Blu-ray HD player ideer Blu-ray player 1.5.2.1547Ideer Blu-ray player is a blue-light HD player with beautiful UI. The software has a high-quality playback effect. It not only supports playing Blu-ray discs, but can also be used as a normal video player, so that you can enjoy the Feast of the video.Features:1. play all
Ray, clone, draw line, Ray clone draw line
1, Ray
(1) Ray rays
A ray is an infinite line starting at origin and going in some direction.
Ray is an infinite line with a starting point and a direction.
Structure:
Ray Camera.main.ScreenPointToRay (Vector3 POS) Returns a ray from the camera to the screen to specify a pointRay Camera.main.ViewportPointToRay (Vector3 POS) Returns a ray Ray from the camera to the viewport (invalid outside the viewport) specify a pointRaycasthit Ray proj
Beam Ray RayA ray is a line that occurs at a point to another point that, once collided with another model, will stop firing. Note that this condition is logical and not visible on the interface.Generally use the ray to determine whether to launch to a game object or to get a mouse click on the game object and so on.Use Camera.main.ScreenPointToRay to send a
The game often has the mouse to move to an object to pick up its function, we can use Ray Ray in Unity3d to achieve this effect. The principle is that in the position of our mouse, a ray of the world's space is shot from the screen, and when the ray hits the object we need to pick up, we destroy the object and add it t
Note: When viewing HDR video from only HDR-enabled video services, such as Amazon Video, the Blu-ray filter will not be applied.
1. Under the Standby page, click "Settings".
2. Click "Show".
3. Click on "Blu-ray filter".
4. Click on the right "slider" switch, show "open" Representative has been opened.
5. Drag the "dot" icon under opacity to adjust the transparency of
The ball is one of the most commonly used elements in ray tracing, and is also used in bounding box algorithms due to the easiest calculation intersection. therefore, an in-depth study of this section of the problem solution. first, a simple algebraic solution is derived. then the special condition of the problem is investigated, and a more effective geometrical solution is proposed. The comparison of the analysis results shows the basic equivalence o
the six points in the cube are automatically interpolated on the GPU.
A ray can be uniquely identified based on the viewpoint and the cube surface point. Ray traversing is equivalent to traversing the body data, and the body data is sampled in an equal distance during the traversing process, the obtained sampling data is accumulated repeatedly according to the light-through formula. This accumulation proce
involves the following questions: how the light is transmitted, where the light is transmitted, and where the light is colored. When light is directed to the surface of an object, the object will reflect, transmit, absorb, and refraction to light. Processing of all these situations involves a complex illumination model. To abstract and simplify the implementation of the problem, this article uses the phong illumination model currently used in the hardware
?? Recently, when solving three-dimensional problems, it is necessary to judge whether the segment crosses the cube, and the question can be extended as follows: whether the ray passes through the cube aabb.?? The commonly used algorithm for collision detection in 3D game development is the axis-aligned rectangular bounding box (axially Aligned bounding box, AABB) box method, the basic idea is to use a cube or a sphere to completely wrap the 3D object
Welcome to join the Cocos2d-x Exchange Group: 193411763When reproduced, please indicate the original source: http://blog.csdn.net/u012945598/article/details/39927911--------------------------------------------------------------------------------------------------------------- --------------------------------------------1. Three-dimensional pickup technologyIn 3D games usually have such a demand, the user can choose some objects in the 3D world, such as drag-and-drop operations, then need to prog
Cocos2d-x tutorial (35)-3D pickup Ray-AABB Collision Detection Algorithm
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1. 3D pickup Technology
In 3D games, users can select certain objects in the 3D world for operations such as drag and drop, in this case, the program needs to convert the point coordinate on the two-dimensional sc
Ray: A ray is a zero-end line emitted by a point in the 3D world in One direction, which stops firing when colliding with other objects in the launch trajectory.Ray Rays and Raycasthit are two of the most common tools used in the shooting.Uses: Ray is used for collision detection (such as whether to hit the target in the shooting game), the role movement, to dete
FeedRecently a series of physics related, first of all to summarize some of the things written last year, and then see if you can masturbate a physics engine out.Ray detection in the previous write Ray tracking when there are some written, but at that time is relatively simple to write, just recently work on the use of these, so good to write.Write Ray Sphere's collision detection today.Environment:Unity5.2
Comparison of Dr dual-energy subtraction and DR chest X-ray and CT absorption dose in the chest; Research Institute of medical imaging, Nanjing General Hospital of Nanjing Military Region (210002) Wang Jun digital X-ray photography (DR) chest double-energy subtraction plays a role in the diagnosis of pneumothorax, pulmonary nodules and calcification in nodules, rib fracture, coronary artery calcification, e
Problem
Most collision detection methods only detect two objects in the event of physical collisions. However, if one small object quickly passes through another object, YourProgramThe update speed may not be able to keep up with and the collision cannot be detected.
For example, a bullet in a bottle. A bullet shoots at a speed of 5000 km/h to a bottle, and the width of the bottle is only 15 cm. The xNa program updates 60 times per second, so each update of the bullet will move forward to a d
IntroductionIn the previous section, I described how to implement a ray-to-triangle cross-detection algorithm. However, we should know that in game development, a model has a lot of triangles, if you want to all objects, all the triangles to do this detection, even if the current computer computing ability, is not efficient to complete. Therefore, we need to use other means to remove some of the objects that are not likely to cross, this early thinkin
Method 1: Physics. Raycast Light Projection 1. static functionRaycast(Origin: Vector3,Direction: Vector3,Distance: Float = Mathf. Infinity,LayerMask: Int = kDefaultRaycastLayers): boolA static radiation emission method cast a ray in the scene that can collide with all the colliding devices. Parameter description: origin: Ray start point direction: Ray direction d
Recently in a scrollview under a single item to implement long press the other effects appear. You can do this normally on the Ngui.But there are problems on the 2D toolkit. Sliding ScrollView on Ngui is actually dragging each item to achieve the drag effect. The 2D toolkit on the ScrollView has a large collision body.By triggering the collision body to implement the drag. The difference here is that when you want to implement a long press on the item on the 2D toolkit, it is obscured by the col
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