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[IOS-cocos2d-X Game Development Five] Game storage of cocos2dx built-in ccuserdefault class details;

This siteArticleBoth Li huaming himi Original, reprinted must be clearly noted: (Author: Sina Weibo:@ Li huaming himi)Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/iphone-cocos2dx/653.html ☞Click to subscribe☜The latest developments in this blog! Notify you of the latest blog in time! Share This article will share with you the storage in cocos2dx, which also introduces some details that are prone to mistakes; The built-in storage class ccuserdefault is provi

IOS cocos2d 2 game development practices (version 3rd)

Basic information of IOS cocos2d 2 game development practice (version 3rd) original title: Learn cocos2d 2: Game Development for iOS Author: (US) Steffen itterheim Andreas low Translator: tongji University Apple club series name:

"Advanced iOS Development" book catalogue

the emulator18.4.6 Analog Slow speed18.4.7 exception breakpoints and symbolic breakpoints18.5 IPA file format18.5.1 viewing the contents of the IPA18.5.2 viewing the pictures in the IPA18.6 Adding daily Build to the project18.6.1 Preface18.6.2 steps18.6.3 problems encountered18.6.4 Summary18.7 using scripts to improve development efficiency18.7.1 Remove unused development efficiency18.7.2 automatically gen

IOS 9 App Development Essentials Tutorial next book

IOS 9 App Development Essentials Tutorial next bookIntroduction: This tutorial is the first domestic iOS 9 development application tutorial. This tutorial is based on Xcode 7.0 and explains how to develop an app app for iOS 9 using the Swift 2.0 language.Learning advice: Thi

[IOS-Cocos2d Game Development] series (summary of a number of articles, you can study well

After carefully understanding the iOS game development engine, commonly used cocos2d and unity engines in recent days, unity is not free, while cocos2d is free and open-source; Finally, I chose cocos2d for two reasons: 1. the most important reason is that it corresponds to the development tools, especially the "pa

iOS development--imitate the new version of ibooks Book open and close animations

differentiate:The complete code for the callback:#pragma mark-animationdelegate-(void) Animationdidstop: (Caanimation *) Anim finished: (BOOL) flag{ Uiimageview * ShowView = (Uiimageview *) [Self.view viewwithtag:1001]; if (flag) { if (ShowView [[Showview.layer animationforkey:@ "Rotatetoopenbook"] isequal:anim]) { [ ShowView setalpha:0.0f]; } else if (ShowView [anim isequal:[showview.layer animationforkey:@ "Rotatetoclosebook"]) { [UIView animatewith

IOS development-call the system address book Interface

IOS development-call the system address book Interface Today, I encountered a call to the system address book when writing code. After reading some blogs, I found that all I wrote was to get the address book content, rather than calling the system interface. Share your own c

React native development of Address book apps (using JavaScript to develop native iOS apps, Vczero)

0. Preface: Project Address :https://github.com/vczero/React-Native-App   Welcome to issues to discuss any issues, including "fitting room" ....I. Introduction of the ProjectThe main features of the React-native Node Address Book app (1) are: File system-based node. JS service side; Address Book features (category page + List page + Dial-up mailbox mail) Announcement features (List page +

iOS Address Book Development

= [Instantmessagecontent valueforkey: (NSString *) Kabpersoninstantmessageusernamekey];nsstring* service = [instantmessagecontent Valueforkey: (NSString *) Kabpersoninstantmessageservicekey]; }Read phone multi-value Abmultivalueref phone = abrecordcopyvalue (person, kabpersonphoneproperty);for (int k =0; KGet the phone labelNSString * Personphonelabel = (nsstring*) Abaddressbookcopylocalizedlabel (Abmultivaluecopylabelatindex (phone, k));Get the phone value under the labelNSString * Personphone

iOS Development-No. 02-UI Advanced-08-Personal Address Book

; Customizing a Cell Note: Because the cell is loaded from storyboard, you need to bind the cell ID (previously bound), and the associated cell class Adding class methods and models and their setter methods in the 2> cell, you simply pass the model in the TableView 3> adding a separator line to the cell (UIView) Note: You cannot set the location for divide in awakefromnib because the cell's location is right tableview, and awakefromnib is called when the

