(NULL,NULL,NULL,NULL);}18. release resources
void CD3DDlg::CleanUp(void){m_pVB1->Release();m_pVB2->Release();m_pD3DTexture9->Release();m_pD3DDevice9->Release();m_pD3D9->Release();}19. The public function is finally initialized.
int CD3DDlg::OnCreate(LPCREATESTRUCT lpCreateStruct){if (CWnd::OnCreate(lpCreateStruct) == -1)return -1;InitD3D9();InitGeometry();SetTimer(1,40,NULL);return 0;}20. Scheduled Rendering
void CD3DDlg::OnTimer(UINT_PTR nIDEvent){Render();m_nRotateY+=2;CWnd::OnTimer(nIDEvent);
, you can use Id3d12device::createfence to create this interface, the specific code is not tired, very simple.This fence is in frames and can wait for all commands against this frame. Use id3d12fence::seteventoncompletion and id3d12commandqueue::signal for signal operation, then wait after the end, In frames.However, there is a id3d12fence::signal, it seems possible that id3d12commandqueue::signal will call this method, otherwise this fence can not be bound with the command method.so the approxi
PIX win is the direct3d file attached to the DirectX SDK.ProgramThe debugging and analysis tool is used for d3d applications. If the developer of d3d needs to collect and analyze the call and execution information of the application to the 3dapi, this tool is a good choice. For example, you need to know whether the background rendering target, depth buffer, and template buffer are correctly rendered during a rendering process, alternatively, you can u
sampler2d texture0. Texture0 indicates the input image. This image is represented in two parts in the rendermonkey workspace. First, create an image object bas in the workspace, and then create a texture object texture0 in the pass that uses this texture image, then, point texture0 to the created texture image bas. You should note that the texture Object Name Is the sampler2d variable name in the shader. rendermonkey associates the variable name in the shader code with the object in the workspa
The steps are as follows:
1. First, click the Start button and enter "DxDiag" in the search box.
2, will search out a lot of things, no matter, just open the top of the "Dxdiag.exe" this program on the line.
3, DxDiag's Chinese name is called the DirectX Diagnostics Tool, opens after the interface following diagram:
4, at this time we click on the main interface "display" tab (as shown in the red circle above), you can see about the system all the graphics-related content (the
In Direct3D development, multiple passes are often required in HLSL files, which requires texture rendering. Currently, in a D3D system developed, an Effect file has three technique files, with a total of 10 passes, that is, it needs to be rendered to the texture nine times. You need to apply for multiple Texture2D files, renderTargetView and ShaderResourceView
In Direct3D development, multiple passes are
Now learn the next Direct3D in the window to draw some text information, Id3dxfont interface is responsible for creating fonts and drawing two-dimensional text. We introduce the usage of Id3dxfont.1. Create the Lpd3dxfont interfaceLpd3dxfont g_ptextinfor =NULL; //Creating FontsD3dxcreatefont (g_pd3ddevice,//Direct3D Equipment -,//Height of font 0,//width of font +,//weight value of th
I recently started to learn direct3d programming. I hope to write down my learning process here, just like I was studying DirectShow. The following is a basic direct3d framework program I wrote. It is suitable for beginners.
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Address: http://www.cnblogs.com/kkun/archive/2008/02/21/1076533.html
Today, I want to try xna2.0, which is not fun. As a result, I encountered a problem. After xNa studio is down from the Internet, the installation went smoothly,After DX9 is installed, everything goes smoothly. Create a project and run it. An error is reported!Cocould not find a direct3d device that has a Direct3D9-level driver and supports pixel shader 1.1 or greater.Check the result
Today, I saw another good article posted on my blog and learned it...
Mouse picking for elements in direct3d
By the greatest sword, the second Space
Index:
1. What is pickup and what can it do?
2. Steps and Implementation of the pick-up operation
2.1. Transform and obtain the ray vector (DIR) through the viewpoint and click point on the screen)
2.1.1 determine the screen coordinates of the mouse selection point
2.1.2 get the representa
, m_pvbtexc0, 0, sizeof (Texc0vertex));M_pd3ddevice->setstreamsource (2, NULL, 0, 0);Three data streams, using color and two texturesVertex declarations and data flow settings that use two textures for multi-texture rendering will look like the following.D3dvertexelement9 dwdecl3[] ={{0, 0, D3DDECLTYPE_FLOAT3, D3ddeclmethod_default, d3ddeclusage_position, 0},{0, D3ddecltype_d3dcolor, D3ddeclmethod_default, D3ddeclusage_color, 0},{0, D3ddecltype_d3dcolor, D3ddeclmethod_default, D3ddeclusage_color
;getcpudescriptorhandleforheapstart ()); }D3d11 Similar, create RTV, but no dedicated interface, with this descriptor is good, from here and above can be seen, d3d12 without a lot of interfaces, generalization.In D3d11, the clear screen is simple:
Set RTV for the current device context in the OM phase
Cleaning RTV
In d3d12:
Set RTV for an image command list in the RS phase
For this list of commands for the resource (render cache) setting barrier indicates from "for
player, d3d is used to display videos. The amount of code is not very large, so it is called printing information in important functions.
Finally, repeat the above action, the player crashes, and then you can view it. The Player crashes:
If (m_pd3dsurface [ddpos] = NULL) return nret;Switch (m_pd3ddevice [ddpos]-> testcooperativelevel () {// test the device loss status, that is, to detect the current status of the deviceCase d3d_ OK: // everything is normalBreak;Case d3derr_devicelost: // The de
Note: Subsequent d3d explanations are based on C ++.
Before explaining d3d initialization, we will introduce several pilot concepts.1. The d3d SDK provides developers with two device types: reference device or ref and hardware abstract layer or Hal
"Embossed" image effect refers to the foreground convex background of the image. It is common in the carving of some monuments.
Implementation Relief is actually very simple. Calculate the difference between a pixel in the image and a pixel in the
Use of X Files (complete) [convert]
These two days are not very good. If you haven't written it, let's share the same content first.[Copy to clipboard]
Code:
Many may want to know more about X Files. This article will introduce the use of X files
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Pick. h
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# Pragma once# Include Using STD: vector;
struct pickresult { DWORD dwface; // mesh face that was intersected float fbary1, fbary2; // Barycentric coords of intersection
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