Physical MaterialsSwitch to Scriptthe physics material is used to adjust the bounce effect of friction and collision objects. to create a physical material, choose Resource > Create > Physical material from the menu bar . then drag the physical material from the project view into the collision in the scene . Properties
Properties:
Features:
Dynamic friction
the frictional force used when
Although I am a physical slag, nothing or like to see the physical aspects of the content to edify sentiment. A good source is "physics", where the article is free to download. But a download a little trouble, and save the filename is the article title of the Utf-8 code, the end will have to change the file name. The article is not directly written in the Web page, but in the click to download the time generated, so like DownThemAll, thunder and other
invisible electromagnetic wave crossing the space. The copper ring receiver suddenly looked a little strange. Hertz couldn't help shouting, and he put his nose in front of the copper ring, clearly, there seems to be a faint spark flashing in the air between Two Copper Balls. Hertz quickly ran to the window and pulled all the curtains. Now it is clearer: the gap between the pale blue electroflowers and the copper ring is constantly opening, while the whole copper ring is an isolated system, ther
"Using electron to make Tetris game" follow-up article, smart Program play Tetris game.BackgroundNot long ago with ES6 completed the basic Tetris game, today has completed a preliminary intelligent algorithm, you can automatically play Tetris, so that their ideas towards the realization of a step closer.First run, elim
This article outlines a course to demonstrate the development process of developing Tetris in Win32API. Suppose the student has studied C language, did not learn or learn C + + bad, just began to learn WIN32API program design, still do not understand the message loop and Register window class.Recent photos are here [http://www.douban.com/photos/album/132796665/] and [http://www.douban.com/photos/album/133241544/].1. Background and principlesI am speak
Zhengan County is located in Guizhou Province and Zhongqing border of the remote poor mountain area, where the traffic is backward, the teacher out of learning and training opportunities are very few, resulting in Zhengan education is relatively backward, the distance education resources, the teachers and students here can use distance education to learn and use, I as a Zhengan County secondary vocational school physics teacher is no exception, throug
Add Chipmunk physics engine in our world of gamesFirst, IntroductionCocos2d JS can give us the power to create an impressive game world. But the lack of a certain reality.While we can do complex calculations to make the game world more realistic, there is another optionIt can alleviate our life. The answer is the physics engine.The physics engine provides gravity
I. OverviewThe physics engine is the engine that simulates the collision and fall of objects in the real world, through ballence, Angry Birds and so on. Unity3d's physics engine uses Nvidia's PhysX.The physics engine is a computer program that simulates Newton's mechanical model using variables such as mass, velocity, friction, and air resistance. Can be used to
The trouble with physics: the rise of string theory, the fall of a science
Chinese translation Different scientific styles
How do the smartest and best-educated scientists study string theory under the best conditions face the danger of failure? I have been confused for many years, but now I want to know the answer. In my opinion, what is about to fail is not a special theory, but a scientific style. It is suitable for the problems we encountered in
An analysis of the "elasticity of Physics" tutorial on the Blue Ideal Classic forum is more clear ...
First of all, to understand the elastic effect, we see it here, this force to drag objects to the destination, and when the object and destination farther, the greater the force, like a spring hanging an object!Now, start writing code step by step.First of all, casually create a MC, such as drawing a small ball, put it on the left side of the stage, t
A New Tetris GameTime limit:3000/1000 MS (java/others) Memory limit:32768/32768 K (java/others)Total submission (s): 1212 Accepted Submission (s): 582Problem description once, Lele and his sister favorite, play the longest game is the Tetris (Tetris).Gradually, Lele found that playing this game only requires deft on hand, almost without thinking through the bra
QT version Double Tetris game Reprint please indicate the source: Muni column http://blog.csdn.net/u012027907before the "VC version of Double Tetris", will be rewritten under QT again, the core of the algorithm is the use of VC has used the C + + source, the direct use of the package is a good class, written in a file, so directly to use. The difference is still related to the display of things that ne
A New Tetris GameTime limit:3000/1000 MS (java/others) Memory limit:32768/32768 K (java/others)Total submission (s): 1176 Accepted Submission (s): 557Problem description once, Lele and his sister favorite, play the longest game is the Tetris (Tetris).Gradually, Lele found that playing this game only requires deft on hand, almost without thinking through the bra
Last year has learned this technology, has not been to write, now take a time to write a Tetris game.Only simple new game, pause, continue, integration function. The simple realization of the Russian classic function.Not introduced, interested in their own run, the back posted a picture.
Code:
Package Cn.hncu;
Import Java.awt.Color;
Import Java.awt.Font;
Import Java.awt.Graphics;
Import java.awt.event.ActionEvent;
Import Java.awt.event.ActionLis
For the physics engine, it was simply heard before, and vaguely considered to be a module that encapsulates the laws of physics, and if we need to simulate the real movement of the game, we use it. As for how the physics engine simulates real motion and how to use the physics engine, when it is used, the slightest conc
called Gamelevellayer that will handle the work of most physics engines for you. It is still empty, waiting for you to fill it. a subclass of Ccsprite, a class called player, that will contain the koala's logic. At the moment it waits for you to let it fly up. (Sorry to have made so many metaphors.) )
Once you've browsed through the project and have a clear idea of what's inside, you can read on and we'll discuss some of the philosophy about the
Recently see some cocos2d-js things, use the chipmunk of some of the things, because the relevant information is not very detailed, so see something useful on the record.1. Chipmunk is a physical engine of the cocos2d that simulates the reality of gravity, collisions, and so on.A chipmunk body represents an object in a virtual space and may contain one or more chipmunk shapes to form its geometry.For example, a dynamic Chipmunk object is added to the scene:Initialization This.body = new C
I don't know if anyone in the forum is using Y470.
People who use Y470 may have encountered the problem of PhysX physics-driven problems (Lenovo engineers actually say that my system is problematic.) I think it's impossible. )
Let's take a look at Y470 's graphics configuration.
Graphics card intel® HD Graphics Family
Memory 1795 MB
Manufacturer Association
Main graphics Nvidia GeForce GT 550M
Memory 2 GB
Manufacturer Association
You see, it'
1. Physics reading (physical read)
When the data block is first read, it will be cached in the buffer cache, while the second read and modify the data block in memory buffer cache The following is an example:
1.1 First read:
C:\Documents and Settings\paul yi>sqlplus "/as sysdba"
Sql*plus:release 9.2.0.4.0-production on Thu Feb 09:32:04
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Connected to:Oracle9i Enterprise Edition Release
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