Transform. Rotate Rotation Apply the Rotation Angle of an ouarla angle. The eulerangles. Z degree is centered around the Z axis, the eulerangles. x degree is centered around the X axis, and the eulerangles. y degree is centered around the Y axis (in this Order ). If the rotation angle is left blank or set to space. self, it is applied to its own axis around the transformation. (X, Y, and Z axes are displa
The transform of the css3 animation attribute series describes rotating rotate and css3rotate in detail.
1. Syntax:
Transform: none |
2. values:
None ---- Do not change
SpaceSeparate
It can be used for inline and block-level elements to achieve rotation, scaling, movement, and other effects. The details are as follows:
The principle of transform is 2D matrix transformation in computer graphics,
Before starting, let's first review the next simple linear algebra knowledge: matrix and vector multiplication. If it is too complex to be used, only the product of the 3-dimensional vector and the 3x3 matrix is required:
Next, let's talk about the relationship between transform and matrix multiplication. After rendering any HTML
[Unity] 6.4 Transform -- move, rotate, and scale game objects, unitytransform --
Classification: Unity, C #, VS2015
Created on: 1. Introduction
The Unity engine provides a wide range of components and class libraries, providing great convenience for game development. Mastering and using these Apis is very important for the efficiency of game development.
This section describes the basic usage of
direction of the moving distance, the second parameter represents the vertical direction of the moving distance.
This relatively simple is not much to say, with the relative properties a bit like. It also does not look at the XY axis. Translatex Horizontal Mobile Experience Translatey vertical mobile experience translate effect experienceCombinationAbove we describe the use of transform to rotate, sca
In CSS3, you can use the transform function to achieve the rotation, scaling, tilt, and movement of the text or image four types of deformation processing, this article will be described in detail. I. Rotating rotate
Usage: transform:rotate (45DEG);
A total of one parameter "angle", the unit deg is the meaning of degrees, positive number is clockwise rotation, negative number is counterclockwise rotation, t
At present, more and more browsers are compatible with the css3 standard, and even the older brother of IE browser has begun to bow to css3. Microsoft announced that ie9 supports more css3 attributes, and ie9 focuses more on HTML5 standards. However, in css3, there is a property transform rotate that rotates objects. It is said that browsers compatible with css3 do not support it well, fortunately, Firefox,
This article brings the content is about the CSS3 in the transform attribute implementation of 4 kinds of functions (rotation, scaling, tilt, move), there is a certain reference value, the need for friends can refer to, I hope to help you.
1 Transform Properties
In CSS3, you can use the transform function to rotate,
can be
It appears that the Transform-origin value is similar to the background-position value. In order to facilitate memory, you can compare the keywords and percent values to remember:
top = Top Center = center top = 50% 0
right = right Center = center right = 100% or (100% 50%)
bottom = Bottom Center = Center bottom = 50% 100%
left = Left Center = center left = 0 or (0 50%)
Center = Center Center = 50% or (50% 50%)
1. Syntax:Transform:none | 2. Value:
None----not be changed
spaces
can be used for inline elements and block-level elements that can be rotated, scaled, moved, and so on. Specific as follows:
Rotate---rotation
Java code
/*
Rotate (
Assigns a 2D rotation to an element by the specified angle
Need to have a definition of the Transf
ends theAnimation.removedoncompletion =NO;BayiAnimation.fillmode =kcafillmodeforwards; the //add an animation to a layer on a view BGIMGV the[_bgimgv.layer addanimation:animation Forkey:@"Rotation"]; - - the //two other methods of rotation the //[UIView animatewithduration:1 animations:^{ the ////_bgimgv.transform = Cgaffinetransformrotate (_bgimgv.transform, m_pi/180 + _angle); the // }]; - //[UIView animatewithduration:1 animations:^{ the //_bgimgv.layer.transform = catra
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