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Cocos2d-X directly using OpenGL interface, cocos2d-xopengl

coordinate CCPoint center = ccp (winSize. width/2, winSize. height/2); // set the node position node-> setPosition (center); // draw a line segment node-> drawSegment (ccp (0, 0 ), ccp (100,100), 2, ccc4f (1, 0, 0, 1); // Add node addChild (node); return true ;} Execution result: Too Many Rows exist. Functions of OpenGL ES and cocos2d-x on android Development Opengl is relatively basic and cocos2d is prof

OpenGL Start Learning Guide

In the near future, a tidal bore prediction and simulation is needed to make the model more realistic, realistic and more flexible to use. The feeling still has to learn from basic OpenGL. In view of the many uncertainties in Direct3D technology and the reasons why the comments are not good, it is decided to use OpenGL. However, previous contacts were made by som

OpenGl basics 2. opengl

OpenGl basics 2. opengl Basic graphic rendering process 1. create GLSurfaceView 2. initialize Renderer 3. onSurfaceCreated (), onSurfaceChanged (), onDrawFrame () Three Methods 4. coloring tool (vertex coloring tool, chip coloring tool) 5. vertex color texture 6. draw Projection OpenGL only provides two projection methods: One is normal Projection, and the other

Shadergen V3.0 duplicates and extends OpenGL API fixed function behavior using OpenGL shading langua

Http://developer.3dlabs.com/downloads/shadergen/ 3dlabs 'shadergen is a tool that automatically generates OpenGL shading language shaders that duplicate fixed function OpenGL behavior. the new V3.0 generates thousands of additional shaders with support for separate specular lighting, multiple texture objects, multiple texture coordinate sets and the texture combine environment mode. the purpose of shader

Basic OpenGL graphics programming-basic use of OpenGL auxiliary Libraries

OpenGL is an open system independent of any window system or operating system. Although it contains many graphical functions, it does not have window functions or functions that read events from the keyboard or mouse. Therefore, it is quite difficult for beginners to write a complete graphic program. In addition, OpenGL graphic functions only provide the basic ry: points, lines, and polygon. Therefore, it i

Install OpenGL glut library in Windows

= 02 join at the bottom and learn from the C ++ example (most teaching materials are based on C ++, but fortunately we really pay attention to OpenGL itself) Most examples of OpenGL require the OpenGL application toolkit: glut library. The following describes how to install it. Visual c ++ 6.0 HOWTO:1. Download glut

At Intel™The processor transplanted OpenGL * games to Android * (Part 2)

This article is the second part of the two sections, discussing the obstacles to porting OpenGL games to Google Android. Before you start a game implant project (including differences in OpenGL extensions, floating point support, texture compression formats, and the GLU Library), you should recognize these obstacles. It also describes how to use OpenGL ES to set

Create OpenGL render context in OpenGL.

OpenGL is a graphics library based on customer/server and pipeline. That is, an applicationProgram(Customer) writes various commands and data to the pipeline. This command and data will be temporarily saved, and the graphics library (server) will not start to process them until it receives a special command, and send the processing result to the user through a pipeline.Therefore, the basic structure of the OpenGL

OpenGL Drawing Line---OpenGL Learning notes (iii) __OPENGL

There are three kinds of entities in OpenGL: dots, lines, triangles. For Lines, OpenGL provides us with three ways to draw lines: ① Draw Segment (lines): The so-called line segment is not connected to some of the set of lines. ② Draw Line (Line_strip): A line that is connected but not closed. ③ Draw line Ring (Line_loop): The end-connected and closed line. The first step is to implement the line segme

Basic OpenGL knowledge

OpenGL is a large state machine. We implement scene rendering by changing its State. 1. Basic matrix transformation: Model Transformation: Models in mobile and transform scenarios; Projection Transformation: Crop and distort the visual space; View Angle conversion: scales the final output. Matrix Transformation Through the first three chapters, we learned how to use OpenGL to draw basic elements in 3D space

[OpenGL] install the OpenGL 2.0 library (Mesa Library) in the Linux system on the MIPs platform)

: # Default drivers if test "x $ dri_dirs" = "xyes"; then dri_dirs = "i915 i965 nouveau r200 radeon swrast" fi changed: # default drivers if test "x $ dri_dirs" = "xyes"; then dri_dirs = "nouveau r200 radeon swrast" fi Remove the Default Driver configuration, because my graphics card is integrated with ATI 3200hd graphics card, so you only need to configure the option with me. Otherwise, configure cannot pass../Config -- Build = mips64el-unknown-linux-gnu -- prefix =/usr/-- enable-gles1 -- the c

