godot game engine

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Design and implementation of game engine/gui-Themes

":"#FEFFFF", "fontSize": +, "fontFamily":"Serif", "TEXTB":true, "enablegradient":true }, "Events":{"onClick": null, "onupdatetransform": null }, "Images":{"display": 4, "focused_bg": "Drawapp8/images/common/buttons/red_button". PNG ","active_bg": " Drawapp8/images/common/buttons/red_button_active.png ","norm AL_BG": " Drawapp8/images/common/buttons/red_button.png ","disable_bg": " Drawapp8 /images/common/buttons/red_button.png " }, "Deviceconfig":"{\

Klayge 4.1, the most advanced open-source game engine, was released

Reprinted please indicate the source for the klayge game engine, the permanent link of this article is http://www.klayge.org /? P = 1976 After six months of cooperation by the klayge team, klayge 4.1 was officially released today! This version mainly focuses on Performance Improvement and improvement of existing functions, and prepares for the Development of the Next Generation Evaluation Software klayma

About the Chinese cross-platform open-source game engine lgame

Disclaimer: the original articles of this blog are all personal originals and are copyrighted. For more information, see http://blog.csdn.net/ml3947. for more information, visit http://www.wjfxgame.com. There may not be many people to hear about lgame, but it is not very small. As early as I was in my sophomore year and junior year, I started planning and development at the time. The blog of lgame is http://blog.csdn.net/cping1982. I started game dev

Python game engine development: TextField text

Python game engine development: TextField text TextField Anyone who has used flash knows that this class is not only used to display text, but also used to display input boxes. I will only implement some basic and practical functions here, and it will take some time to expand. Like the previous chapter,TextFieldIs a display object inherited fromDisplayObject. The following code is used: class TextField(Disp

Python game engine development (7): drawing vector Graphs

Python game engine development (7): drawing vector Graphs Today, we will draw a vector image.Graphics class First, createGraphicsClass is used to create vector graphics: Class Graphics (DisplayObject): def _ init _ (self): super (Graphics, self ). _ init _ () # self. _ drawingList = [] # used to store the current graphic data self. _ currentGraphics = None Since our window interface is constantly being clea

Latest open-source game engine klayge 3.12.0 released

Reprinted please indicate the source for the klayge game engine, this article address for http://www.klayge.org/2011/06/30/%e6%9c%80%e5%85%88%e8%bf%9b%e7%9a%84%e5%bc%80%e6%ba%90%e6%b8%b8%e6%88%8f%e5%bc%95%e6%93%8eklayge-3-12-0%e5%8f%91%e5%b8%83/ Klayge 3.12.0 was released on the last day of the first half of the year! The highlight of this version is the support for real-time global illumination. The main

Android game engine angle development interface

Recently I have been studying the android game engine angle, preparing to record my learning experience. My goal is to use it to implement the UI and add some fascinating effects to my android applications. After a preliminary study, you only need to solve the following problems: 1. display Chinese Characters 2. dynamically update textures, such as downloading images from the network and updating the disp

The Boundcamera of Andengine game engine

true; default: return false; } } }); } Catch(tmxloadexception e) {e.printstacktrace (); }Catch(illegalargumentexception ee) {ee.printstacktrace (); Toast.maketext (tiledmapactivity. This, Ee.getmessage (), Toast.length_long). Show (); } Sprite Boy=NewSprite (0,0, spriteregion); Boy.registerentitymodifier (NewSequenceentitymodifier (NewMoveymodifier (10.0f,0.0f,960.0f-32), NewDelaymodifier (3.0f), NewMovexm

Atypical 2D game engine orx Source Code Reading Notes (3) Memory Management

Write by nine days Yan Ling (jtianling) -- blog.csdn.net/vagrxie Discuss newsgroups and documents Memory Management is the foundation of any game engine that hopes to achieve efficiency. I have done similar work before, so let's take a look at the implementation of orx, let's talk about our past experiences in similar work.Memory Module I personally feel that this is very unnecessary to become a module. In

[Cocos2d-x game engine development notes (17)] Achieve the tail effect of Sports

Original article, reproduced please indicate the source: http://blog.csdn.net/zhy_cheng/article/details/8434598 To make the moving object have a tail effect, you can use ccmotionstreak. Here I use [Cocos2d-x game engine development Note (12)] particle system to achieve user interaction with the example of special effects, making the effect more cool. Add the following to the header file: Ccmotionstreak

A list of simple FPS-like game scripting under Unity Engine

once per frame voidUpdate () {floatDeltaX = Input.getaxis ("Horizontal") *Speed ; floatDeltaz = Input.getaxis ("Vertical") *Speed ; Vector3 Movement=NewVector3 (DeltaX,0, Deltaz); Movement=vector3.clampmagnitude (movement, speed); Movement.y=Gravity; Movement*=Time.deltatime; Movement=transform. Transformdirection (movement); _charactercontroller.move (movement); }}usingSystem.Collections;usingSystem.Collections.Generic;usingUnityengine; Public classRayshooter:monobehaviour {Privat

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