realsense 3d camera

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Video camera 3D is displayed simultaneously in an activity.

Video must be displayed in the adroid. The requirements for camera and 3D are as follows: 1) video is displayed at the end and full screen 2) if 3D is displayed in the middle and no image is required to be transparent, you can see the following video in a place without 3D images. 3)

3D computer Grapihcs Using OpenGL-18 camera move

coordinates up and down. It's a little cumbersome to change to local coordinates.I made some attempts to define a new member, CAMERAUP, to represent the top of the camera, re-use the vector spread after each rotation to recalculate the cameraup. This really can be moved up and down the camera, but brings some other problems, the camera in the world is no longer

Unity 3D Seawater Implementation 2 refraction and reflection off-screen camera rendering

his code directly, it is best to compare my side of the code, some errors out.The effect after completion is this:there is refraction and reflection effect, but the total feeling of this color is very wrong, yes, this is the last section left a No normals are added to the Bug,mesh, you can try to add them yourself when mesh is initialized, or as I do in hindsight:normals = new Vector3[basemesh.vertices.length];for (int i = 0; i This piece of code is put into Ongui, but just run once, or the com

3D game from scratch-Sixth: Camera

d3dPd3ddevice-> settransform (d3dts_projection, m_matproj ); It's very easy, isn't it? But to really understand this, we must first understand the matrix. The most used mathematical knowledge for 3D games is probably a matrix. Therefore, we recommend that you do not worry about writing programs, find out the textbook of linear algebra and review it.If you don't believe it, please refer to the rotating and moving parts of the

Android 3D rotation animation camera and Matrix

The previous two blogs are all about Android 2D animations, what if you want to make a very cool 3D animation effect? Android does not provide 3D animation interface to the user, so we have to rewrite such a 3D interface animation ourselves.The interface is as follows:/* * @Title: My3danimation.java * @Description:todoThe sample code is as follows:Package Com.xjp

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