etl design patterns

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Six design principles and 23 design patterns

Six main principles:Single duty;Opening and closing principle;Dimitri Principle;The principle of the Richter replacement;dependency inversion principle;Interface Isolation principle23 Different design modes:Create Five types of models: Factory method mode, abstract Factory mode, singleton mode, builder mode, prototype mode. structure mode , a total of seven kinds: Adapter mode, adorner mode, proxy mode, appearance mode, bridging mode, combined mode, e

Design principles of Design Patterns C #

classes have the same behavior and state.4), ISP (Interface segregation Principle): interface separation principle;Client should not being forced to using a interface if it does not need it. Interface separation rules are designed to work with multiple specific functionsInterface to avoid the redundancy caused by the common interface.5), DIP (Dependency inversion Principle): dependency inversion principle;The high level modules should is depend on the low level modules but the should depend on

PHP Object-oriented design patterns and design principles

"/"; return NewChu ($a,$b); Break; Case"%"; return NewQuyu ($a,$b); Break; } } } $j= Gongchang::d uixiang (3,2, "%");//Test Echo $j->js ();//OutputOutput resultsSecond, the design of six major principles1. The open-close principle is that the design should have good support for the extension, and the modification should be strictly limited.2. On the Richter scale also, the subclass mu

A single example design pattern for iOS development design patterns

copy behavior of the object, you should also override the Copywithzone: methodOverrides should ensure that no new objects are created, such as:-(ID) Copywithzone: (struct _nszone *) zone {return self}5) If memory management uses non-arc, also consider overriding the Retain methodIt is necessary to ensure that the single object release is destroyed once, and retain does not make any sense, such as:-(ID) retain{return self;} Implementation of single-instance

Design Patterns ---- design rules and (simple factory, factory method, Singleton mode)

hungrysingle () // Step 2 7 {8 9} 10 11 public static hungrysingle getinstance () // step 3 12 {13 return sinstance; 14} 15 16}View code Statement of the single-Profit Mode in unity: 1 public sealed class SingletonMoBehaviour: MonoBehaviour 2 { 3 private static volatile SingletonBehaviour instance; 4 private static object syncRoot = new Object(); 5 public static SingletonBehaviour Instance 6 { 7 get 8 { 9 if (instance == null) 10

Design patterns and object-oriented design principles

base classDo not let classes derive from specific classesA variable cannot hold a reference to a specific class6: Abstract Factory Method mode provides an interface for creating a family of related or dependent objects without having to specify a specific class.The factory method pattern uses inheritance: Delegate the creation of objects to subclasses, subclasses implement factory methods to create objects, and abstract factory method patterns use a

A new interpretation of the 6 design principles of design patterns

language is:1 , the dependencies between the modules can occur through abstraction, and the implementation class cannot have direct dependencies between them, and their dependencies are generated by interfaces or abstract classes;2 , interface, or abstract class does not depend on the implementation class;3 , implementing class-dependent interfaces or abstract classes;a more streamlined definition is "interface-oriented programming" ------OOD one of the essence. Benefits of the dependency inver

Talk about 23 design modes from Mm-classic! Learn to think about problems using Design Patterns

Talking about 23 design patterns from chasing mm-it's classic. Go to your blog and add them first. As a programmer, the design pattern is becoming increasingly popular. the attention of the net community. This change is very gratifying. the Java Community is ahead of us, but this situation may change one day. Talking about 23 Java

Initial Android design principles, Design patterns

Design principle one : single principle of responsibility Definition: There should be only one reason for a class to cause it to change. Advantages: Reduce the complexity of the class, improve the readability of the class, improve the maintainability of the system. Example: Super Human public class Superman {public void Maintains world peace () {//Superman maintains world Peace}} Extension: public class Animal {Public void Breathe (String animal) {Sys

Why design patterns? Let's take a look at the six principles and use the design pattern principles.

