3D tank war game iOS source code, tank war ios source code
Source code of the 3D tank war game, developed based on xcode 4.3 and ios sdk 5.1. No error is reported in xcode4.3.3. Compatible with ios4.3-ios6.0, the source code of a
1521. War Games 2 Time Limit: 1.0 secondMemory Limit: 16 MBBackgroundDuring the latest war games (this story is fully described in the problem "War games ") the Minister of Defense of the Soviet Federation comrade Ivanov had a goo
1521. War Games 2Time limit:1.0 SecondMemory limit:64 MBBackgroundduring The latest War games (this story was fully described in the problem "war games") the Minister of Defense O f the Soviet Federation Comrade Ivanov had a good
Cat learning IOS (6) UI-popular iOS games _ super guess pictures (source code) and popular ios games
CAT/CAT sharing, must be excellentMaterial address: http://download.csdn.net/detail/u013357243/8523193Address: http://blog.csdn.net/u013357243/article/details/44538955First
Tutorials | video Tutorials
Section 97th: Space War Memory Games (3)
Course Objectives: Make a Space war memory game
Lesson points: use flash MX 2004 to develop a space war memory interactive game. Divided into five sets of explanations, this is the third episode, while providing the FLA source file download, con
damage int ihurt = 0; int min = 2,max = 8; Srand ((unsigned) time (NULL)); int num = rand ()% (max-min) + min; Ihurt = num * GETAP ()-M.GETDP () + 5.0; if (Ihurt Implementation principle: Use the Srand,rand function to randomly 2-8 of a number, as a multiplier of the hit damage, so that you can achieve the effect of double strike damage.The cat attack way is to catch each other with claws, the dog's attack way is similar, only it attacks the way is with the mouth, in order to
The Neon City (Neon) released Neon City is a very classic racing mobile phone game, the game has a new racing, cool special effects and beautiful game lighting screen design. Interested in the small partners to download the Neon City hand tour Try it! This is a good game yo! Game Introduction "Neon City" is a beautiful light-screen racing mobile phone games. In this game, you will be a pilot flying a space fighter. This game uses the famous film Tron'
Tutorials | video Tutorials
Section 98th: Space War Memory Games (4)
Course Objectives: Make a Space war memory game
Lesson points: use flash MX 2004 to develop a space war memory interactive game. Divided into five sets of explanations, this is the fourth episode, while providing the FLA source file download, co
Tutorials | video Tutorials
section 95th: Space War Memory Games (1)
Course Objectives: Make a Space war memory game
Lesson points: use flash MX 2004 to develop a space war memory interactive game. Divided into five sets of explanations, this is the first episode, while providing the FLA source file download, con
Tutorials | video Tutorials
Section 98th: Space War Memory Games (5)
Course Objectives: Make a Space war memory game
Lesson points: use flash MX 2004 to develop a space war memory interactive game. Divided into five sets of explanations, this is the last episode, while providing the FLA source file download, conv
Tutorials | video Tutorials
Section 96th: Space War Memory Games (2)
Course Objectives: Make a Space war memory game
Lesson points: use flash MX 2004 to develop a space war memory interactive game. Divided into five sets of explanations, this is the second episode, while providing the FLA source file download, co
Source code for iOS games, ios games
Game source code: the game is a multi-level cocos2d-based iPad mouse game source code, which is also a high-quality mouse game source code, can have a gradually rising level settings, you can set up some commercial models at the level to make a profit. It is a perfect full version
After Apple launched iOS 10: The SMS war has just begun !, Iossms
The opening speech of WWDC will be remembered as the day when the war on communication applications started.
Since Steve Jobs lifted the disruptive first-generation iPhone, the mobile field has entered the age of fierce competition. The first confrontation between mobile technology giants was the
WWDC's opening speech will be remembered as a day for the full battle of communication applications.Since Steve Jobs lifted the disruptive first-generation IPhone, the Mobile world has come into the crowded era. The first clash of mobile technology giants is the war on mobile devices. The Second battle is the Battle of mobile platforms: IOS and Android.The third mobile technology
Cat and cat learning IOS (15th) UI-once hot brick-hitting games, ios bricks
CAT/CAT sharing, must be excellent
Material address: http://blog.csdn.net/u013357243/article/details/44814523Original address: http://blog.csdn.net/u013357243? Viewmode = contents
! The material code contains all the code I have written and has complete annotations for easy learning.Firs
(No. 00002) prototype of iOS game genie war (7)
In the previous post, we continue to complete the shooting function.
Add the initBullets method in MainScene. m:
-(void)initBullets{ CCSprite *bullet; for (int i = 0; i
This method is used to cache bullets in advance. The value of MAX_BULLET_COUNT is 10, which indicates that we have created 10 bullets in advance. These 10 bullets can be reused, resultin
(No. 00002) prototype of iOS game genie war (9)
Open MainScene. m and add the shoot method:
// The speed of a bullet is now related to the target distance. The closer the bullet speed is, the slower the bullet speed is. it should be changed to a constant speed. -(void) shoot :( CCNode *) player target :( CGPoint) point {CGPoint velocity = ccpSub (point, player. position); velocity = ccpMult (velocity, 50);
Recently back to the home, at home idle nothing to go to the app Store to find some high-score games to play, the following is the game I recently played.Island RaiderIt must be well understood that this is another multi-person strategy hand tour developed by companies that have developed clash of the Clan tribal conflict. Unlike tribal conflicts, the game's scene was designed to be an island war, with diff
(No. 00002) prototype of iOS game genie war (10)
So far, there has been no returning bullets. If the bullets hit the target or fly out of the screen, there is no need for the bullets to exist.
It does not exist here, instead of deleting it from the screen, because the role of the bullet cache is mentioned above, so it is only possible to set it to invisible here.
First, process the bullets on the fly-out
(No. 00002) prototype of iOS game genie war (III)
Create a Sprites folder in Sprite, add the Player. cc file to it, and ensure that the file type is Sprite.
Set the CC sprite's Sprite frame for its Root node to Image/sprite-2.png, open the physical object, adjust the Physics shape type to Circle, and adjust the Circle radius to match the node Image size, set the physical object type to dynamic.
Set the
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