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What are the core technologies behind virtual reality (VR) and augmented Reality (AR)?

AR and VR are two different concepts. The theme of Magic Leap himself to mention an HR or Mr Concept, is mixed reality. Personally thought--"Don't think I don't know you if you change your vest." "In essence, it is ar. first of all, say a basic concept, if the difficulty of VR hardware is equivalent to making a car, then the difficulty of making AR hardware is equivalent to making a spacecraft. Why wait

Android enterprise-level mall source code, 360 & #176; Panorama VR source code, National live broadcast source code, etc. androidvr

Android enterprise-level mall source code, 360 ° panorama VR source code, National live broadcast source code, etc. androidvrAndroid featured source code [New Version] the essence of the Android technology blog is summarized and open-source: Lele music 5.0-Android music player android realizes simulation of water ripple effect source code 360 ° panorama VR, this is an APPandroid implementation that is worth

Use of Steam VR (ii)

= Lastpos + Horizontal Displacement + vertical displacement. I'm not going to go into the details of a later code with detailed comments.The focus is on the optimization of the point set, the optimization of the parabolic point two parts, one is how to calculate the collision point, and the second is the memory cost optimization. Considering that the general VR Project only moves on the horizontal plane, the collision is judged by judging the y-axis

"VR" Leap Motion Official document Confidencetransparency (deterministic transparent processing)

ObjectiveAs a result of the new partner's joining, the translation work is progressing much faster.This is the class for transparent processing in the Leap Motion tools model class in the Unity engine, which we hope will help.Link to original translation: http://blog.csdn.net/qq_18408937/article/details/47382423confidencetransparencyDeterministic transparent processingSets a hand ' s opacity based on it current confidence rating.Sets its transparency based on the current certainty of the hand.Th

"VR" Leap Motion Official document Magneticpinch (magnetic pinch)

the pick up of an object through contact). You can specify the range and the force to move the object to the hand. class Magneticpinch Magnetic Pinch-Pick classDetects pinches and grabs the closest rigidbody if it ' s within a given range.Attach This script to the physics hand object assinged to the Handcontroller in a scene.Detects the nearest rigid body in a given range to pinch and crawl it.Add this script to the physical hand object of the hand controller in the scene.Public Variablesfloat

---Oculus code analysis of the VR introductory series tutorial

Code profiling Original Author: Tony Parisi So how exactly does unity support the Oculus VR operation. First, let's look at how the unity scene is built. In the Unity Integration Development package There is a camera preset, which provides the most basic VR technology, including: Oculus Stereo rendering and head tracking, let's take a concrete action. Locate the Ovrcamerarig object in the hierarchy panel, a

VR technology drives Smart travel, free walking West Lake is not a dream

Virtual reality Technology is one of the hottest technology this year, many industries are grafting VR function, in which the tourism industry also has the advantage. vr+ Travel, can let you stay at home can feel pure beauty of places of interest. According to 591ARVR Information Network www.591arvr.com reports, recently, Hangzhou West Lake Museum launched a "panoramic roaming virtual West Lake" experience

mak_software_suite_v4.0 virtual Reality (VR) and real-time simulation software

. MIMIC. simulator.suite.v7.2 (Virtual network Lab)gambit.mimic.virtual.lab.enterprise.3.1 (Cisco Virtual Lab)gambit.mimic.virtual.lab.ccna.1.53dvri.v2.2 Interactive Virtual reality simulation systemmak_software_suite_v4.0 virtual Reality (VR) and real-time simulation softwareMAK Data Logger v3.9aMAK Gateway v4.1.1MAK PVD v2.7MAK RTI v2.2MAK Stealth v5.2aMAK vr-forces v3.7MAK

"VR" Leap Motion Official document Disconnectionnotice (not connected notifications)

ObjectiveMust say ~ new partner sincerely to force! The rhythm of translation is very hi. These two articles I also simply participated in the review, just to be considered as co-operation.VR heat gradually becomes rational, but the software's exploration and exertion of VR hard setting still stays in the initial stage. Comparatively speaking, some VR hard-set documents lack Chinese documents, which hinder

What is the relationship between VR and AR? What is the difference?

