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Cocos2d-x added texture auto recovery mechanism

1. It is not a complete module, so it does not provide complete code. It only provides ideas and core code. The idea is simple. Maintain a life cycle and the last rendering time for each texture, update the rendering time for each rendering, and traverse the current texture set every certain time (15 seconds) in CCTextureCache, if a texture is not rendered after

Cocos2d-x added texture auto recovery mechanism

1. It is not a complete module, so it does not provide completeCode, Only provides ideas and core code. The idea is simple. Maintain a life cycle and the last rendering time for each texture, update the rendering time for each rendering, and traverse the current texture set every certain time (15 seconds) in cctexturecache, if a texture is not rendered after the

Texture Filter)

0 original texture 1 nearest filter texture 2 Linear Filter texture 3 mipmapped texture Int loadgltextures () // load the bitmap (call the above Code) and convert it to the texture {int status = false; // Status Indicator aux_rgbimagerec * textureimage [1]; // create a

Cocos2D-iphone Development (7) Texture sprite Animation

First, we will introduce the concept of texture. Image ---- texture --- memory --- GPU During the running process, the game should load all the images to be used into the OpenGL ES texture that the GPU can understand and execute. Note that when the image is filled into the texture, its length and width should both be t

OpenGL automatically calculates texture coordinates (by Dong shchong jerrydong@tom.com)

OpenGL can specify texture coordinates for vertex in two ways: 1. Assign coordinates to each vertex manually. You can use the gltexcord * () function. 2. OpenGL automatically allocates coordinates for each vertex. This task is completed by the function gltexgen. At first, I didn't quite understand the gltexgen * () function. I don't know how OpenGL automatically generates texture coordinates. After reading

[Original] ms3d models in irrlicht do not support resolution of multiple texture Problems

friends who have tested the ms3d model in irrlicht may find this phenomenon. If the ms3d model has only one texture, the model can be rendered normally, regardless of whether the texture file is placed in the same directory as the demo and the Program or by calling the setmaterialtexture () function, when the model has two or more textures, The pasters and executable programs can be correctly rendered onl

Directx11 tutorial (65) rendering to texture

Generally, our render target is post-buffered, but you can also set the render target as a 2D texture, and then display the 2D texture through the texture method, you can display multiple scenes on one screen. In this tutorial, we use mytutoriald3d11_59 to render the texture. First, create a rendertextureclass. In this

Opengl ES 1.x NDK Instance Development eight: rotated texture pyramid

Introduction to the development framework see: One of Opengl ES NDK Instance development: building a development frameworkThis chapter draws a rotated texture pyramid based on the sixth chapter (six: Texture mapping) of the Opengl ES 1.x NDK instance development, with the same principle as texture mapping, and it is important to note that the vertex arrays and

Using com features in DirectX to avoid repeatedly loading a texture

In DirectX mesh files, a texture may be shared by several materials. This is because vertices are grouped by Attributes. different attributes are required as long as the materials and textures are different. In general modeling software, textures are often used as part of materials. Each "material" has its own texture during export, this is also because sometimes the mesh uses the same

Japanese-style seamless texture production

A pattern of textures is formed by listing the patterns of a scene in random fashion across the canvas. And this kind of texture pattern has two kinds of performance, the first kind is the fine texture texture, this kind of texture mostly applies to the background of the webpage, it appears relatively low-key, the main

Web Design tips: Texture of Web navigation design

Web page Production WEBJX article introduction: Has always been a friend asked the texture aspects of the problem, many friends have been hoping to have a memory to do a texture aspect of the tutorial, but because has been very busy, so today is simply to bring you a period of texture of the tutorial! has always been a friend asked the

Corel Texture (II.)

11. Next, let's take a look at how the surface works. Click on the top level of the layer Order and the dialog on the right becomes the Surface Options dialog box (Figure 12). This layer controls the specific details of the texture, combining the shading layer to control the lighting effect. Its control options have four items, respectively, for roughness--roughness, brilliance--luster, metallicity--metal texture

Cocos2d_x + lua [2] ------ use of TexturePacker texture packer

Advantages of TexturePacke:1. Memory problems. The width and height of OpenGL textures and the memory used will automatically expand to the Npower of 2. For example, 257*257 will be used for 512*512, and mobile phone memory is a rare resource,2. In terms of rendering speed, we should try to reduce the texture switching during rendering. If we do not pack the image, the texture rendering efficiency will be r

Unity3d Texture map Mobile effects create lava, waterfall effects

Texture map Mobile effects create lava, waterfall effectsThe principle is to change the value of the texture coordinate UV dynamically and make it moveFirst, prepare a decal.Build a shaderVariable at a glance:_maintex Main Texture Map_maintint Main Colors_scrollxspeed x-axis movement speed_scrollyspeed y-Axis movement speedProperties {_maintex ("Base (RGB)", 2D)

Shape path too large to be rendered into a texture

Shape path too large to be rendered into a texture (747x8294, max = 8192x8192) This problem occurs when the image is displayed. It is analyzed that the size of the loaded path is limited because hardware acceleration is enabled. Scenario: Select an image from the album or local image and display it in the gridview. You can use similar Image Browsing tools on other pages to view all the displayed images. When I load all the images on my Image Brow

Step-by-step implementation of the QQ imitation interface by VC (I): rounded rectangle and double buffer texture window

have a title bar, and there is no smallest/big, close button, however, you can right-click the program button on any service bar, minimize, move, size, and close a lot of options, and the window also responds to these commands. If the ws_ex_toolwindow extension type is added to the window, the program will not appear on the taskbar, which is the same as QQ. However, currently, our program only implements the texture of the title bar, this extension t

Background Modeling (4) -- texture-based approach

In the previous two blog posts, we introduced the background Modeling Method Based on pixel values: the method based on pixel values (2) and the method based on pixel values (1) Next we will introduce the texture-based feature method, which is well-known for its use of the string-based Image Processing (SLB) and the string-based Image Processing (siltp) features. This article is a texture-based method for

HTML5 + webGL multi-texture Collage

We are still exploring how to use html5 + webGL to implement 3D street view. The topic of this article is how to add multiple textures to a 3D model and why there are multiple textures: because it is a network application, you must consider the network bandwidth issue, if a texture image is directly transmitted from the server to the client without processing, the speed will be very slow. To solve this problem, we must cut a complete

Step-by-Step imitation QQ interface (I): Garden corner rectangle and double buffer texture window

, close button, however, you can right-click the program button on the taskbar, minimize, move, size, and close a lot of options, and the window also responds to these commands. If the ws_ex_toolwindow extension type is added to the window, the program will not appear on the taskbar, which is the same as QQ. However, currently, our program only implements the texture of the title bar, this extension type is not supported for the time being. You can ri

Photoshop a realistic texture leather bag-PS tutorial

In the following tutorial, some texture materials are used in the cortex. In fact, the PS filter can also be used, which may be a little more complicated. With the leather texture, you can easily make a leather bag. it mainly involves the setting of relief and light and shade, as well as the production of edges. The tutorial may not be very detailed. you need to give full play to it on your own. In the foll

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