C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (42) make exquisite mini map ②
The previous chapters include the Object Avatar Panel, mini radar maps and other forms are fixed position, in a variety of ways and simple, and RPG, SLG, leisure and other types of games are often used in a large number of suspension and can be fr
C # Development of Wpf/silverlight Animation and games series (Game Tutorial): (45) The production of exquisite can be arbitrarily drag and drop objects and equipment bar
In the usual online games, items, equipment, skills, shortcut buttons and other icons in the window can be dragged and placed, different columns have different restrictions, such as the skill i
C # development Wpf/silverlight animation and games series (Game Course): (30) Great master – the reincarnation of the Magnificent classics
From red and white machines to PS3, from 286 to Pentium n cores; Remember the memory of a child? Play with Playmates. The classics of the past have been translated into ephemeral, are the mythical characters still hovering in your dreams? UO created a new era of online
series of different worlds, including the upper and lower conversion pipelines, and then kick the enemy into the maging.
Obviously, there is no story in this game that can maintain all aspects of content. That is, according to the current statement, this is an intuitive game. Until now, the Mario series games do not have any really practical content.
Fortunately
C # development Wpf/silverlight animation and games series (Game Tutorial): (40) to Silverlight transplant ②
Third, new features:
1 Add the game music and sound objects:
public static MediaElement gameMusic, gameAudio;
2 Add game mouse cursor:
//设置游戏鼠标光标 GameCursor.Stretch = Stretch.Fill; GameCursor.Source = Super.GetImage("/Image/Cursor/0.png");
Updates the mouse cursor picture position in the mouse
C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (36) Map custom slices and export
As an important part of improving the performance of the game is the optimization of the map, as a web-based game, you can cut the map by cutting a number of pieces of the same size, according to the position of the protagonist to load on demand. To give a simple example, like a map of 20
C # development Wpf/silverlight animation and games series Tutorials (Game Course): (26) General role Avatar Panel
The current development progress of the game has basically realized the common interaction between the Elf objects, then we need to move towards the goal of the combat system. The prerequisite for the realization of it is to improve the basic attributes of the wizard control, such as adding li
C # development Wpf/silverlight animation and game series Tutorials (Game Course): (13) Traction Map Movement mode ①
In many of the previous chapters, I explained the implementation of the map structure, which left a key question: is the role moving or the map moving in the game? How are the moving (displacement) relationships between them implemented?
So in the next chapters I'll do a detailed analysis of these two questions.
First of all, we have
cow. Why are you not confident? You know! It's time to enter the topic of today --Console game programming. From other posts on my blog, I can see that almost all of them are doing the same thing: simple mini-game programming. The reason is simple: I know so much about it, beyond this scope, I don't understand it. Everyone should be considerate of our codoon with a limited level of intelligence. Back to the topic: Why is it called "darkness before dawn"? This name is very scientific and describ
Linux: kernel version 2.6.18.GNOME desktop games: some games in the heartbeat memories series are written in this article. It doesn't really mean that no one will actually play games in Linux. So you can also take a look at it.-_-Note: I: The command that needs to be entered in the command line below should be su switc
to say when the eye is shining on the gain effect! Yes !!!
650) This. width = 650; "src =" http://newsimg.5054399.com/include/FCKeditor/editor/images/smiley/icon/10.gif "border =" 0 "/> train the Train of Thought: first brush the sub learning force, then quickly train level. You can go to the following locations to combat the learning capability of Apsara stack to improve the level of Apsara stack!
This article is provided by the martial arts league games
C # development Wpf/silverlight animation and game series Tutorials (Game Course): (28) Classic attribute design and perfect physical attack system
The battle is about to begin! To implement the attack system in MMORPG, it is necessary to add the relevant parameters and attributes to the elves, which determines the novelty and the game-playing nature of the games; like the legend of the year, the system is
I. About engines:
This game is a new flash script engine developed by Alibaba Cloud.Legendforflashprogramming0.11The engine is completely isolated from the glorious original engine. For how to download and use the legendforflashprogramming0.1 engine,
Please see here http://blog.csdn.net/lufy_legend/article/details/6889424
To simplify game production,Currently, the engine script editor is being created.We hope that the new game will be available for download next time, so the new script syntax fo
Original: The seven animated effects of the WPF series of games (2)The previous article has animated the Close window icon, which will handle the display and closing effect of the window interface. Since all animations are for the canvas of the window interface, add some Rendertranform properties for it, which do not fill in any effects, and are later provided by storyboard and EventTrigger. CanvasName= "Qu
C # development Wpf/silverlight animation and games series (Game Course): (17) The slick of the Perfect Elf (WPF only) ①
Develop Wpf/silverlight animation and game tutorials through C # (Game Course): (14) Wizard control turned out! ①, C # development Wpf/silverlight animation and games series Tutorials (Game Course):
GTX 10 Series Notebook How to choose
GTX 10 Series Game recommendation: MSI GS73VR
Reference Price: 12999 RMB
Recommended reasons: Metal body, lightweight and portable
MSI GS73VR this machine uses 17.3 inch design, the screen thickness is only 19.6mm, the portability is greatly enhanced. Outward appearance, the machine uses the metal material shell, and has the metal drawing grain and the hale muscle
Online course on developing 3D games with Cocos2d-xSection 21st: Surface roaming and Road searchingVideo Address: Http://edu.csdn.net/course/detail/1330/20822?auto_start=1Exchange Forum: http://www.firestonegames.com/bbs/forum.phpProject: Please become a formal student to get the projectCourse:??Copyright NOTICE: This article for Bo Master original article, without Bo Master permission not reproduced. Fire Cloud Development Classroom-"using cocos2d-x
??Online course on developing 3D games with Cocos2d-x12th: Dress Up SystemVideo Address: Http://edu.csdn.net/course/detail/1330/20812?auto_start=1Exchange Forum: http://www.firestonegames.com/bbs/forum.phpProject: Please become a formal student to get the projectCourse:Example Project Demo:??Copyright NOTICE: This article for Bo Master original article, without Bo Master permission not reproduced. Fire Cloud Development Classroom-"using cocos2d-x to d
Online course on developing 3D games with Cocos2d-xsection Eighth: LightingVideo Address: Http://edu.csdn.net/course/detail/1330/20808?auto_start=1Exchange Forum: http://www.firestonegames.com/bbs/forum.phpProject: http://www.firestonegames.com/bbs/forum.php?mod=viewthreadtid=13extra=Course:Example Project Demo: Copyright NOTICE: This article for Bo Master original article, without Bo Master permission not reproduced. Fire Cloud Development Classroom-
C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (43) Making Game main Menu single-sided board and mouse key fast skill bar
Each MMORPG has a main menu, which is usually placed at the bottom of the window. Most of the characters in the game are set to operate from here. such as character attributes, objects (parcels), skills, tasks, teams, maps, family, Mempai, shopping
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