ios game development book

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IOS game development tutorial Resources

IOS game development tutorial Resources Luo chaohui (http://blog.csdn.net/kesalin)This article follows the "signature-non-commercial use-consistency" creation public agreement Cocos2d How to Use cocos2d to make a simple iPhone game-1 How to Use cocos2d to make a simple iPhone

iOS game development related websites

First of all, I have recorded and shared some of the most commonly used Web links I've collected in my self-study.Go straight to the chase:1-stack Overflowhttp://stackoverflow.com/This is similar to the foreign Baidu know the site, but focus on the answer program development related issues, I have a lot of problems are through here to solve the query, this is what we Baidu know do not know.2-ios Developer L

[Cocos2d-x IOS game development] cocos2d-x video album link Summary

Respect the developer's labor results, reprinted, please note the Source: http://blog.csdn.net/haomengzhu/article/details/20409663 [Cocos2d-x IOS game development-fishing talents 1] content Introduction Review in the previous section [Cocos2d-x IOS game

IOS Game Development Gobang OC Edition _ios

]; Label.text = self.chessmanDict.count > 0? @ "only regret a move!!!": @ "please first drop!!!"; Label.font = [Uifont systemfontofsize:15]; [Label SizeToFit]; Label.center = Cgpointmake (tip.width * 0.5, Tip.height * 0.5); [Tip Addsubview:label]; self.userinteractionenabled = NO; Dispatch_after (Dispatch_time (Dispatch_time_now, int64_t) (2.0 * nsec_per_sec)), Dispatch_get_main_queue (), ^{self . userinteractionenabled = YES; sender.enabled =

Cocos2d-x iOS game development (vi) Optimization of rendering

large image will be rendered only once, see the detailed procedure practice: ///* assumes that you want different images to render only once to use the frame caching mechanism render multiple different pictures */ ccspriteframecache :: sharedspriteframecache ()-> Addspriteframeswithfile ( "person.plist" // First cache large image ccspritebatchnode *node1 =ccspritebatchnode::Create("person.png "); // render to a large pictureThis,addChild(Node1); ccspriteframe *frame =ccspr

Some problems I encountered in iOS game development

Recently, when developing IOS games, I encountered some peripheral problems, which were not a major problem (pediatrics for experts), but all delayed development. Record it here and make a summary. It will be updated later. It would be nice to be able to help some friends who have just started developing IOS games. 1. When creating a test package for the authent

IOS development-game screen adaptation (SpriteKit) and iosspritekit

IOS development-game screen adaptation (SpriteKit) and iosspritekit When we develop an App, we usually want it to run simultaneously on the iPhone, iPad, and Mac, especially games. In this way, we need to consider the different resolutions of different devices, which is troublesome to process. For example, according to the official practice, we need to provide su

IOS-Cocos2d Game Development 10: adding particle system effects and solving the coordinate problem between particle effects and layer;

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/iphone-cocos2d/472.html Himi has always wanted to use the Particle System in the game, but it was found that the effect of using particles in the j2's and Android systems would put a burden on the running memory of the game, so it has been a pity that, in

IOS customs clearance book, Android can be imported, ios customs clearance book android

IOS customs clearance book, Android can be imported, ios customs clearance book android 12 books, iOS, Swift, and Objective-C classic, and UI and security. 1. iOS development guide: fr

Cocos2d-x ios game development first understanding (7) simple animation

Cocos2d-x ios game development first understanding (7) simple animation In the previous section, frame animation is used to change the position, shape, and size of the genie to realize the corresponding action. This section mainly describes how to move the genie, various dazzling animations may also help you find some game

iOS development-game screen adaptation (SpriteKit)

contraction, will cause the image in that direction to be truncated. So the display is not complete)Similarly, the display effect of IPhone6.? IPad Retina [4:3 or 1.33]: Displayed as-is to fit the 2048x1536 screen size.? IPad Non-retina [4:3 or 1.33]: Aspect fill would scale a 2048x1536 playable area by 0.5 to fit the 1024x768 screen size.? IPhone 4S [3:2 or 1.5]: Aspect fill would scale a 2048x1366 playable area by 0.47 to fit the 960x640 screen size.? IPhone 5 [16:9 or 1.77]: Aspect fill woul

Understanding of cocos2d-x ios game development (5) CCsprite genie

Understanding of cocos2d-x ios game development (5) CCsprite genie This time I will write several types created by the genie: 1. Create a file: Add the following code on the original basis: // 1. Create an genie through a file CCSprite * bg = CCSprite: create ("map.png "); CCSize winSize = CCDirector: sharedDirector ()-> getWinSize (); // obtain the screen size.

IOS development-game screen adaptation (SpriteKit)

IOS development-game screen adaptation (SpriteKit) When we develop an App, we usually want it to run simultaneously on the iPhone, iPad, and Mac, especially games. In this way, we need to consider the different resolutions of different devices, which is troublesome to process. For example, according to the official practice, we need to provide such as xx.png, xx@

Understanding of cocos2d-x ios game development (5) CCsprite genie, cocos2d-xccsprite

Understanding of cocos2d-x ios game development (5) CCsprite genie, cocos2d-xccsprite This time I will write several types created by the genie: 1. Create a file: Add the following code on the original basis: // 1. Create an genie through a file CCSprite * bg = CCSprite: create ("map.png "); CCSize winSize = CCDirector: sharedDirector ()-> getWinSize (); // obta

IOS 2D game development framework SpriteKit -- & gt; continued (create enemy genie), iosspritekit --

IOS 2D game development framework SpriteKit --> continuous (create enemy genie), iosspritekit -- This includes the spritekit mentioned later. I will focus on a case. This case is a simple 2d airplane war game. Today, I am talking about creating a hostile genie, that is, a hostile plane, hostile planes are constantly re

iOS development guessing numbers game

main.m// guess//#import #import #import "Guess.h" @implementation guess-(ID) init{self = [super init]; if (self! = nil) { _guessnumber = + ; } return self;} -(void) Guessnumber: (int) number{ //nslog (@ "Please enter the number you guessed"); if (Number==_guessnumber) { NSLog (@ "you guessed right"); } else if (number > _guessnumber) { NSLog (@ "You guessed the Big"); } else { NSLog (@ "You guessed it's small"); } }

iOS development guessing numbers game

main.m// guess//#import #import #import "Guess.h" @implementation guess-(ID) init{self = [super init]; if (self! = nil) { _guessnumber = + ; } return self;} -(void) Guessnumber: (int) number{ //nslog (@ "Please enter the number you guessed"); if (Number==_guessnumber) { NSLog (@ "you guessed right"); } else if (number > _guessnumber) { NSLog (@ "You guessed the Big"); } else { NSLog (@ "You guessed it's small"); } }

Game is life-book reviews in the book of doom history

This book faithfully and in detail describes how two players embark on the game Path, how to make the most influential game work so far-doom and quake-and why they part ways in the most brilliant time.   This book is the first biography of the game industry in China. Like al

[Android game development 22nd] (graphic details) Flexible animation playback in the game! Briefly describe the development of the game library and android game of j2_m2!

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/361.html Due to writing a book, blog posts are updated slowly and we are considerate. Today, we will give a detailed explanation of the problem of animation implementation in the group; This chapter is suitable for those who have not developed games! When learning about

A book that a game programmer must read

development is imported and exported in model scenarios. Planning: Creating emotion in games: the craft and art of emotioneering What else do we need to grasp the players' hearts behind the magnificent 3D world with magnificent targets and the brutal killing and exciting plots? Right, that is, emotion. What is truly touching is deep in the bone marrow. Ultimate Game Design: building

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