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A detailed description of the Linux heap management strategy

Recently read the Linux heap management article, this blog post is to refine and summarize the article.Getting started binary is hard!Linux Heap management strategy1. General statementWhen malloc is called in the main thread, it is discovered that the system allocates a heap to the program and is exactly above the data segment. This means that it is implemented through the BRK system call. and the allocated address space is much larger than the size of the request, we call it the main

Deep Exploration of C + + object model the 6th chapter of semantic study in implementation period

, otherwise it assumes that only a single object is to be deleted. If the programmer does not provide the necessary brackets, then only the first element will be refactored. Other elements still exist-although their associated memory has been asked to be returned.The execution of the destructor on the array, as we can see, is based on the "destructor of the removed pointer type" given to the Vec_delete () function. This is obviously not what we want. In addition, the size of each element is also

Player Gospel: 10 best Linux free games

roles, namely Scout, Soldier, Pyro, Demoman, Reload, engineer, medic, sniper and Spy, each with unique weapons, strengths and weaknesses. System Requirements:2. "Dota 2"DotA 2, a continuation of DotA, is a multiplayer online tactical athletics (Multiplayer online Battle Arena,moba) video game developed by Valve Company. "DOTA 2" was released free of charge, released on July 9, 2013 in Windows, released on the Linux version on July 18, 2013, and can o

Python source code analysis-memory allocation (1)

: # Define ALIGNMENT 8/* must be 2 ^ N */# define ALIGNMENT_SHIFT 3 # define ALIGNMENT_MASK (ALIGNMENT-1)/* Return the number of bytes in size class I, as a uint. */# define INDEX2SIZE (I) (uint) (I) + 1) The above macro is not described in detail here. It mainly determines the following information. (1) The size of a Arena is KB (it is used to manage the pool) (2) The size of a pool is 4 kb. Now let's take a look at the definition of the more imp

Creating an IPv6 network environment cannot be achieved overnight

With the gradual evolution of the network, the surge in the number of users puts pressure on the network. The first problem to be solved is the shortage of Address resources. Now we have proposed the deployment of the IPv6 network environment, but the excessive problem is still the key to our solution. Now let's take a look at this issue. To cope with this crisis, IPv6 technology is widely regarded as the most effective solution 。 Protocol conversion is required to enable multicast communication

Multiple solutions create a new generation IPv6 Network Environment

The current network IP resources cannot last long. Many experts predict that IPv4 addresses will be exhausted in the near future. To cope with this crisis, we generally think that the most effective solution is to apply IPv6 technology to the Internet. What new feelings can this IPv network environment give us? Protocol conversion is required to enable multicast communication between an IPv4 host and an IPv6 host) the technical solution can achieve intercommunication between IPv4 and IPv6 networ

Redis Accidental connection Failure Case analysis

0x0000000 000429762 in Readqueryfromclient () #9 0x000000000041847c in aeprocessevents () #10 0x000000000041873b in AeMain () #11 0x00 00000000420FCE in Main ()Obviously, the problem of querybuffer being frequently resize has been optimized, but the client error will still appear. This is another impasse. Are there other factors that cause query buffer resize to slow down? We crawl Pstack again. But at this time, jemalloc aroused our attention. Recall the memory allocation mechanism of REDIS, R

Python source analysis----memory allocation (1)

...Let's look at some very important macro definitions:#define ALIGNMENT 8 */Must be 2^n */#define ALIGNMENT_SHIFT 3#define alignment_mask (ALIGNMENT-1)/* Return the number of bytes in size class I, as a uint. */#define INDEX2SIZE (i) (((UINT) (i) + 1) The above macro is not detailed in detail here,,, it is mainly determined by the following information(1) A arena size of 256KB (it is used to manage pool)(

LEVELDB reading notes (2) Simple test framework

Test (arenatest, Empty) {Arena Arena;}Defining Tests 2 Test (arenatest, simple) {std::vectorChar*> >allocated; Arena Arena; Const intN =100000; size_t bytes=0; Random Rnd (301); for(inti =0; i ) {size_t s; if(I% (N/Ten) ==0) {s=i; } Else{s= rnd. Onein (4000) ? Rnd. Uniform (6000): (Rnd. Onein (Ten) ? Rnd. Uniform (

How to Use Amop in VC6

Event‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐ ‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐9/89 USA requested to submit C ++ New Work Item Proposal4/91 Approved C ++ NP6/91 First meeting of WG2112/93 Circulate informal draft within SC227/94 Vote to register WD as CD; Mtg #10.9/94 Complete editorial corrections; provide WD to SC22.10/94 Begin CD registration ballot.3/95 Complete CD registration ballot resolutions; Mtg #12.6/95 Begin C

