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Unity3d series tutorials-use free tools to develop 2D games in unity3d section 2 (I)

won't take a lot of time, because the prospect of javafx is not very clear, I am also waiting for the next major update of javafx. A bunch of nonsense talk, as mentioned in the previous section, the common problem of writing blogs .... In the previous section, we mainly introduced some of the free plug-ins and tools we need in game development, and how they initialize them. In this section, we will learn how to create a level and then complete the first level of our game. The most important p

C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (39)

C # development Wpf/silverlight animation and games series (Game Tutorial): (39) to Silverlight transplant ① First, the main improvements: 1) Silverlight3.0 on the right key implementation: //注册右键事件 HtmlPage.Document.AttachEvent("oncontextmenu", Game_MouseRightButtonDown); //鼠标右键事件 private void Game_MouseRightButtonDown(object sender, HtmlEventArgs e) {         e.PreventDefault(); //取消右键弹出菜单 ……逻辑部分 } Th

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (35)

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (35) The preliminary use of the map editor In the last section we made the map editor, and initially realized the obstacle information in the export map and realized A * simulation search. So when we get the XML file that contains the information about the obstacles, how do we apply it to the example game in this tutorial?

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (32)

C # development Wpf/silverlight animation and games series (Game Course): (32) Thunder, mix, ice, poison, fire, wind-magical charm of magic In this section, I'll show you how to add gorgeous additional properties to the magic in the game. The first step is to define the rules: 1 Define Magical Additional attribute categories: In this tutorial example game, I define the magic attached property as 6 catego

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (24)

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (24) be careful! Monsters in the front are haunted. This is the end of the game's daemon framework, so let's experience the magical effects it brings. A quiet evening, the protagonist leisurely swinging its handsome hair ran alone in Lin Yin Avenue. How can we know that it is late to enter the territory of the moon, Hey, o

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (15)

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (15) Wizard control turned out! Ii Immediately following the previous section, we opened the QXSpirit.xaml.cs file. In the game design, in order to be able to easily control and manage the wizard's various properties and functions, I give each wizard a dedicated thread, which plays a key role in the use of the wizard: publ

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (12)

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (12) Magical copy Map The previous sections explain the complete structure of the game map in detail, and it is difficult to realize the inner layer of the map such as obstacles. A * algorithm often allows many beginners to Shing, the slope of the alpha map is more need for a certain degree of geometry and abstract thinking

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