can be said that each system service provides a management portal class to the customer to access the system services, for easy access to the corresponding system services, such as the Window Management service corresponding to the WindowManager, enter the corresponding InputManagerfor the Management Service, Activitymanager for the Activity Management Service, and so on. another contentresolver ,Log,Context,ServiceManager can also be seen as the adoption of portal mode. The contentresolver is
PHP Design patterns, Design patterns
A brief description of several modes:
1. Factory mode
A factory pattern is a class that has some methods for creating objects for you.
You can use the factory class to create objects without using new directly. This way, if you want to change the type of object you are creating, you can simply change the factory. All code that uses the factory is automatically changed.
Today, I attended the course "C # object-oriented design patterns (1): Object-oriented Design Patterns and Principles. Summarized some notes.First, we will introduce what is the design pattern: the design pattern describes a general solution to a common problem in the software design process.The following describes the object-oriented design patterns.The object-oriented design mode describes the Organizatio
This is a comprehensive roundup of our patterns Practices performance guidance for the Microsoft platform. I put it together based on customers looking for our performance guidance, but having a hard time finding it. while you might come into your SS a guide here or a how to there, it can be difficult to see the full map, including the breadth and depth of our performance guidance. this is a simple map. organized by "Guidance type" and topics
Perfo
Design Pattern. This concept is now full of sky and we can estimate it in our hands: Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, in the book "Design Patterns-Element of Re-Useable Object-Oriented Software", this book. There are three modes, creation mode, structure mode, and behavior mode. There are 23 modes in total, which are not listed here. In practical application, we cannot digest and absorb it in a short period of time, becaus
Design Patterns: scenarios where common design patterns applyReference: http://blog.csdn.net/longronglin/article/details/1454315
Frequency
Owning type
Schema name
Mode
Simple definition
5
create
singleton
single-piece
Ensure that a class has only one instance and provides a global access point to access it.
5
Design Patterns (3) -- Abstract Factory patterns (Absrtact Factory Pattern), absrtactpattern
Definition
The essence of the abstract factory mode is to provide interfaces to create a series of related or independent objects without specifying the specific classes of these objects.
Understanding
In software systems, there are often "a series of mutually dependent objects". At the same time, due to changes
The so-called No recruit wins a recruit, practice a kung fu divides into internal strength and drilling.Drilling is like the moves, is the so-called 23 kinds of design patterns. But the internal strength, is the heart, that is the 6 kinds of laws. Light will drilling that is huaquanxiutui, the internal strength is the situation.So many design patterns, learned 2 times. 3 times you'll probably forget just th
Common iOS design patterns-prototype and ios Design Patterns1. What is the prototype? (What)
The prototype is a creation design mode. It creates an object quickly by copying it. There are two ways to copy it: 1 .) shortest copy (pointer copy); 2 .) deep copy (value copy); it is more efficient to create a new object in prototype mode.
What are deep copy and shallow copy? (What)
Deep copy is also called value copy. The newly created object will open up
patterns used in the Android system are much more, and it can be said that each system service provides the customer with a management portal class for access to the system service, which is used to facilitate accessibility to the appropriate system services, such as the form Management Service corresponding to the WindowManager, enter the corresponding InputManagerof the Management Service, the corresponding Activitymanager of the Activity Manageme
Six principles of design patterns (6) -- six principles of open and closed Design Patterns
Definition:
The objects (classes, modules, functions, etc.) in the software should be open to extensions, but the modifications should be closed.
Personal Understanding:
In general, the open/closed principle refers to various components contained in the software system, such as Modules, Classes, and Functions. Instead
Chapter 9 of the introduction to PHP design patterns Chapter 9 observation patterns some object-oriented programming methods provide a capability to build complex network interconnection between objects. When objects are connected together, they can provide services and information to each other. Generally, when the status of an object changes, you still need to be able to communicate with each other. But f
Recently, I was reading gof's design patterns. Before that, I saw John vlissides's design patterns in meditation. In the "Meditation" p42 footer note, the author mentioned
"In C ++, such a definition is difficult to implement through any mandatory method [schmidt96a]. For example, if you use a simple # define statement to define private as public, we can change all private members into common members. One
based security or identity based security as a supplementary mechanism, at this time, we also need to fully combine the characteristics of the combination mode and iterator mode to solve the issue of authorization at different levels.
If you have browsed design patterns before --Based on C #Engineering implementation and expansion of gof23The introduction of the classic part, I believe that you have clearly felt the characteristics of the combinati
Statement in advance: I am referring to Chen and Wang Bin's "grinding design mode" for the study of design models. I am reading this book carefully and think it is quite good. Then, I sorted out some knowledge points in the book. Although they were not original in the true sense, I also sorted out some other knowledge points, so I dared to write originality on my blog. I hope the author of this book will not mind.
1. Concept of Design Pattern
Design Pattern: a solution that is verified during s
summarize which types of design patterns are used to solve the problems (this will be reflected in each mode)
(5) basic conditions for learning the design model
As the saying goes, "if you want to exercise your power, you must first go to the palace, even if you do not succeed ." This may sound interesting and evil, but it does reflect very real problems. The prerequisite
me to marry you, I have to promise my terms."Me: "What are the terms I promise, you say?"Mary: "I have a crush on that one-carat diamond."Me: "I buy, I buy, still have?" ”Mary: "I have a crush on the villa by the lake."Me: "I buy, I buy, still have?" ”Mary: "Your penis has to be 50cm long."My head is humming, sitting in a chair, a bite: "I cut, I cut, and there?" ”...Iterative sub-patterns: Iterative sub-patterns
Highlights of design patterns (I) and highlights of design patterns
The main document of the design pattern is "big talk Design Pattern". In the first stage, we will first look at the basic concepts of various patterns to implement examples under each pattern. Then, you can learn and understand the benefits of various modes and know that a certain mode is suitabl
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