Augmented reality technology is the development of virtual reality technology, the earliest to be used in military, beginning this year, due to the popularity of smartphones, the rise of intelligent hardware and the emergence of Google Glass, augmented reality technology has been a lot of attention, at present, I am more optimistic about augmented reality technology. One, now virtual reality (Reality, short VR) Virtual reality technology makes use o

How to develop the Leap Motion Desktop Edition (NON-VR) APP in Unity

Recently, because of the need, turned out a few years ago LeapMotion sensor, ready to use Unity3d to do an interactive app, so even the last officer network Download SDK.such as download down an installation debugging, instant dumbfounded, incredibly request VR equipment.Our lab is not lack of VR, there are several sets of Vive, but can not guarantee that the party has ah, so we have to solve this matter.Fi

Only know JavaScript can also develop vr/ar content! __java

The success of virtual reality industry requires not only good enough and affordable hardware conditions, but also enough content to allow consumers to immerse in them. As more and more developers appear in the industry at regular speeds, it is certain that this is still in short supply. As a result, a web-based development platform "Rodin" turned out to make it easier for web developers around the world to develop virtual reality and augmented reality content. Although it is becoming easier t

What do VR players do?

VR player is a 360-degree panorama video player, although VR represents much more than that. What the VR player should do. There are 2 main types of ideas now, A class is developed on the player, Another class developed on the existing game engine such as unity; Player development, need to understand OpenGL (the mobile end of the opengles,web side need

UE4 VR mode fullscreen 4.13

Previously wrote a 4.11 version full screen, high version of useless so also not clear the situation, recently out of 4.13, just the new project to be packaged out later found that the console command fullscreen no use,Replaced by stereo on, but still no full screen, visually deduced to put the following character in the project directory/config/defaulteditorperprojectusersettings.ini inside.[/script/engine.gameusersettings]Busevsync=falseresolutionsizex=1280resolutionsizey=1024lastuserconfirmed

The exploration stage of VR technology

principle of the helmet display are analyzed deeply, and the design prototype of the device is described, which becomes the foundation of the three-dimensional display technology.In addition to the research on the interactive devices of visual immersion, people are exploring the interactive devices of tactile immersion. In 1967, the University of North Carolina in the United States began the Grup program to study the implementation technology of force feedback (Feedback) devices.In 1973, Myron

The composition of VR system

feedback the interaction behavior immediately. The corresponding scene is updated by the helmet-mounted display, with the headphone output virtual stereo sound and the haptic (research TelePresence) feedback generated by the force feedback device.The most widely used interactive devices in virtual reality systems are helmet monitors and data gloves. But if the use of these devices as a virtual display system logo is not accurate. This is because virtual reality technology is a new field in comp

Use Unity for VR to write on the blackboard (upgrade) (ii)-----Add a blackboard Wipe

-(GrabbedSnapHandle.transform.position-grabbedObject.transform.position); floatDistance = board. Getdistancefromboardplane (transform.position);//blackboard Sassafras distance from the artboard if(Distance >-0.096f)//when the blackboard Sassafras is close enough to the artboard { floatPercentofdistance = helper.remapnumberclamped (distance,-0.096f, -0.02f, 0f, 1f);//after mapping, the interpolation coefficients are obtainedquaternion q = quaternion.fromtorota

Raytheon St Pro Game This VR experience evaluation

Raytheon St Pro is equipped with GTX 10 series unique game of the best-selling model, we have had a game experience, this time we will be through the Raytheon St Pro and HTC Vive VR experience, together to see how the effect of it. Experience Model: Raytheon St Pro Lei Shen St Pro ST Pro is Thor's latest launch of a large screen high-performance game, the appearance of the machine continues the Thunder god Gang design style

Unity3d for VR Learning (9): Unity Shader Illumination models (illumination model)

. specular color is usually the color of the material rather than the color of the light source. The plastic uses a white specular highlight, a large diffuse reflection component and a small specular reflection component. The reflection of metal usually occurs on the surface, the diffuse reflection component is very small, sometimes even can be neglected, the roughness value M is also very small. cook-torrance model : Simulates metal and plastic materials with a model, taking int

Taiwan VR Interior Industry Federation (ARAT)

welcome to the lightHow can the world see For example, a 3D cube dynamic material:the world can see this spinning cube animation. Step-1. First establish the 3D of the meditation:Step-2. Write the software class of this material, load the 3D material into the software category, and add the metadata and related code:Step-3. At the end of any computer, as long as there is a rendering engine such as OpenGL, you can see the rotation of this 3D material:Step-4. However, the host of the end of the com

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