coordinate CCPoint center = ccp (winSize. width/2, winSize. height/2); // set the node position node-> setPosition (center); // draw a line segment node-> drawSegment (ccp (0, 0 ), ccp (100,100), 2, ccc4f (1, 0, 0, 1); // Add node addChild (node); return true ;}
Execution result: Too Many Rows exist.
Functions of OpenGL ES and cocos2d-x on android Development
Opengl is relatively basic and cocos2d is prof
In the near future, a tidal bore prediction and simulation is needed to make the model more realistic, realistic and more flexible to use. The feeling still has to learn from basic OpenGL. In view of the many uncertainties in Direct3D technology and the reasons why the comments are not good, it is decided to use OpenGL. However, previous contacts were made by som
OpenGl basics 2. opengl
Basic graphic rendering process
1. create GLSurfaceView 2. initialize Renderer 3. onSurfaceCreated (), onSurfaceChanged (), onDrawFrame () Three Methods 4. coloring tool (vertex coloring tool, chip coloring tool) 5. vertex color texture 6. draw
Projection
OpenGL only provides two projection methods:
One is normal Projection, and the other
Http://developer.3dlabs.com/downloads/shadergen/
3dlabs 'shadergen is a tool that automatically generates OpenGL shading language shaders that duplicate fixed function OpenGL behavior. the new V3.0 generates thousands of additional shaders with support for separate specular lighting, multiple texture objects, multiple texture coordinate sets and the texture combine environment mode. the purpose of shader
OpenGL is an open system independent of any window system or operating system. Although it contains many graphical functions, it does not have window functions or functions that read events from the keyboard or mouse. Therefore, it is quite difficult for beginners to write a complete graphic program. In addition, OpenGL graphic functions only provide the basic ry: points, lines, and polygon. Therefore, it i
= 02 join at the bottom and learn from the C ++ example (most teaching materials are based on C ++, but fortunately we really pay attention to OpenGL itself)
Most examples of OpenGL require the OpenGL application toolkit: glut library. The following describes how to install it.
Visual c ++ 6.0 HOWTO:1. Download glut
This article is the second part of the two sections, discussing the obstacles to porting OpenGL games to Google Android. Before you start a game implant project (including differences in OpenGL extensions, floating point support, texture compression formats, and the GLU Library), you should recognize these obstacles. It also describes how to use OpenGL ES to set
OpenGL is a graphics library based on customer/server and pipeline. That is, an applicationProgram(Customer) writes various commands and data to the pipeline. This command and data will be temporarily saved, and the graphics library (server) will not start to process them until it receives a special command, and send the processing result to the user through a pipeline.Therefore, the basic structure of the OpenGL
There are three kinds of entities in OpenGL: dots, lines, triangles.
For Lines, OpenGL provides us with three ways to draw lines:
① Draw Segment (lines): The so-called line segment is not connected to some of the set of lines.
② Draw Line (Line_strip): A line that is connected but not closed.
③ Draw line Ring (Line_loop): The end-connected and closed line.
The first step is to implement the line segme
OpenGL is a large state machine. We implement scene rendering by changing its State.
1. Basic matrix transformation:
Model Transformation: Models in mobile and transform scenarios;
Projection Transformation: Crop and distort the visual space;
View Angle conversion: scales the final output.
Matrix Transformation
Through the first three chapters, we learned how to use OpenGL to draw basic elements in 3D space
:
# Default drivers if test "x $ dri_dirs" = "xyes"; then dri_dirs = "i915 i965 nouveau r200 radeon swrast" fi changed: # default drivers if test "x $ dri_dirs" = "xyes"; then dri_dirs = "nouveau r200 radeon swrast" fi
Remove the Default Driver configuration, because my graphics card is integrated with ATI 3200hd graphics card, so you only need to configure the option with me. Otherwise, configure cannot pass../Config -- Build = mips64el-unknown-linux-gnu -- prefix =/usr/-- enable-gles1 -- the c
This samples shows us how to create anti-aliased font. the WGL font bitmap saved with binaries image, that means only one bit per pixel. this will cause some aliased problem as you zoom in the font. the font edge become very obvious and sharper. to address this issue we cocould use more bits like 8 bits to store one pixel, we cocould have some gray values to make the edge become transparent and more smooth. and GUNFreeTypeLibrary used to create such kind of fonts for
# Include
ThisCodeThe general explanation is as follows:
1. First, add the necessary header file glut. H is included to use the function library provided by OpenGL. 2. display is a callback function written by the Program , used for drawing in a window. After registering it with the help of the main function, each time the image in the window needs to be refreshed, the display function we wrote is called. 3. The gluinitwindowsize function
Write by nine days Yan Ling (jtianling) -- blog.csdn.net/vagrxie
Discuss newsgroups and documents
Same paragraphProgramIn SDL with OpenGL, it is correct when glfw is used and Windows API is used to add OpenGL.As follows:Glbegin (gl_quads );Gltexcoord2f (0.0, 0.0); glvertex3f (-1.0,-1.0, 0.0 );Gltexcoord2f (1.0, 0.0); glvertex3f (1.0,-1.0, 0.0 );Gltexcoord2f (1.0, 1.0); glvertex3f (1.0, 1.0, 0.0 );Gltexcoord2f (0.0, 1.0); glvertex3f (-1.0, 1.0, 0.0
This is my second learning of OpenGL. My first learning was in the sophomore computer graphics class. It was just a careless look at OpenGL. Now, after two years, I plan to make a complete and systematic learning of OpenGL for three purposes: 1. familiar with OpenGL programming. 2.
This is my second learning of OpenGL. My first learning was in the sophomore computer graphics class. It was just a careless look at OpenGL. Now, after two years, I plan to make a complete and systematic learning of OpenGL for three purposes: 1. familiar with OpenGL programming. 2.
using pointers, as shown in the following example.These functions are identical except for the type and number of arguments. For example, the following five pieces of code are functionally equivalent:(i) Glvertex2i (1, 3);(ii) glvertex2f (1.0f, 3.0f);(iii) glvertex3f (1.0f, 3.0f, 0.0f);(d) glvertex4f (1.0f, 3.0f, 0.0f, 1.0f);(v) glfloat vertexarr3[] = {1.0f, 3.0f, 0.0f};GLVERTEX3FV (VERTEXARR3);later we will use glvertex* to represent this series of functions. Attention:Many of OpenGL's functio
.glUseProgram (mProgram );
// Get handle to vertex shader's vPosition member
MPositionHandle = GLES20.glGetAttribLocation (mProgram, "vPosition ");
// Enable a handle to the triangle vertices
Gles20.glablevertexattribarray (mPositionHandle );
// Prepare the triangle coordinate data
GLES20.glVertexAttribPointer (mPositionHandle, COORDS_PER_VERTEX,
Gles‑gl _ FLOAT, false,
VertexStride, vertexBuffer );
// Get handle to fragment shader's vColor member
MColorHandle = GLES20.glGetUni
The openGL roaming function is simple, and the opengl roaming function
Recently, when I got the openGL roaming function, I found a lot of source code on the Internet and did not achieve the expected results. Then I wrote an algorithm and shared it.
The up and down keys realize shift, and the left and right keys rotate.
Algorithm idea: the prototype of the observa
If we need to draw two (or more) of the same cube (or objects), just position, scale, rotation is not the same, then we can not need to the object's vertex information, color information, and so on to the video card, but sent once, drawn multiple times, just before each drawing to apply a different transformation matrix. This method is called OpenGL instancing. It is much more efficient than sending the data back to the video card every time.Look at t
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