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Fantasy RPG (role skills and Strategy Mode)

Document directory Implementation problems in the base class Override the problem of Basic Methods PDF download: http://www.tracefact.net/Document/Strategy.pdf Introduction to fantasy RPG (role skills and Strategy Mode) I have read some books and articles on design patterns. Although they are formal and authoritative (and I think there are some stereotypes), they always feel that people are not so close. As a result, I think about writing my own u

One of the system architectures (RPG game common architecture)

RPG Game Classic system Architecture design: Bigword game engine is the use of this architecture, I know many of the RPG game company's colleagues have generally adopted this architectural approach. Loginapp: Landing server, mainly responsible for the player's Landing request, verify the validity of the player, for the legitimate player allocation session, and cilent using a short connection, you can ha

Handling RPG maps in a different way---two layers.

Do RPG map can use TBW technology to do mosaic map. But it seems to be too much of a rule. and designing maps is a rather troublesome thing to do. And now the 2D RPG game generally no longer use the pattern of Mosaic map block. Use picture layer mode instead. This is much better than the previous mosaic map block in the visual effect. If you also think that the puzzle is too much trouble, and do not know wh

RPG game engine Production--map: Oblique 45 degrees

The map occupies an important part of the RPG game. It is the platform for the game to unfold. So I am very simple to use the interface of the map, it must be too complex to bring the inconvenience of use. Map interface: Sets the map size, sets the size of the map block, maps the scene to the specified ID, and generates a map based on the size of the specified picture and map block. RPG maps are generally m

Html5 game development-Zero-basic development RPG games-Open Source lecture (III)-scroll & dialog implementation ......-

This article describes in detail the third part of html5 game development, scroll and dialog implementation .,. To learn more about the last two articles, click: Html5 game development-Zero-basic development RPG games-Open Source lecture (1) Http://www.html5cn.org/article-1737-1.html Html5 game development-Zero-basic development RPG games-open-source lecture (2)-start a hero Http://www.html5cn.org/artic

Cocos2d combined with Coregraphics to realize the inhalation effect of RPG characters hollow black hole

Panda Pig • Patty original or translated works. Welcome reprint, Reprint please indicate the source.If you feel that the writing is not good please more advice, if you feel good please support a lot of praise. Thank you! Hopy;) In the previous blog post we realized the retro effect of RPG characters.Now that we're done with the high, we're going to do something like this:The character starts from the center point to form an empty hole, the edge o

Cocos2d to achieve the following effect of RPG Character Map walking

Panda Pig • Patty original or translated works. Welcome reprint, Reprint please indicate the source.If you feel that the writing is not good please more advice, if you feel good please support a lot of praise. Thank you! Hopy;) In some RPG games, the character queue when walking in the map sometimes need to achieve a follow-up effect, such as we have played the FC game The effect is that when the queue has only one person, ta can freely walk in t

Fantasy RPG (character structure and Abstract Factory mode)

In the previous section, we introduced the strategy pattern and used this pattern to implement an example of assigning skills based on the occupation of a role (which is, in fact, dynamically assigning methods to classes). As a fantasy RPG, with a career, we should also be able to choose a race for the character, such as: Human (Human), Elf (elf), Dwarf (Dwarf), Orc (ORC) and so on. And these four races have a very different form, the elf skin is gray

Flash game development-RPG map implementation

I am dizzy when I use flash for RPG. Many may think so when I hear this. However, the powerful script and excellent animation functions of Flash provide flash with RPG games.Good support. Today, I am going to teach you two basic models for RPG games. As Dayu is also a cainiao, please forgive me for the mistake. Flash does not support 3D, so it is still difficult

HDU 2045 is not an easy series (3)-Lele's RPG puzzle

Problem description: Lele, the super idol of "the killer of the AC female", suddenly played Deep recently, which can lead to a lot of "Cole" (Lele fans, "Cola "), after many probing, a senior Cole finally learned the cause. It turns out that Lele has recently studied the famous RPG puzzle: There are n squares arranged in a row, and each grid is painted in red, pink, and green, it is required that any adjacent square cannot be of the same color, and t

HDU 2045 is not an easy series (3)-Lele's RPG puzzle

Not easy series (3)-Lele's RPG puzzle Time Limit: 2000/1000 MS (Java/others) memory limit: 65536/32768 K (Java/Others)Total submission (s): 23277 accepted submission (s): 9231Problem description: Lele, the super idol of "the killer of the AC female", suddenly played Deep recently, which can lead to a lot of "Cole" (Lele fans, "Cola "), after many probing, a senior Cole finally learned the cause. It turns out that Lele has recently studied the famous

