direct3d

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Direct3d 9 example program cone

(NULL,NULL,NULL,NULL);}18. release resources void CD3DDlg::CleanUp(void){m_pVB1->Release();m_pVB2->Release();m_pD3DTexture9->Release();m_pD3DDevice9->Release();m_pD3D9->Release();}19. The public function is finally initialized. int CD3DDlg::OnCreate(LPCREATESTRUCT lpCreateStruct){if (CWnd::OnCreate(lpCreateStruct) == -1)return -1;InitD3D9();InitGeometry();SetTimer(1,40,NULL);return 0;}20. Scheduled Rendering void CD3DDlg::OnTimer(UINT_PTR nIDEvent){Render();m_nRotateY+=2;CWnd::OnTimer(nIDEvent);

The mathematical calculation methods used in Direct3D

operator + () const;D3dxplane operator-() const;Binary operatorsD3dxplane operator * (FLOAT) const;D3dxplane operator/(FLOAT) const;Friend D3dxplane operator * (FLOAT, CONST d3dxplane);BOOL operator = = (const d3dxplane) const;BOOL operator! = (const d3dxplane) const;#endif//__cplusplusFLOAT A, B, C, D;} D3dxplane, *lpd3dxplane;d3dxmatrix* WINAPI D3DXMATRIXLOOKATLH (D3dxmatrix* POut,CONST d3dxvector3* Peye,CONST d3dxvector3* PAt,CONST d3dxvector3* pUp);d3dxmatrix* WINAPI D3dxmatrixperspectivefo

Direct3D 12 Early Adopters (ii): Fence

, you can use Id3d12device::createfence to create this interface, the specific code is not tired, very simple.This fence is in frames and can wait for all commands against this frame. Use id3d12fence::seteventoncompletion and id3d12commandqueue::signal for signal operation, then wait after the end, In frames.However, there is a id3d12fence::signal, it seems possible that id3d12commandqueue::signal will call this method, otherwise this fence can not be bound with the command method.so the approxi

Introduction to direct3d program debugging tool pix win

PIX win is the direct3d file attached to the DirectX SDK.ProgramThe debugging and analysis tool is used for d3d applications. If the developer of d3d needs to collect and analyze the call and execution information of the application to the 3dapi, this tool is a good choice. For example, you need to know whether the background rendering target, depth buffer, and template buffer are correctly rendered during a rendering process, alternatively, you can u

Direct3d improvement: HLSL programming achieves Photoshop filter effect-black and white

sampler2d texture0. Texture0 indicates the input image. This image is represented in two parts in the rendermonkey workspace. First, create an image object bas in the workspace, and then create a texture object texture0 in the pass that uses this texture image, then, point texture0 to the created texture image bas. You should note that the texture Object Name Is the sampler2d variable name in the shader. rendermonkey associates the variable name in the shader code with the object in the workspa

What to do if the WIN7 system Direct3D function is not available

   The steps are as follows: 1. First, click the Start button and enter "DxDiag" in the search box. 2, will search out a lot of things, no matter, just open the top of the "Dxdiag.exe" this program on the line. 3, DxDiag's Chinese name is called the DirectX Diagnostics Tool, opens after the interface following diagram: 4, at this time we click on the main interface "display" tab (as shown in the red circle above), you can see about the system all the graphics-related content (the

Techniques for rendering texture from Direct3D

In Direct3D development, multiple passes are often required in HLSL files, which requires texture rendering. Currently, in a D3D system developed, an Effect file has three technique files, with a total of 10 passes, that is, it needs to be rendered to the texture nine times. You need to apply for multiple Texture2D files, renderTargetView and ShaderResourceView In Direct3D development, multiple passes are

Direct3D 2D Text rendering

Now learn the next Direct3D in the window to draw some text information, Id3dxfont interface is responsible for creating fonts and drawing two-dimensional text. We introduce the usage of Id3dxfont.1. Create the Lpd3dxfont interfaceLpd3dxfont g_ptextinfor =NULL; //Creating FontsD3dxcreatefont (g_pd3ddevice,//Direct3D Equipment -,//Height of font 0,//width of font +,//weight value of th

Basic direct3d program structure

I recently started to learn direct3d programming. I hope to write down my learning process here, just like I was studying DirectShow. The following is a basic direct3d framework program I wrote. It is suitable for beginners. //

Cocould not find a direct3d device that has a Direct3D9-level driver and supports pixel shader 1.1 or

Address: http://www.cnblogs.com/kkun/archive/2008/02/21/1076533.html Today, I want to try xna2.0, which is not fun. As a result, I encountered a problem. After xNa studio is down from the Internet, the installation went smoothly,After DX9 is installed, everything goes smoothly. Create a project and run it. An error is reported!Cocould not find a direct3d device that has a Direct3D9-level driver and supports pixel shader 1.1 or greater.Check the result

