massively multiplayer

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Oschina Technology Weekly 23rd – weekly technology Highlights

source Analysis-asynchronous Networking "Blog" Auto-load Cache framework Programming Languages "Translation" understanding. NET "Software" PHP Pinyin Extension pinyin-php "Software" Lua virtual machine and compiler Gopherlua Database "Translation" using subqueries in the WHERE statement of a SQL Server database "Translation" the SWIM member protocol in Distributed system "Software" massively parallel SQL anal

HTML5 Game Engines

The following is few examples of game engines implemented with HTML5 and JavaScript: Construct 2:one of the first WebGL enabled HTML5 game engines. Exports purely to HTML5 and JavaScript. Uses Canvas only and are extensible with JavaScript plugins. Isongenic Engine:one of the most promising engines out there today. Massively multiplayer networking built in, uses node. js and MongoDB, and has a canvas

Overseas open-source projects and foreign open-source projects

for you.(Itunes link) (source code) 87. WordPress-Client for managing WordPress blogs.Also has an iPad version. (itunes link) (source code) 88. Xpilot-Simple massively multiplayer arcade shooter from the early days of the internet. (Itunes link) (source code) 89. YourRights-Pocket database containing a summary of your legal rights.(Itunes link) (source code) 90. ZBar-A barcode reader open source iphone app

Introduction to MMORPG development

This is an introductory article on how to develop a MMORPG, the author is also a game developer, the content of this article originates from the practice, has the very high reference value. Many people want to have their own game, this article for those who want to develop their own game may be a piece of gospel, or a pot of cold water. In any case, the development of the game is not a simple thing. The following is the translation text: The central point of the article is how to start developi

First time job

will be repaired in the same way as the version changes.By releasing patches to update the version and comparing large version updates, a series of activities are held in the game at the end of the previous version, warmed up for the new version, then shut down the server for inspection, and finally released with a large patch to complete the version update.4. As one of the earliest MMORPG (Massively multiplayer

Understanding the true Rest architecture style

addition to Android, IOS, Windows phone and other operating system platform native development technology, based on HTML5 development technology has become very popular. From the development process of the Web development technology mentioned above, the web has gradually become more and more dynamic from the stage of the main supporting static document conceived by its designers at first. The interactive pattern of Web applications has become increasingly complex: from static documents to cont

The realization principle analysis of database horizontal slicing--sub-library, sub-table, master-slave, cluster, load balancer

terminology associated with the database seems to be the earliest seen in massively multiplayer online role-playing games. "Sharding" is called "Shard". Sharding is not a feature attached to a particular database software, but an abstraction on top of specific technical details, a solution for horizontal scaling (scale out, or scale-out, and scale-out), with the main purpose of exceeding the I/O capability

The realization principle analysis of database horizontal slicing--sub-library, sub-table, master-slave, cluster, load balancer

is data segmentationThe word "Shard" means "fragments" in English, and the technical terminology associated with the database seems to be the earliest seen in massively multiplayer online role-playing games. "Sharding" is called "Shard". Sharding is not a feature attached to a particular database software, but an abstraction on top of specific technical details, a solution for horizontal scaling (scale out

The realization principle analysis of database horizontal slicing--sub-library, sub-table, master-slave, cluster, load balancer

database capacity (increasing the machine node) with the least amount of data migration.The core issues will be expanded around the routing rules and load balancing policies of database sub-tables. the 2nd Chapter Basic principles and Concepts2.1 Fundamentals:The process of human cognitive problems is always the same: what-?why (why)-?how (how), the following three issues will be discussed and studied in this article:2.1.1 What is data slicingThe word "Shard" means "fragments" in English, and t

The realization principle analysis of database horizontal slicing--sub-library, sub-table, master-slave, cluster, load balancer

terminology associated with the database seems to be the earliest seen in massively multiplayer online role-playing games. "Sharding" is called "Shard". Sharding is not a feature attached to a particular database software, but an abstraction on top of specific technical details, a solution for horizontal scaling (scale out, or scale-out, and scale-out), with the main purpose of exceeding the I/O capability

Open source database Sharding technology (1)

From Shard to Sharding The word "Shard" means "Fragmentation" in English. As a database-related technical term, it seems that it was first seen in massively multiplayer online role-playing games (MMORPG) "Sharding" in is called "Sharding ". Sharding is not a new technology, but a relatively simple software concept. As you know, MySQL 5 was used to partition data tables. Before that, many potential MySQL use

How long does it take to "be famous overnight"? He's spent 20 years!