NeHe OpenGL Lesson43-FreeType Fonts in OpenGL

This samples shows us how to create anti-aliased font. the WGL font bitmap saved with binaries image, that means only one bit per pixel. this will cause some aliased problem as you zoom in the font. the font edge become very obvious and sharper. to address this issue we cocould use more bits like 8 bits to store one pixel, we cocould have some gray values to make the edge become transparent and more smooth. and GUNFreeTypeLibrary used to create such kind of fonts for

OpenGL learning notes (2)-a general OpenGL framework

# Include ThisCodeThe general explanation is as follows: 1. First, add the necessary header file glut. H is included to use the function library provided by OpenGL. 2. display is a callback function written by the Program , used for drawing in a window. After registering it with the help of the main function, each time the image in the window needs to be refreshed, the display function we wrote is called. 3. The gluinitwindowsize function

When SDL is used with OpenGL, the UV coordinates of OpenGL textures are reversed up and down.

Write by nine days Yan Ling (jtianling) -- blog.csdn.net/vagrxie Discuss newsgroups and documents Same paragraphProgramIn SDL with OpenGL, it is correct when glfw is used and Windows API is used to add OpenGL.As follows:Glbegin (gl_quads );Gltexcoord2f (0.0, 0.0); glvertex3f (-1.0,-1.0, 0.0 );Gltexcoord2f (1.0, 0.0); glvertex3f (1.0,-1.0, 0.0 );Gltexcoord2f (1.0, 1.0); glvertex3f (1.0, 1.0, 0.0 );Gltexcoord2f (0.0, 1.0); glvertex3f (-1.0, 1.0, 0.0

My OpenGL programming (1) (Introduction, image rendering, 3D view)

This is my second learning of OpenGL. My first learning was in the sophomore computer graphics class. It was just a careless look at OpenGL. Now, after two years, I plan to make a complete and systematic learning of OpenGL for three purposes: 1. familiar with OpenGL programming. 2.

My OpenGL programming (1) (Introduction, image rendering, 3D observation, and illumination)

This is my second learning of OpenGL. My first learning was in the sophomore computer graphics class. It was just a careless look at OpenGL. Now, after two years, I plan to make a complete and systematic learning of OpenGL for three purposes: 1. familiar with OpenGL programming. 2.

OpenGL learning-------Drawing Simple geometries

using pointers, as shown in the following example.These functions are identical except for the type and number of arguments. For example, the following five pieces of code are functionally equivalent:(i) Glvertex2i (1, 3);(ii) glvertex2f (1.0f, 3.0f);(iii) glvertex3f (1.0f, 3.0f, 0.0f);(d) glvertex4f (1.0f, 3.0f, 0.0f, 1.0f);(v) glfloat vertexarr3[] = {1.0f, 3.0f, 0.0f};GLVERTEX3FV (VERTEXARR3);later we will use glvertex* to represent this series of functions. Attention:Many of OpenGL's functio

Android OpenGL ES plotting tutorial 3: Drawing Graphics

.glUseProgram (mProgram ); // Get handle to vertex shader's vPosition member MPositionHandle = GLES20.glGetAttribLocation (mProgram, "vPosition "); // Enable a handle to the triangle vertices Gles20.glablevertexattribarray (mPositionHandle ); // Prepare the triangle coordinate data GLES20.glVertexAttribPointer (mPositionHandle, COORDS_PER_VERTEX, Gles‑gl _ FLOAT, false, VertexStride, vertexBuffer ); // Get handle to fragment shader's vColor member MColorHandle = GLES20.glGetUni

The openGL roaming function is simple, and the opengl roaming function

The openGL roaming function is simple, and the opengl roaming function Recently, when I got the openGL roaming function, I found a lot of source code on the Internet and did not achieve the expected results. Then I wrote an algorithm and shared it. The up and down keys realize shift, and the left and right keys rotate. Algorithm idea: the prototype of the observa

3D computer Grapihcs Using OpenGL-14 OpenGL instancing

If we need to draw two (or more) of the same cube (or objects), just position, scale, rotation is not the same, then we can not need to the object's vertex information, color information, and so on to the video card, but sent once, drawn multiple times, just before each drawing to apply a different transformation matrix. This method is called OpenGL instancing. It is much more efficient than sending the data back to the video card every time.Look at t

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