Mouse picking for elements in direct3d

Today, I saw another good article posted on my blog and learned it... Mouse picking for elements in direct3d   By the greatest sword, the second Space Index: 1. What is pickup and what can it do? 2. Steps and Implementation of the pick-up operation 2.1. Transform and obtain the ray vector (DIR) through the viewpoint and click point on the screen)   2.1.1 determine the screen coordinates of the mouse selection point   2.1.2 get the representa

SetStreamSource function and data flow in Direct3D

, m_pvbtexc0, 0, sizeof (Texc0vertex));M_pd3ddevice->setstreamsource (2, NULL, 0, 0);Three data streams, using color and two texturesVertex declarations and data flow settings that use two textures for multi-texture rendering will look like the following.D3dvertexelement9 dwdecl3[] ={{0, 0, D3DDECLTYPE_FLOAT3, D3ddeclmethod_default, d3ddeclusage_position, 0},{0, D3ddecltype_d3dcolor, D3ddeclmethod_default, D3ddeclusage_color, 0},{0, D3ddecltype_d3dcolor, D3ddeclmethod_default, D3ddeclusage_color

Direct3D 12 Early Adopters: Basic presentation

;getcpudescriptorhandleforheapstart ()); }D3d11 Similar, create RTV, but no dedicated interface, with this descriptor is good, from here and above can be seen, d3d12 without a lot of interfaces, generalization.In D3d11, the clear screen is simple: Set RTV for the current device context in the OM phase Cleaning RTV In d3d12: Set RTV for an image command list in the RS phase For this list of commands for the resource (render cache) setting barrier indicates from "for

Direct3D Use Texture

;SetSamplerState(0,D3DSAMP_MAGFILTER,D3DTEXF_POINT)Device->SetSamplerState(0,D3DSAMP_MINFILTER,D3DTEXF_POINT);D3DTEXF_LINEAR线性纹理过滤Device->SetSamplerState(0,D3DSAMP_MAGFILTER,D3DTEXF_LINEAR)Device->SetSamplerState(0,D3DSAMP_MINFILTER,D3DTEXF_LINEAR);D3DTEXF_ANISOTROPIC各项异性纹理过滤。使用之前必须设置D3DSAMP_MAXANISOTROPIC,该值决定各项异性过滤的水平,值越大效果越好Device->SetSamplerState(0,D3DSAMP_MAXANISOTROPIC,4);Device->SetSamplerState(0,D3DSAMP_MAGFILTER,D3DTEXF_ANISOTROPIC)Device->SetSamplerState(0,D3DSAMP_MINFILTER,D3DTEXF_ANI

Direct3d problems encountered in the project cause device loss

player, d3d is used to display videos. The amount of code is not very large, so it is called printing information in important functions. Finally, repeat the above action, the player crashes, and then you can view it. The Player crashes: If (m_pd3dsurface [ddpos] = NULL) return nret;Switch (m_pd3ddevice [ddpos]-> testcooperativelevel () {// test the device loss status, that is, to detect the current status of the deviceCase d3d_ OK: // everything is normalBreak;Case d3derr_devicelost: // The de

The C language invokes the instance code of Direct3D, which is done through the LPVTBL field

M_pdirect3d9 = Direct3dcreate9 (d3d_sdk_version);int w = 1920;int h = 1080;D3dpresent_parameters D3DPP;ZeroMemory (AMP;D3DPP, sizeof (D3DPP));D3DPP. Backbufferwidth = W;D3DPP. Backbufferheight = h;D3DPP. Backbufferformat = D3dfmt_unknown;D3DPP. BackBufferCount = 1;D3DPP. MultiSampleType = D3dmultisample_none;D3DPP. SwapEffect = d3dswapeffect_copy;D3dpp.hdevicewindow = NULL;D3DPP. windowed = TRUE;D3DPP. EnableAutoDepthStencil = FALSE;D3DPP. Flags = D3dpresentflag_video;D3DPP. Presentationinterval

3D game basics direct3d (2) d3d Initialization

Note: Subsequent d3d explanations are based on C ++. Before explaining d3d initialization, we will introduce several pilot concepts.1. The d3d SDK provides developers with two device types: reference device or ref and hardware abstract layer or Hal

Direct3d improvement: HLSL programming achieves Photoshop filter effect-relief

"Embossed" image effect refers to the foreground convex background of the image. It is common in the carving of some monuments. Implementation Relief is actually very simple. Calculate the difference between a pixel in the image and a pixel in the

Direct3d Learning (6): animation BASICS (2) Use of X Files

Use of X Files (complete) [convert] These two days are not very good. If you haven't written it, let's share the same content first.[Copy to clipboard] Code: Many may want to know more about X Files. This article will introduce the use of X files

Pick Technology in direct3d

------------------------ Pick. h ------------------------   # Pragma once# Include Using STD: vector;   struct pickresult { DWORD dwface; // mesh face that was intersected float fbary1, fbary2; // Barycentric coords of intersection

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