Why design patterns? Let's take a look at the six principles and use the design pattern principles. Introduction                                        I don't like reading books very much, because I forgot to read ten lines of books, so I read the left teacher and copied it to improve my memory. This is the http://www.cnblogs.com/zuoxiaolong/p/pattern1.html of o

Amateur grass talking about design patterns

Design patterns are not completely independent, but each other, there will be some of the same shadow, let's summarize the 24 design patterns together. Pattern Classification Portal Contrast Dimension description design principles: des

Understanding design Patterns from scratch-strategy mode -04-Introducing design principles: separating the changing and unchanging parts

Com.raylee.designpattern.strategy.ch04;public class Client {//The user, Department, and course are subject to additional deletions public static void main (string[] args) {Courseserviceimpl Courseserviceimpl = new Courseserviceimpl (); Courseserviceimpl.importcourse (); Courseserviceimpl.exportcourse (); Userserviceimpl Userserviceimpl = new Userserviceimpl (); Userserviceimpl.importuser (); Userserviceimpl.exportuser () ;D Eptserviceimpl Deptserviceimpl = new Deptserviceimpl ();d eptserviceimp

A single-instance design pattern for Java Design Patterns (Singleton)

pool overflow, if the instantiated object is not exploited for a long time,The system is considered garbage and is recycled by GC resulting in loss of object state  Lazy mode:      A Hungry man mode:Dual Lock mode:      Summarize:  1, lazy mode features: Thread insecure, load classes faster, run time to get objects slower,2, a Hungry man mode features: Thread safety, load class is slow, run time to get objects faster3, double lock mode: Thread-safe, load class faster, run-time to get objects at

Design principles of design patterns (medium)

Design principles of design patterns (medium)Interface Segregation Principle, then multiple interfaces are used instead. Each interface serves only one submodule. This is similar to the single responsibility principle shared for the last time. Purpose of designing the interface isolation principle: when designing an application, if a module contains multiple sub-

Master Design Patterns

The side dishes of the IT workplace often have these questions: Why a similar function, Daniel will be done in a moment, and then leisurely tasting afternoon tea shopping Taobao, and their own overtime to get to the dawn can not finish. Why the user proposed changes in demand, Daniel just smart to knock on the keyboard, change the configuration, and their own code changed and changed, deleted and built, almost fainted, the last can only overturn. Why Daniel finished the program test on the line,

Design pattern of two---observer design patterns

); }/** * Will gather the observers to empty */public synchronized void Deleteobservers () {obs.removeallelements (); }/** * Set "changed" to True */protected synchronized void setchanged () {changed = TRUE; }/** * Resets "changed" to False */protected synchronized void clearchanged () {changed = FALSE; }/** * Detects if this object has changed */public synchronized Boolean hasChanged () {return changed; }/** * Returns the number of observers of this This class represents an obse

Java Design Patterns (1) Seven Principles of--java design pattern

Seven major design principles:1. Single Duty principle: one class is responsible for a duty.2, the Richter replacement principle: Subclasses can extend the function of the parent class, but cannot change the original function of the parent class.3, dependency inversion principle: The high-level module should not rely on the lower layer module, both should rely on its abstraction; abstraction should not depend on detail; detail should depend on abstrac

Design principles and Design patterns

The original * * * * may need to change the application, separate them (encapsulated), and do not mix with the code that does not need to change. The original * * * for interface programming, rather than for implementation programming, here for interface programming really mean "for super type Supertype programming", the key is polymorphism. The original * * * Multiple use combination, less with inheritance. Mode * * * * Strategy mode (Strategy pattern): Defines the algorithm family (a group

Software Design Patterns

The design pattern (English pattern) is a solution to the recurring problems in object-oriented design. The term was introduced into computer science in the 1990 's by people such as Erich Gamma and others from the field of architectural design. The meaning of the term is also controversial. The algorithm is not a design

A review of Java design patterns

Since the advent of Java-EE, it has greatly simplified the enterprise-level development under the java-based. But as Java EE becomes more and more widely used in various fields, developers are becoming aware of the need for a way to standardize the application's development process by standardizing the architectural layers of the application. The structure layer typically encapsulates complex techniques that are independent of the business logic to establish a weak connection between the busines

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