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Video Game Development Study Notes (2)

calculating the relative relationship between two sprite edges (rectangles)Location to determine whether a collision has occurred Detection of collision or crossoverEdge of the first rectangle: L = 1, R = 3, T = 3, B = 1Edge of the second rectangle: L' = 2, R' = 4, T' = 4, B '= 2The following result is displayed:Max (L, l') = Max (1, 2) = 2Min (R, R') = Min (3, 4) = 3Max (B, B ') = Max (1,

Android combat aircraft game in the infinite cycle of the background map (2) _android

() +50; } public void Draw (Canvas canvas,paint Paint) { canvas.drawbitmap (bmpBackGround1, bg1x, bg1y, Paint); Canvas.drawbitmap (BmpBackGround2, bg2x, bg2y, paint); public void logic () { bg1y +=speed; BG2Y +=speed; if (bg1y > Mysurfaceview.screenh) { bg1y = bg2y-bmpbackground1.getheight () +50; } if (bg2y > Mysurfaceview.screenh) { bg2y = bg1y-bmpbackground1.getheight () +50;}}} And then call the method inside the Mysurfaceview. public class Mysurfac

A preliminary study on Unity3d game development-2. Preliminary understanding of 3D model Basics

initial understanding of Unity3d, the hierarchy in the game objects have a preliminary understanding of it." Hierarchy shows the gameobject-game object, each game has at least one camera, click on camera to see the camera in Preview view screen view.(2) Each gameobject has three groups of properties:Position(position)

"Lan Unity Development Fundamentals Three" Lesson 2 game objects and basic operations

"Lan Unity Development Fundamentals Three" Lesson 2 game objects and basic operationsfirst, let's take a look at the picture below --pyramid architectureRecommended Video Lecturer Blog: http://11165165.blog.51cto.com/A game is made up of multiple scenes,The scene is made up of multiple game objects,Each

In-depth introduction to OPhone game development (2) (1)

Before starting, let's take a look at the following questions:Is OPhone the same as traditional Java game development?How does OPhone design the UI? How does the UI interact with logic?In OPhone, how does one use multithreading to update the game interface?How to store data in OPhone game development?How to Control music and sound effects in OPhone

C # programming and development of game controllers-API (2)

. /// You can select one of the preceding two API functions, but the joyGetPos function can only get the status of four buttons, 1, 2, and 4. Therefore, we recommend that you do not use it,The following describes the joyGetPosEx function.! JOYINFO and JOYINFOEX are struct. Their definitions are as follows: # Location and button status of the region gamepad handle /// For example, when we use joyGetPosEx to obtain the

IOS cocos2d 2 game development practices (version 3rd)

Basic information of IOS cocos2d 2 game development practice (version 3rd) original title: Learn cocos2d 2: Game Development for iOS Author: (US) Steffen itterheim Andreas low Translator: tongji University Apple club series name: mobile development classic series Publishing House: Tsinghua University Press ISBN: 978730

Unity3d-powerful cross-platform 3D Game Development Tool (2)

Chapter 2 simple unity3d PreviewEach unity3d version comes with a demo source file. In the official version 3.0, the demo is the powerful shooting game displayed on the Internet. In general, you only need to open unity3d V3.0 for the first time and you will see the demo project file that comes with it. However, if unity3d does not open this project file, you can also click the "open project" option under th

Small game programmer 2 Year 10 Month work summary (third job, leave Tencent)

cattle game! And I, from then on, came across a difficult choice, Is measured by this goal, and finally, it must be a direction closer to that goal. Tencent, when I left, is still China's largest internet company, the market value of 50 billion U.S. dollars, in the game field, the previous few years have surpassed Shanda, is China's largest online gaming company. And QQ This is the Chinese Internet synony

Box2d learning for Android (2)-simple running and jumping game model (including code)

frameworks. Description: defines constants, identifiers, game interface surfaceview classes, create scenarios, startup threads, and so on. public class MainActivity extends Activity {/**the width and height of screen*/public static float gScreenW, gScreenH;/**the global world time step*/public static final float g_STEP_TIME = 1f/60f;/**the handler of view going*/private Handler mHandler;/**the view*/private MainView mMainView;/**

