Reprinted please indicate the source for the klayge game engine, the permanent link of this article is http://www.klayge.org /? P = 1976
After six months of cooperation by the klayge team, klayge 4.1 was officially released today! This version mainly focuses on Performance Improvement and improvement of existing functions, and prepares for the Development of the Next Generation Evaluation Software klayma
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There may not be many people to hear about lgame, but it is not very small. As early as I was in my sophomore year and junior year, I started planning and development at the time.
The blog of lgame is http://blog.csdn.net/cping1982.
I started game dev
Python game engine development: TextField text
TextField
Anyone who has used flash knows that this class is not only used to display text, but also used to display input boxes. I will only implement some basic and practical functions here, and it will take some time to expand. Like the previous chapter,TextFieldIs a display object inherited fromDisplayObject. The following code is used:
class TextField(Disp
Python game engine development (7): drawing vector Graphs
Today, we will draw a vector image.Graphics class
First, createGraphicsClass is used to create vector graphics:
Class Graphics (DisplayObject): def _ init _ (self): super (Graphics, self ). _ init _ () # self. _ drawingList = [] # used to store the current graphic data self. _ currentGraphics = None
Since our window interface is constantly being clea
Reprinted please indicate the source for the klayge game engine, this article address for http://www.klayge.org/2011/06/30/%e6%9c%80%e5%85%88%e8%bf%9b%e7%9a%84%e5%bc%80%e6%ba%90%e6%b8%b8%e6%88%8f%e5%bc%95%e6%93%8eklayge-3-12-0%e5%8f%91%e5%b8%83/
Klayge 3.12.0 was released on the last day of the first half of the year! The highlight of this version is the support for real-time global illumination. The main
Recently I have been studying the android game engine angle, preparing to record my learning experience. My goal is to use it to implement the UI and add some fascinating effects to my android applications. After a preliminary study, you only need to solve the following problems:
1. display Chinese Characters
2. dynamically update textures, such as downloading images from the network and updating the disp
Write by nine days Yan Ling (jtianling) -- blog.csdn.net/vagrxie
Discuss newsgroups and documents
Memory Management is the foundation of any game engine that hopes to achieve efficiency. I have done similar work before, so let's take a look at the implementation of orx, let's talk about our past experiences in similar work.Memory Module
I personally feel that this is very unnecessary to become a module. In
Original article, reproduced please indicate the source: http://blog.csdn.net/zhy_cheng/article/details/8434598
To make the moving object have a tail effect, you can use ccmotionstreak.
Here I use [Cocos2d-x game engine development Note (12)] particle system to achieve user interaction with the example of special effects, making the effect more cool.
Add the following to the header file:
Ccmotionstreak
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