the Wizards create toolbars and status bars for the main window. First create a new project called WTLClock2, and on the first page of the wizard, select SDI and make the Generate CPP file check box selected:
On the second page, cancel rebar so that the wizard simply creates a common toolbar:
Copy the corresponding code from the second part of the program, and the new program looks like this:
Cmainfracmainframe How to create a tool bar and a status bar
In this example, the wizard adds more
to intercept this message, however, because I want to write an explicit message loop, the code is ugly and uncomfortable. I only use it as the final solution.
Next, I thought of registering the message Filter Method to the message loop, that is, adding the following code in oncreate of view:Program code// Register object for message filtering and idle updatesCmessageloop * ploop = _ module. getmessageloop ();Atlassert (
-pInstallation64-bit system with thisapt install -y linux-image-openvz-amd64 vzctl vzquota ploop vzstats32-bit system with thisapt install -y linux-image-openvz-686 vzctl vzquota ploop vzstatsEnter the OpenVZ kernelReboot, select "Advance options for Ubuntu" in Grub to find a line with OpenVZ (more than one, choose the first one)Use to create and initialize a virtual machineCreating a virtual machine requi
2.2 install some user space tools
# apt-get install vzctl vzquota ploop vzstats3. Restart to the OpenVZ kernel.
After the configuration and related software are installed, restart the kernel to the OpenVZ kernel.Easy to use
For such a Linux container that can provide a complete system running environment, you have to take a look. For more information, see [2] [4].1. Download the pre-prepared template (also known as an image)
1.1 download the template
, etc.)Baseentitygroup.attachchild (bird);2.Play AnimationsThere are various animate methods in the Animatedsprite class to play the frame graph, the following are the meanings of each of the parameters in the Animate method:Pframedurationeach: Playback time per frame (ms)Ianimationlistener : Listen when the playback, switch frame, after the end of the cycle. Ploop: whether to loopPloopcount: Number of cyclesPframedurations: Define your own playback
net.ipv4.conf.default.send_redirects = 1 net.ipv4.conf.all.send_redirects = 02.2 Tools to install some user space# apt-get install vzctl vzquota ploop vzstats3. Reboot to OpenVZ kernelConfiguration and related software are installed and need to reboot kernel to OpenVZ kernelEasy to get StartedFor such a Linux container that can provide a complete system run environment, of course you have to play with the play, quickly sit down and experience it. M
= 0
2.2 Tools to install some user space
# apt-get Install vzctl vzquota ploop vzstats 3. Reboot to OpenVZ kernel
Configuration and related software installation completed, need to restart the kernel to openvz the kernel simple
For such a can provide a complete system operating environment of the Linux container, of course, have to play with the play, quickly sit well experience it. More references [2][4] 1. Download a prepared template (also known a
~i are less than or equal to the elements between p,i+1~j are greater than or equal to PLoop Process:J, from 2 to N, examines the elements of the J position, and if it is greater than or equal to P, the loop continues. If it is less than p, the elements of the J position (which should not appear in the I+1~j interval) and the i+1 position (which is still in the I+1~j interval after the exchange) are exchanged and will be i+1. This keeps the loop invar
greater than or equal to PLoop process:From 2 to n, the element at the j position is investigated. If it is greater than or equal to P, the loop continues. If the value is less than P, the elements at the j position (should not appear in I + 1 ~ J) and I + 1 (after the switch, it is still in the I + 1 ~ In the j interval), and the I + 1 is used to maintain the cyclic invariant (see the preceding circular invariant description ). Until j = n, the last
to baseentitygroup or its sub-classes (such as scene and layer)
Baseentitygroup. attachchild (BIRD );2. Play an animation
In the animatedsprite class, there are various animate methods for playing Frame Graphs. The following are the meanings of parameters in the animate method:
Pframedurationeach: playback time per frame (MS)
Ianimationlistener: Listen to the listener. After the playback, the frame is switched and the loop ends.
Ploop: whether to cy
Contact Us
The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion;
products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the
content of the page makes you feel confusing, please write us an email, we will handle the problem
within 5 days after receiving your email.
If you find any instances of plagiarism from the community, please send an email to:
info-contact@alibabacloud.com
and provide relevant evidence. A staff member will contact you within 5 working days.