, fully implementing a multilayer neural network, and training to identify whether there is a cat in the picture. There is no comment in t

Coursera open course Functional Programming Principles in Scala exercise answer: Week 2

function and map the given set to another set. The signature is as follows: def map(s: Set, f: Int => Int): Set The second parameter f is used to map the elements of the original set to the functions of the new set (first-class citizen !) The question looks simple, just to judge whether the elements in s are equal to the input integer after f ing. This includes two steps: 1. Is there any element in s that meets a specific condition (assertion )? 2. The specific condition (assertion) is mapped t

What is the essence of scala pattern matching? -Starting from responsive programming of Coursera

We recommend the responsive programming course on Coursera, an advanced Scala language course. At the beginning of the course, we proposed an Application Scenario: constructing a JSON string. If you do not know the JSON string, you can simply Google it. To do this, we define the following classes abstract class JSON case class JSeq(elems: List[JSON]) extends JSON case class JObj(bindings: Map[String, JSON]

Stanford Coursera Machine Learning Programming Job Exercise 5 (regularization of linear regression and deviations and variances)

different lambda, the calculated training error and cross-validation error are as follows:Lambda Train error Validation error 0.000000 0.173616 22.066602 0.001000 0.156653 18.597638 0.003000 0.190298 19.981503 0.010000 0.221975 16.969087 0.030000 0.281852 12.829003 0.100000 0.459318 7.587013 0.300000 0.921760 1.000000 2.076188 4.260625 3.000000 4.901351 3.822907 10.000000 16.092213 9.945508The graphic is represented as follows:As

Coursera Machine Learning second week programming job Linear Regression

use of MATLAB. *.4.gradientdescent.mfunction [Theta, j_history] =gradientdescent (X, y, theta, Alpha, num_iters)%gradientdescent performs gradient descent to learn theta% theta = gradientdescent (X, y, theta, Alpha, num_iters) up Dates theta by% taking num_iters gradient steps with learning rate alpha% Initialize Some useful valuesm= Length (y);%Number of training examplesj_history= Zeros (Num_iters,1); forITER =1: Num_iters% ====================== YOUR CODE here ======================% instru

Coursera-an Introduction to Interactive programming in Python (Part 1)-mini-project-rock-paper-scissors-lizard-spock

Mini-project Description-rock-paper-scissors-lizard-spockRock-paper-scissors is a hand game this is played by the people. The players count to three in unison and simultaneously "throw" one of the three hand signals this correspond to rock, paper O R Scissors. The winner is determined by the rules: Rock smashes scissors Scissors cuts paper Paper covers Rock Rock-paper-scissors is a surprisingly popular

Game programming notes-(I) game programming Basics

I. game programming Basics 1-Overview 1. Game Composition The game is composed of resources such as plots, images, sounds, and texts. 2. Game Design and Production The design and production process is roughly divided into five parts: planning, artist, sound effect, progra

[Book Note: Android game programming starts from scratch] 9. Game Development BASICS (how to quickly enter Android game development), learn android from scratch

[Book Note: Android game programming starts from scratch] 9. Game Development BASICS (how to quickly enter Android game development), learn android from scratch 1. Do not blindly view API documentationMany people prefer to explore API documentation when learning a new platform language. Not to mention the effect, at le

"The zero start of Android game Programming" 10. Basics of game development (View game framework)

execution in current child thread//postinvalidate (); You can loop through a child thread to invoke executionInvalidate ();//Redraw the canvas return Super. OnKeyUp (KeyCode, event); } /*** Override touch-screen event functions*/@Override Public Booleanontouchevent (Motionevent event) {//gets the x-coordinate assignment of the user's finger touch screen and the text intx = (int) Event.getx (); //Gets the y coordinate of the user's finger touch screen and the text inty =

Game programming and Game types

Game programming refers to the use of computer programming languages, such as C programming language, C + +, Java, etc., to write computer, mobile phone or game consoles. The current popular game

"The zero-start of Android game Programming" 17. Game Development Basics (Game adaptation screen of the brief and role, let the protagonist move up)

action frames, allowing its action frames to repeatedly playcurrentframe++; if(Currentframe >= 12) {Currentframe= 0; }} @Override Public voidrun () { while(flag) {LongStart =System.currenttimemillis (); Mydraw (); Logic (); LongEnd =System.currenttimemillis (); Try { if(End-start ) {Thread.Sleep (-(End-start)); } } Catch(interruptedexception e) {e.printstacktrace (); } } } /*** Key Event monitoring*/@Override Public BooleanOnKeyDown (

Pair Programming (Golden Point game), Pair Programming Golden Point game

Pair Programming (Golden Point game), Pair Programming Golden Point game My role is the driver. I. pairing partners Navigator: Zhao Jun For the job address, see my blog. Ii. Code address Https://coding.net/u/k2048/p/huangjindian/git/blob/master/main.c Iii. Summary 1. Personal Summary In this assignment, I acte

Getting Started with DirectX game Programming-Part II (Game Programming Toolbox)-scrolling background

This series of articles by Net_assassin finishing, reproduced please indicate the source. http://blog.csdn.net/net_assassin/article/category/1100363 Author: Net_assassin e-mail: net_assassin@hotmail.com look forward to interacting with like-minded friends The background movement that we see in most action and arcade games uses scrolling based on the picture unit. Although this technology has been around for decades, it is still used to render backgrounds, and such 2D games are still act

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