game theory (i): Nim Games
Key conclusion: For a Nim game situation (A1,a2,..., an), it is p-position when and only A1^a2^...^an=0, where ^ represents a bitwise XOR or (XOR) operation.
Nim game is one of the most classic models in game
Two sons and sons were on their way, and suddenly ran a big black dog from a household, yelling at them. The son was so scared that he quickly hid behind his father. His father told him: "You can rest assured that it won't bite you. Have you ever heard of the phrase "the dog does not bite ?" After hearing this, my son grabbed his father's shirt tightly and said in a trembling voice, "I have heard of this sentence, but I cannot be sure whether the dog has heard of it ."
This conversation is ridi
Game Theory Research
Successful game designers should be able and must go beyond intuitive judgment and rashness, and they must be designedIt is precisely the correct understanding and flexible use of these principles that have been followed intentionally or unintentionally.The commercial and artistic success of a game's work has emerged in the following forms:1
sides of the game are using the optimal strategy, please output which person can win.
Input input data first contains a positive integer c (cEach set of test data occupies one row, containing two integers n and m (1
Output if the person who goes first can win, please export "second", or the output of each instance takes one row.
Sample Input
2 23 2 4 3
Sample Output
The second
Author LCY
Source ACM Short Term EXAM_2007/12/13
Recommend LCY
Ideas fo
Game Theory (III)
-- Game coat
As mentioned above, the game is just a rule that is virtual and has no entity. When a player wants to play a game, there must be feedback, and there is also a physical medium in it to give the player sensory feedback, and the sensory feed
Three-branch fund student Scientific research project Application formResearch on the social cooperative behavior of college students based on game theorySubject Classification: Natural Science classCommitment Unit: Wenzhou University network engineeringPerson in charge: Steve JiangGame software that needs the entire C implementation can contact me
Project name
Research on college students ' Community cooperative behavior base
From: http://hi.baidu.com/lydrainbowcat/item/f16e64103f8c5c088fbde44c
Poj [number theory/combination/Game Theory] Question list
The original list is relatively watery. Today I changed a difficult list and started to do it again ~
The red color indicates that the AC has passed, and the blue color indicates that the AC has passed. This sentence seems to have an am
The following goes from the wizard's blog. time limit:1000msMemory Limit:65536kBDescriptionHere's a simple game. In this game, there is several piles of matches and players. The both player play in turn. In each turn, one can choose a pile and take away arbitrary number of matches from the pile (of course the number of match ES, which is taken away, cannot be zero and cannot being larger than the number of
There are a lot of gamification issues, and you can almost guide the production of the game. I didn't give a clear idea about how to apply it to business. I have made several examples by others.
The translation of several important concepts in the book is not suitable. One is points, which is generally translated as points. It is a bit awkward to translate into points in the book; the translation of badges into badges is not as good as Sina Weibo's "
Nim game is one of the most classic models in game theory ?), It has simple rules and the conclusion that there is no beauty
Nim games are a kind of combinatorial games. Specifically, they belong to impartial combinatorial games (ICG ). An ICG game meets the following conditions (which may not be rigorous): 1. Two play
Http://poj.org/problem? Id = 2234
Game theory is really profound and profound orz
First, it is easy to analyze it carefully. When there is only one heap, the first hand wins. When the two heap and the same heap, the first hand wins, and the other hand wins.
Based on the knowledge of Game Theory (this paper, Zhang Yifei
maximum tacit value of the final selection of the warlord combination is the small culvert.If there is no choice to let the small culvert win the order, then output 0.Input and Output Sample input example # #:Sample # # of output:"Output Sample 1" 132 "output Example 2" 177Description"Data Range"There is n≤10 for 40% of the data.There is n≤18 for 70% of the data.There is n≤500 for 100% of the data.
For any one of the generals I, assuming that its tacit understanding of the highe
moves first. Suppose that both Alice and Bob do their best in the game.
You are to write a program to determine who will finally win the game.
InputThe input contains several test cases. the first line of each test case contains an integer number N, denoting the number of piles. the following n integers describe the number of stones in each pile at the beginning of the
the number of stones in each pile at the beginning of the game, you may assume the Numbe R of Stones in each pile would not exceed.The last test case was followed by one zero.Outputfor each test case, if Alice win the Game,output 1,otherwise output 0.Sample Input32 1 321 10Sample Output10Analysis: The great God is the tectonic game orz ... In fact, look at the b
Title Link: BZOJ-1874Problem analysisThis is a combo game that is the and of many individual SG games.That is, the total game is a combination of a number of single SG games, each SG game (that is, each heap of stones) between each other, each time from a single game to choose a decision, if all the individual
Topic Portal: https://www.lydsy.com/JudgeOnline/problem.php?id=1115Observing the problem, we can find that the number of adjacent two piles of gravel is not negative, and we are in the first heap of stones to remove the K-stone, then the number of the heap and the i-1 heap of gravel is reduced k, the number of i+1 heap and the amount of the heap is increased k. This translates to a classic game theory: Ladd
Anti-nim game, that is, take the last person to lose
First State 1: If all the heap is 1, the number of heap is equal to that of the first hand. Otherwise, the first hand is defeated.
Then state 2: If the number of two heaps is the same but not 1, the latter has the field control capability, that is:
If the first hand takes a heap, the latter hand can choose to leave one or all of the other stacks, so that only one or 0 of the two stacks are left;
If
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