osmo game system base

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Just a little C + + base, Novice can also make a stand-alone game memory modifier

Statement: This article is only for beginners to learn C + +, can make some practical things, out of the shackles of management system, enhance the interest of learning, here to choose a single-machine game, please do not try online games, the violation of the hair is not necessarily feasible.Preface: First we need a QT+VS environmentQT downloads from http://download.qt.io/archive/, first and third, select

World of Warcraft task classification and game task system design inspiration

There are more than 1500 Warcraft tasks. It is inevitable that there will be some moisture in such multi-task tasks. However, you can also classify these vast tasks such as Xinghai. (Because I practice a tribe, I chose a classic task in the tribe direction) Some people say that there are a lot of warcraft tasks, but basically those tasks that kill monsters and take things account for most of them. What I want to say is that when you really feel the World of Warcraft task, chew every task plot, a

Cocosstdio Project incubation-action card game-system Design-ui system

=M_guipool.begin (); for(; ITER! = M_guipool.end (); + +ITER) { if(Iter->second = =NULL)Continue; ITER->second->run (_ftime); }}The management class Cguimgr important implementations:The init () initialization function, mainly parsing the tables, resolves the corresponding relationships of the resources. and exists in the map data structure of the management class.Creategui () and Getgui () are actually created to create a Cguiunit base object

Unity3d Game Development Terrain System (IV)

clearly seen in the effect. Pixel Error: Control the density tolerance of the terrain, the larger the more smooth, the smaller the terrain angle is more obvious. Base Map Dist: Controls the distance of the terrain map.Case Shadows: Whether to show terrain shadowsDraw : Whether to draw a scene model, such as trees, grasses, etc.Wind Settings Terrain Stroke settings Speed: Air velocitySize: The range of the wind Learn this chapter children's shoes qu

3D Battle Network Game C + + framework based on C/s architecture _05 build system development environment and boost smart pointers, memory pool preliminary understanding

, and today we'll introduce you to the project's system development environment, version control tools, and a preliminary understanding of boost's smart pointers and memory pools. At the same time, I decided to start today in the blog to add a "daily charging station" plate, to introduce you to the field of game development related knowledge, every day to give themselves a little more power, I believe the a

ThinkPad Model WIN10 system play through the FireWire game cannot display full screen

Test model: One, ThinkPad E565 Video card type dual video card Fire (Independent graphics + integrated graphics) Graphics chip AMD Radeon R8 M350DX (set show Radeon R7 and Radeon R5 Fire) Video Memory capacity 2GB Two, ThinkPad P70: Video card Type dual graphics card (Independent graphics + integrated graphics) Graphics chip nvidia Quadro m5000m + Intel HD Graphics P530 Video Memory capacity 8G Test

Silverlight 2.5D RPG Game skills and special effects: (10) Multi-Space Combat System

When talking about the Air Combat System in RPG, the first thing that comes to mind is 3D, which is a rare task. For example 《Permanent Tower. Of course, there are similar implementations in 2.5D online games, such 《Journey to the West onlineBut the air combat of the game only transforms the battlefield (scene) into the air. The ground only shows the background of motion, similar functions have already appe

Silverlight C # Game Development: Mobile farming system (3) mobile farming

constructor. Move event with the mouse added: this. MouseMove + = new MouseEventHandler (MainPage_MouseMove ); Void MainPage_MouseMove (object sender, MouseEventArgs e){_ GrassLogic. ITouchGrass (e. GetPosition (_ Image ));} Very good. There may be some minor changes, but this is basically the only one. Run it and check it out: The source code is here: the lawn System (3) moves with the mouse The grass animation effect has been completed, and there

Windows7 system skillfully use Registry to repair game landing problem

Recently got some Win7 32 flagship version of user feedback, in the WINDOWS7 system login to a game, in the choice of role when the card, how to point also useless, how to solve it? So take the Ghost Win7 flagship edition as an example to share with you Resolve the problem by modifying the MTU value in the registry. Windows7 in the system when the login

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