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Http://blog.csdn.net/bailang71/article/details/1966158
Windows form programming coordinate system type
GDI + uses three coordinate spaces: World, page, and device. World coordinates are the coordinate systems used to establish special world models in graphics. They are also the coordinate systems passed in. NET Framework. The page coordinate system refers to the coordinate system used by a drawing (such as a form or control. The device coordinate system is the coordinate system used by a physic
The mathematical principle of matrix
In Android, if you use the matrix for image processing, you must know the Matrix class. The Matrix in Android is a 3 x 3, which reads:
The matrix image processing can be divided into four kinds of basic transformations:
Translate Translation Transformation
Rotate Rotation Transform
Scale Scaling Transform
Skew Error-Cut transform
Literally, the Mscale in the matrix is used to handle the sca
Customer Perspective: Oracle ETL Tool ODIData integration has become the enterprise in the pursuit of market share of the key technology components, and rely on manual coding in different ways, more and more enterprises choose a complete data integration solution to support its IT strategy, from big data analysis to cloud platform integration.A recent study by Dao Research compares the differences between several of the world's leading data integration solutions and the impact of these product t
transformation of, VectorP,Q,RIt is called a base vector. Here, the base vector is the Cartesian coordinate axis, but in fact, a coordinate system can be defined with any three base vectors. Of course, these three base vectors must be linearly independent (that is, they are not on the same plane ). ToP,Q,RCreate a 3x3 matrix m for the row and obtain the following matrix:
Multiply the matrix by a vector to obtain the following result:
If the line of the matrix is interpreted as the base vector
Label:Data integration has become the enterprise in the pursuit of market share of the key technology components, and rely on manual coding in different ways, more and more enterprises choose a complete data integration solution to support its IT strategy, from big data analysis to cloud platform integration.A recent study by Dao Research compares the differences between several of the world's leading data integration solutions and the impact of these product technologies on the real business. T
Conversion combination
Imagine an object in any direction and position in the world. We want to render it to a camera in any direction and position. To achieve this, all vertices of an object must be transformed from the object coordinate system to the world coordinate system, and then from the world coordinate system to the camera coordinate system. The mathematical transformations are summarized as follows:
Matrix Multiplication satisfies the combi
I_dovelemonSource: CSDNDate: 2015/5/18Topics: affine transformations, orthogonal matrices, inversion, matrix multiplicationIntroductionLong time no blog, this period has been busy, today to write down the internship when the problems encountered, while continuing to update their blog.What I want to say today is some of the doubts about the 3D transformation. Mainly in what is affine transformation? What is an orthogonal matrix? How to find out the inv
;--Converts an arbitrary vector into a unit vector, called normalization. Divides the vector by the length of the vector.8. Point multiplication:--Two three-dimensional vector point multiplication is a scalar;--Represents the length of a vector projecting to another vector;--in the unit vector, the point multiplication of two vectors is the cosine of the angle;9. Fork Multiplication:The cross-multiplication of two vectors is a third vector perpendicular to the two vectors;Purpose: To calculate t
OpenGL is a large state machine. We implement scene rendering by changing its State.
1. Basic matrix transformation:
Model Transformation: Models in mobile and transform scenarios;
Projection Transformation: Crop and distort the visual space;
View Angle conversion: scales the final output.
Matrix Transformation
Through the first three chapters, we learned how to use OpenGL to draw basic elements in 3D space and form a model using elements. However, after drawing an object or scene, we always wan
, is not the key nature. Only the 4th is the nature of space, that is to say, accommodating motion is the essential feature of space . Recognizing this, we can extend our understanding of three-dimensional space to other spaces. In fact, whatever the space, it must accommodate and support the occurrence in which Rules-compliant motion (transformation). You will find that there is often a relative transformation in some space, such as topological transformati
some structure in this set (relationship), not to say that with these even space. And the 3rd is too special, the other space does not need to have, is not the key nature. Only the 4th is the nature of space, that is to say, accommodating motion is the essential feature of space . Recognizing this, we can extend our understanding of three-dimensional space to other spaces. In fact, whatever the space, it must accommodate and support the rule-conforming Motion (transformation) in which it occurs
rule-conforming Motion (transformation) in which it occurs. You will find that in some kind of space there will always be a relative transformation, such as topological space has topological transformations, linear space in the linear transformation, affine space has affine transformations, in fact, these transformations are only the corresponding space allowed
The transformation model is a geometric transformation model which can best fit two images according to the geometric distortion between the image to be matched and the background image. There are several types of transformation models available: Rigid transformations, affine transformations, perspective transformations, and non-linear
say, accommodating motion is the essential feature of space.Recognizing this, we can extend our understanding of three-dimensional space to other spaces. In fact, whatever the space, it must accommodate and support the rule-conforming Motion (transformation) in which it occurs. You will find that in some kind of space there will always be a relative transformation, such as topological space has topological transformations, linear space in the linear
The algorithm is the core of data visualization, according to the data set structure and type of transformation to classify the algorithm, divided into structural transformation and type transformation.
structure transformation refers to the geometry of a data set structure and Topology transformations.
a type transformation refers to a transformation of a dataset type.
structural transformations can
The most recent Informatica the "ORA-08103: Object no longer exists" error when extracting data from a table. At that time on the internet also did not find a particularly good solution, can only analyze the reasons for their own, and finally solve the problem.
First, the background:
Informatica a table with tens of millions of data per day to extract operations, but at around 3:40, the error is often repor
Fk_products_supplier Foreign key (supplier_id) references Tb_supplier (supplier_id) on delete cascade);Verification:1) inserting test data into the table--Insert the Main Table sample data insert into Tb_supplier values (1, ' Microsoft ', ' Microsoft ') and insert into tb_supplier values (2, ' IBM ', ' IBM '); INSERT into Tb_supplier values (3, ' Linux ', ' Linux ') and insert into Tb_supplier values (4, ' dell ', ' dell '); INSERT INTO tb_ Supplier values (5, ' Lenovo ', ' Lenovo
nature of space, that is to say, accommodating motion is the essential feature of space. Recognizing this, we can extend our understanding of three-dimensional space to other spaces. In fact, whatever the space, it must accommodate and support the rule-conforming Motion (transformation) in which it occurs. You will find that in some kind of space there will always be a relative transformation, such as topological space has topological transformations
.
Relationship with related disciplines
Image transformation (image processing)
Image generation (computer graphics)
Model (feature) extraction (computer vision, pattern recognition)
Model Transformations (computational geometry)
Development history _ Software development and software standards
General standards
GKS (first official standard, 1977)
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