650) this.width=650; "src=" Http://img.mp.itc.cn/upload/20160716/ceb79ed72f984ed1b1dd1b7895d31842_th.jpg "style=" border:0px;margin:0px;padding:0px;font-size:0px; "/>An app that was born as an April Fool's joke has become a world-class phenomenon. The players took the cell phone, went out of the room, came to the street, rushed to capture and train Pokémon, fighting various Pokémon.Pokémon go in the U.S., Australia and New Zealand just released seven days, the user volume almost exceeded the Twi

"Go" 265 lines of code to implement the first person game engine

are so fast and simple, you can quickly implement many ideas. You can be a dungeon Seeker (Dungeon Crawler), first-person shooter, or Grand theft-auto sandbox. By! Constant-level time consumption really makes me want to be an old-fashioned massively multiplayer online role-playing game that contains a large number of worlds that are automatically generated by the program. Here are some of the problems that

A brief history of virtual reality development

quality and viewers can enjoy high-definition images. "This is the application of Moore's law in reality--every 18 months, the processing power doubles and the software becomes more advanced, which greatly improves the quality of the picture."VR is not yet a consumer-grade product, and it is too early to predict what VR "killer app" is. Currently, it is mainly used in two major areas: media entertainment and health care.Using the cliché word "subversive" to describe the application of VR in the

Several conceptual nouns in system architecture

availabilityP:tolerance of the network Partition partition toleranceBear paw and fish can not be combined, three goals can not be met at the same time. If the "consistency" requirement is high, and must be "partitioned", then it is necessary to sacrifice availability, and for large sites, availability and partition tolerance priority is higher than data consistency, generally as far as possible in the direction of a, P design, and then through other means to ensure consistency of business needs

WebSocket Introduction (i)

document editing, massively multiplayer online games (MMO), stock trading applications, and more. WebSocket is a protocol, but there is also a websocket API, which allows your application to control the WebSocket protocol to respond to events triggered by the server. API is the development of the Iete, the agreement is formulated. Modern browsers support the WebSocket API, which includes methods and featur

1. Chapter 1 of Unity 3D Game Development by Example Beginner's Guide is an incredible hammer.

browser. What can I build with Unity? To fully understand how incredible the new hammer is, let's look at some projects created by others using Unity. However, at present, we cannot reach the point of completing these games. Let's see how game developers can make full use of their own limits to launch incredible tools. FusionFall First, in the Unity tornado, we provide FusionFall and FusionFall-a Massively Multip

WebSocket Introduction (i)

document editing, massively multiplayer online games (MMO), stock trading applications, and more. WebSocket is a protocol, but there is also a websocket API, which allows your application to control the WebSocket protocol to respond to events triggered by the server. API is the development of the Iete, the agreement is formulated. Modern browsers support the WebSocket API, which includes methods and featur

New Java Technology tool unveiled at Game Developers Conference

benefit from higher performance, reliability, and scalability from servers, as well as access to massively multiplayer online gaming (MMOG) markets at lower cost. The unique architecture of the Sun Game server prototype enables a number of different games to coexist in the same architecture, thereby reducing the total cost of ownership for gaming companies to deploy online games. Using the AMD Opteron pro

The realization principle analysis of database horizontal slicing--sub-library, sub-table, master-slave, cluster, load balancer

terminology associated with the database seems to be the earliest seen in massively multiplayer online role-playing games. "Sharding" is called "Shard". Sharding is not a feature attached to a particular database software, but an abstraction on top of specific technical details, a solution for horizontal scaling (scale out, or scale-out, and scale-out), with the main purpose of exceeding the I/O capability

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