Design and implementation of iOS development-phone book

); NSLog (@ "%@", Nshomedirectory ()); [Dict WRitetofile:str Atomically:yes]; [Self.navigationcontroller Popoverpresentationcontroller]; [Self.navigationcontroller Poptorootviewcontrolleranimated:yes]; [Self.navigationcontroller Popoverpresentationcontroller]; [Self.navigationcontroller Popviewcontrolleanimated:yes]; [Self.navigationcontroller Poptorootviewcontrolleranimated:yes]; }} NSLog (@ "change data");} -(void) didreceivememorywarning {[Super di

IOS game development: from creativity to implementation

IOS game development: from creativity to implementation Basic InformationOriginal Title: tap, move, SHAKE: turning your game ideas into iPhone iPad appsAuthor: (beauty) Todd Moore [Translator's introduction]Translator: Yang XiaoqiSeries name: Turing programming SeriesPress: People's post and telecommunications PressIS

IOS Game Development Cookbook, ioscookbook

IOS Game Development Cookbook, ioscookbook "/>Book Description Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-

IOS Swift Game Development Cookbook

"/>Book Description Amazing games for the IPhone, IPad, and IPod touch? With Apple ' s Swift programming language, it's never been easier. This updated cookbook provides detailed recipes for a managing wide range of common IOS game-development issues, ranging F Rom 2D and 3D math to SpriteKit and OpenGL to Perfor

IOS development: Unity3D game engine construction framework and Export Project

IOS development: Unity3D game engine construction framework and Export Project First, go to the Unity3D official website http://unity3d.com/. we can see a lot of messages about unity3d. Click DownLoad to start downloading Unity. We recommend that you do not use the DownLoad tool that comes with Safari during downloading, because resumable upload is not supported

iOS development: Unity3d Game Engine Building framework and export project

App store, but can be used to learn, haha ~ ~ Select Internet activation click Next to continue. Fill in the correct mailbox and company name. Click Free words can try 30 days, you can experience, if you have already purchased a serial number, please enter the correct string number in the box below, click Activate Unity Complete registration. Just sign up and do it. Below we begin to enter the Unity3d deve

Development tool: 5 Types of iOS apps that are most valuable to game developers

development tool: 5 Types of iOS apps that are most valuable to game developers Summary:As game developers, the game development process must use other aids, for voice editing, animation editing, browser-based project managemen

Cocos2d-x ios game development (9) sound effects, particle system and storage, cocos2d-xios

Cocos2d-x ios game development (9) sound effects, particle system and storage, cocos2d-xios We know that a game is indispensable for sound, and some nice sounds will bring you up your interest in the game. Of course, sound is not what we want to learn, our goal is to put the

[IOS-Cocos2d (2.x) game development in one] custom ccsprite-(ID) Init rewrite need to note & 2. X version registered touch screen event code & brief cocos2d/X/unity3d engine make

sharedDirector]touchDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:NO]; Cocos2d 1.x touch screen time registration code: [[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES]; OK. Here is the knowledge point reminder for this chapter. For more differences that need to be paid attention to, himi will write a blog post to remind you in time; ------- Let me briefly talk about the cocos2d-iphone, cocos2dx, unity3d use feelings, in fact, for

【14 iOS-Cocos2d game development 】 audio/sound/video play (using Cocos2D-iPhone-Extensions embedded cocos2d video play !)

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/iphone-cocos2d/482.html It has been around a month since the launch of the himi book "programming for Android games from scratch". The sales volume is good. Thank you for your support! I still don't know how to read this book: Baidu encyclopedia connection: http://baike.baidu.com/vie

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