JSON data format, here's a basic example:{"Name": "LGH"}In C + +, I use a function to combine specific data into JSON1 voidToJson (intcount) {2 Charjson[ -];3 Charresult[ $] ="{";4 Char* Temp ="\ "Count\"";5 Char* Temp_1 ="\"";6 Char* Temp_2 ="}";7 //cout8_itoa (Count,json,Ten);9 strcat (result,temp);Tenstrcat (Result,":"); One strcat (result,temp_1); A strcat (Result,json); - strcat (result,temp_1); - strcat (result,temp_2); the //cout -SendMessage (result);//custom
Source: http://blog.csdn.net/u010019717Many unity developers know Ngui very well, and they are really well developed, from the previous sendmassage to a more efficient event system, including good tween-related, as well as a lot of peripheral tools.But with the launch of Unity4.6, 5.0, Unity more native professional and efficient Ugui came out, although there is no perfect ngui perfect, but will be the future direction of development. And now Ngui can
One: Panel panels1. Layering, there can be multiple empty pieces per layer in the Ngui2. Create a panel:Ngui->open->ui wizard-> Select layers in the Layer option, select the camera in the cameras option to create a successful3. Add a script to the panel:Create a new empty object under the Panel and add a panel script component to the empty objectYou can then add the controls under this panel.Two: Label text field1. Adding a Label control to a panel2. Adjust the corresponding properties in the Pr
(26) unity4.6 learn Ugui Chinese Document ------- UGUI's open-source Tween tool is lightweight and powerful. uguitween
Source: http://blog.csdn.net/u010019717
Many Unity developers know NGUI very well and are developing well. They upgraded from SendMassage to a more efficient Event System, including good Tween-related tools and a lot of peripheral tools.
However, with the launch of Unity4.6 and 5.0, unity is more native and professional and effic
"ControlDeviceViewController.h"#import "GNASocket.h"@interface Controldeviceviewcontroller (){BOOL IsON;}@property (nonatomic, strong) Gcdasyncsocket *socket;@property (Strong, nonatomic) Iboutlet Uiimageview *devicestatus;@property (Strong, nonatomic) Iboutlet UIButton *turnonoroff;@end@implementation Controldeviceviewcontroller-(void) Viewdidload {[Super Viewdidload];IsON = NO;[Self connect];Do any additional setup after loading the view from its nib.}Linking with the server-(void) Connect{1.
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