[Cocos2D-x 3.5 practice] tank war (2) Game start interface, cocos2d-x3.5

[Cocos2D-x 3.5 practice] tank war (2) Game start interface, cocos2d-x3.5 The materials about the game are collected everywhere on the Internet, and then I use the second-stream ps technology to repair, modify, and modify the materials. Therefore, it may be difficult to mix the materials together (there is no way, no artist Orz .. The project has been created, and

Js+ajax implementation of a * game path algorithm finishing 1th/2 page _javascript tips

method called "binary heap", which is also the method I use in code. In my experience, this method is 2~3 times faster on most occasions and has a geometric progression (10 times times faster) on a long road. If you want to learn more about Binary heap, check out my article Using Binary heaps in * pathfinding. 2, other units: If you happen to see my example code, you will find that it completely ignores t

Vol. 2 production process of game music

Vol. 2 production process of game music Figure/Article: Xiaoxu game music production room (ww.game1234567.com) The whole music and sound effects production process of an online game involves many steps and lasts for a long time. As many online games adopt outsourcing production methods, therefore, it also involves ope

Create a Tile map-based game with cocos2d-x: Collision Detection and collection of items (2)

This tutorial is based on the Child Dragon Mountain Man translation cocos2d iPhone tutorial, rewrite with cocos2d-x for xNa engine, plus some of my processing and production. In the tutorial, most of the text images are from the original author and the author of the translation, Long Shan, and many others are my own understandings and processing. I would like to thank the original author for his tutorial and the translation of Zilong shangren. This tutorial is only for learning and communication

[Deep Learning] Implementing a game-based AI, starting with wuziqi (2)

[Deep Learning] Implementing a game-based AI, starting with wuziqi (2) Well, today we are going to start playing wuziqi and start talking to our friends about AI. Last night we had implemented a logical part of wuziqi. In fact, there is a rule in which AI can be started, but it is not intuitive enough, we recommend that you first develop the UI of wuziqi. So today we are engaged in the UI. The logic part

Cocos2d-x 3.0 game instance learning notes "tower guard" Step 2 --- Editor (1) -- touch add point

New entry C ++ cocos2d-x3.0 tower anti-instance game /* Description: ** 1. This game instance is the last game on the cocos2d-x game development journey, which is rewritten and noted down here with 3.0 ** 2. I have also asked me about wood. He said: Write it as you like. Fir

[Clojure] A Room-escape game, playing with Telnet and Pure-text Commands-part 2

minimal unit of an object, and has some special properties:1) Pickable:whether the item can picked by the player;2) Description:message about the if checked from far away or nearby;3) on-use:the function called when the player uses the item4) Action:custom actions that is only belong to the item. Player can get the list of custom actions by typing to the game.5. VisibilityNote that the objects is visible f

Html5 PingPong game development example (2) _ html5 tutorial skills-

Tip 2. Then, use the DIV node in the body to create a game platform. There are two beats and one ball on the game platform. Let's not talk about the code. Headerandfooter Html5 introduces many new features and improvements, one of which is semantics. Html5 adds new elements to enhance semantics. We only use two headers and footer. The Header (description) of

(game \sg) codeforces Round #417 (Div. 2) E Sagheer and Apple Tree

. InputThe first line would contain one integer n (2?≤? N? ≤?105)-the number of nodes in the apple tree. The second line would contain n integers a 1,? a 2,?...,? a n (1?≤? A i ? ≤?107)-the number of apples on each node of the tree .The third line would contain n?-? 1 integers p2,? P3,?...,? Pn (1?≤? Pi? ≤? N)-the parent of each node of the tree. Node I has the parent pi (for

Pyqt mining mine Game Study Notes (2)

It is best to use auxiliary tools to analyze the source code composed of multiple files. I have tried source navigator and source insight. I feel that the latter has more functions and is easy to use.I. program components and other files This mine mining game mainly consists of two types of files:1. program module Main Program Main. py: responsible for setting the main window objects, buttons and menus, event processing, program initialization, and te

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