LEVELDB Source Analysis--memtable

; // reference count, a self-destruct when reference is 0 Arena Arena_; // a simple memory pool Table Table_; // Save the actual structure of the kv pair, which is a skiplistAs mentioned above, when the data in memory exceeds a certain amount, the memtable will be converted to immutable Table, and this amount of management and judgment is achieved through arena

Android Level two ListView list implementation code _android

Cuisine", "Western Food", "bread dessert", "other"}, New string[] {"All Leisure and entertainment", "Café", "Bar", "Teahouse", "KTV", "movie theater", "Amusement and entertainment", "Park", "Scenic spot/outing", "bathing", "foot massage", "culture and art", "DIY Handmade Workshop", "Table Arena", "Desktop Games", "More Entertainment"}, New string[] {"All shopping", "comprehensive shopping mall", "Clothing shoe bag", "Sports outdoors", "Jewelry jew

Why Linux under Multi-threaded threads so consumes virtual memory "go"

. New versions of glibc present in RHEL6 include a new arena allocator design. In several clusters we've seen this new allocator cause huge amounts of the virtual memory to being used, since when multiple thrEADS perform allocations, they each get their own memory arena. On a 64-bit system, these arenas was 64M mappings, and the maximum number of arenas is 8 times the number of CORES

Object-oriented Software engineering: Working with UML, schemas, and Java (3rd edition) pdf

Software Engineering Concepts 91.3.1 participants and roles 91.3.2 systems and models 101.3.3 Work Products 111.3.4 activities, tasks and resources 111.3.5 functional requirements and non-functional requirements 121.3.6 notation, methodology and methodology 121.4 software engineering development activities 131.4.1 requirements Acquisition 131.4.2 Analysis 141.4.3 system design 161.4.4 Object Design 161.4.5 implementation 161.4.6 test 171.5 management software development 171.5.1 Communication 1

C ++ Summary of precautions related to "class" (8): destructor

because the auto_ptr object cannot be explicitly reset to point to the second object unless the second auto_ptr is assigned. # Include # Include "account. H"Account global ("James Joyce ");Int main (){Account local ("Anna Livia plurabelle", 10000 );Account loc_ref = global;Auto_ptr {Account local_too ("Stephen hero ");}// The auto_ptr object is destroyed here} Ii. explicit structure call In some cases, it is necessary to explicitly call the Destructor for a special class objec

Why Linux under Multithreaded threads consumes virtual memory so much

, so the new mechanism are more predictable.... Memory use isn't that much of a premium anymore and most of the memory pool doesn ' t actually require memory until it's U SED, only address space ... We have done internally some measurements of the effects of the new implementation and they can quite dramatic. New versions of glibc present in RHEL6 include a new arena Allocat or design. In several clusters we've seen this new

Leveldb source of the second memtable

related structures: classArena { Public: Arena (); ~Arena (); //Return A pointer to a newly allocated memory block of "bytes" bytes. Char*Allocate (size_t bytes); //Allocate memory with the normal alignment guarantees provided by malloc Char*allocatealigned (size_t bytes); //Returns an estimate of the total memory usage of data allocated//By the Arena

Nah Lock: A lock-free memory splitter

,"). Allocates memory from the global heap using the page's lock-free stack. Use another lock-free stack belonging to each thread to return the moving/"fickle" blocks to their original thread. The following is a more detailed algorithm. If you feel that the attached description above makes sense, you can skip here. Anyway, the last part of the "fickle block" is interesting: Each thread retains a "free doubly linked list" of fre

Explore the C + + object model in Depth--sixth chapter--Implementation semantics

Placement New is a predefined, overloaded new operator that constructs objects directly on an already-requested memory, such as: point2w* PTW = new (Arena) Point2w;//arena is the address of the requested memoryArena points to a block of memory to place the resulting POINTW object. He needs two parameters, and the implementation is simple, and returns the address referred to in the pointer (

LEVELDB source analysis of the Six: Skiplist (2)

To read this article, refer to: LEVELDB Source Analysis One: coding LEVELDB Source Analysis of the second: comparator LEVELDB source Analysis of the third: Arena LEVELDB source analysis of the four: Atomicpointer LEVELDB source analysis of the Five: skiplist (1) LEVELDB source analysis of the seven: Random The implementation of Skiplist in LEVELDB is basically similar to the implementation in the method. It exposes the interface very simply, as follow

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