DirectX 9.0c Game Development Journal of RPG Programming Self-learning log 15:drawing with DirectX Graphics (drawing with DirectX graphic) (第8-9 section)

This article by Harry _ Spider-Man original, reproduced please indicate the source! If you have any questions, please contact [email protected]This time we continue to tell Jim Adams old brother's RPG Programming book Second edition of Chapter 8th: Using Fonts (use fonts), and section 9th: Billboards (Billboard). The two sections are not much, so put it in one issue.Original translation:=================================================================

DirectX 9.0c Game Development Journal of RPG programming self-learning Diary of the Ten--drawing with DirectX Graphics (drawing with DirectX graphic) (4th) (C)

This article by Harry _ Spider-Man original, reproduced please indicate the source! If you have any questions, please contact [email protected]This time we continue to talk about Jim Adams old brother's RPG Programming Book Second Edition, chapter 4th, section Two: Getting down to Drawing. This super-long section of the first two talk about the more than half content, this issue we want to finish it.Once again, the headings of the sections in this sec

One of the simple and practical algorithms of RPG based on COCOS2DX-the movement of characters

Recently wrote the RPG, found in the role of the movement of the object can still be a lot of mathematics before the knowledge (manager of all kinds of tangled brain repair), long time no blog, hot summed up the algorithm ideas, lest oneself after two days and forget.known role speed and destination, for each frame positionWe already know a character. Bodya speed to pixels per secondFloat speed = 5Destination is point destinationCurrent location is po

HTML5 game development-145 lines of code to complete an RPG demo

, take a look at HTML5 game development-Zero-basic development RPG games-Open Source lecture (4) -script-based game map jump After talking about a bunch of principles, we will not talk about our engine. In fact, the most important thing about the model is to look at the materials. If we spend more money than the palace to build this model, I really don't think it is necessary, therefore, we should make the model relatively simple. An important factor

Cocos2dx3.2 summary of the development of RPG Flighting (15th), as well as source code sharing, cocos2dx3.0label

Cocos2dx3.2 summary of the development of RPG Flighting (15th), as well as source code sharing, cocos2dx3.0label I. Preface This Flighting series of tutorials has been written for two days in one breath, and it is about to end here. Next, I will explain some things that I didn't mention before, but I think it is necessary to explain them. Ii. Text 1. Appearance of monsters I have already mentioned XXXMessageUtil one by one. In fact, StateMessageUtil

The sentiment of homemade single-player RPG

Recently in play Paladin 5, this game from childhood play to now, also is to witness a generation of growth, as a child did not play pirated, now own work, with a fixed income, but also can experience the game developers are not easy, especially the single-machine game this circle, and now almost no one in the domestic willing to do a single game, Only the feelings, the lack of money, the general intelligent procedures are not to do, let alone a group of vulgar guys.Words back to the game, this

Silverlight 2.5D RPG Game skills and special effects: (10) Multi-Space Combat System

When talking about the Air Combat System in RPG, the first thing that comes to mind is 3D, which is a rare task. For example 《Permanent Tower. Of course, there are similar implementations in 2.5D online games, such 《Journey to the West onlineBut the air combat of the game only transforms the battlefield (scene) into the air. The ground only shows the background of motion, similar functions have already appeared in famous 2D games such as the westward

Javaxyq 1.4 M1-complete RPG Game

Javaxyq 1.4 M1 supplements the game task system, game archives, stores, background music, in-scenario automatic path searching, and integration of game scripts, and improves the UI framework and 8-direction walking algorithm, make it a complete RPG Game. In the near future, we will continue to improve the game production tools, such as the Scenario Editor and UI generator. In addition, we also want to write some documents about the game engine so that

Unity3d RPG game making with notes (2)

Hello everyone, I am a rock candy coffee, from Shandong, a junior Unity3d learner, recently through the Thai Course online learning "Unity3d RPG game development", write down something learned:Water (Basic)To add water to a river in the scene, here's a reminder that before Unity3d 5.0, you can find asset directly in the menu bar, click it Asset, click Import Package, and then click Water (Basic). The dialog box pops up and imports the resource bundle

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