TINYXML2 Introduction
TINYXML2 is a lightweight XML parser written in C + + that is open source and is used in a number of open source game engines. The source code is hosted on the GitHub.Source Address: HTTPS://GITHUB.COM/LEETHOMASON/TINYXML2
TINYXML2 is very simple to use, download the source code after the need t
Reference: http://blog.csdn.net/educast/article/details/129084551. Configure TinyXML2Go here to get the project down, then unzip, we need the inside of the Tinyxml2.h and Tinyxml2.cpp, will they cuff to the project directory.2.HelloWorldCreate the Test.xml in the project as follows:[HTML]View Plaincopy
XML version="1.0"?>
hello>worldHello>
Create Main.cpp[CPP]View Plaincopy
#inc
The recent project requires XML, and then a simple study of XML, in this simple description of the XML element parsing process, learning examples from thehttp://blog.csdn.net/educast/article/details/12908455Go here to get the XML parser file, we just need tinyxml2.h and tinyxml2.cpp, to copy them into the project directory.Acquisition of 1.XML element contentCreate a simple XML file1 XML version= "1.0" ?>
COCOS2DX 3.1.1 How to interpret XML with Tinyxml2.h? (c + +)COCOS2DX already has its own TINYXML2 for XML, and since the beginning of the 2.x version, it is no longer necessary to download it.However, tinyxm2 about the 3.x engine documentation is relatively small, hereby to contribute one!First, add the header file:#include "Cocos-ext.h"#include "Tinyxml2/
In the writing of the application, often need to dynamically load some data, in this case, Microsoft INI file is a good choice, but the platform is relatively poor versatility, the use of XML is relatively strong, but the resolution is more complex, model has developed a direct read and write XML library, C + + format, That's what we're talking about today, TINYXML2.TINYXML2 has two main files, as followsUs
Just a friend asked me to help to see his game why pack Android after the Flash back, on the PC normal, followed a bit, found that the problem is tinyxml2 above, he wrotetinyxml2::xmldocument* doc = new tinyxml2::xmldocument (); Xmlerror ErrorID = doc->loadfile ("config"); xmlelement* root = Doc->rootelement ();On the PC LoadFile can find XML parsing normally, but on Android can not find this XML, changed t
TINYXML2 is a very useful C + + written XML file parsing and generator, its project address is: HTTPS://GITHUB.COM/LEETHOMASON/TINYXML2The following is a common API:Main API:Xmldocument:xml document classRootElement (): The root element of an XML documentXmlelement:xml Element ObjectFirstchildelement (): First child nodeNextsiblingelement (): Next sibling nodeXmlattribute:xml node Attribute classFirstAttribute (): First propertyNext (): Next propertyN
related articles
TinyXML2 Study: http://www.tuicool.com/articles/uYBB7j
C + + uses TinyXML to create and parse XML files (this article is for COCOS2DX): http://blog.csdn.net/u012234115/article/details/38643259 Declaration
I am because of the work of the use of TinyXML, the source code is directly provided to me by the boss, and the spread of the internet is not the same, so I do not know where the download link, but I will be included in the end of t
::Writerdocument.Accept(writer);CCLOG("%s",buffer.GetString());
Print results
1
cocos2d: {"json":"json string","array":[{"int":1,"double":1,"bool":true
Cocos2d-x has added tinyxml2 parsing for XML. Version 3.0 is located external/tinyxml2 under. The 2.x version is located cocos2dx/support/tinyxml2 u
Cocos2d-x Read and write XML filesA Product of Cheungminethe use of cocos2d-x to develop 2d games is really convenient, but for the general small game, often need to work is UI layout design and adjustment, code changes to change, really inconvenient. Do the game development sooner or later to have their own UI module. It may be called cocos2d-layout. Cocos2d-layout corresponds to the scene of the stage. The scene master builds the stage according to the director's requirements (XML). The scene
data to the end of the file.*/Question 2: tinyxmlWhen tinyxml is used to read XML files, my previous practices are as follows:// Create an animation based on XML dataString xmlfile_path = "BG. xml ";// Read the XML file of the actionTinyxml2: xmldocument * Doc = new tinyxml2: xmldocument ();Doc-> LoadFile (xmlfile_path.c_str ());Tinyxml2: xmlelement * ani_node = doc-> rootelement ();
My version is 2.0rc when reading the properties of objectgroup appeared: http://www.cocos2d-x.org/boards/6/topics/13525? R = 13704 # problems mentioned in message-13704
The author raised the question that tinyxml can be used to solve the reading problem.
The following code is transferred:
if (pBuffer){ //Load data /////////////////////////////////////////////////////////////////////////////////////////////////// tinyxml2::XMLDocum
In cocos2d-x 3.0, XML parsing does not need to find its own library, and it has been integrated for us.
Text. xml
Join? Header file:. h
#include "cocos-ext.h"#include "tinyxml2/tinyxml2.h"using namespace tinyxml2;
. Cpp
// Obtain the file path const char * file_path = fileutils: getinstance ()-> fullpathforfilename ("text. XML "). c_str (); log ("external
In 2dx3. 0, you no longer need to find the database for xml parsing. It has been integrated for us.
Text. xml
2012050808
Crystal
T74
T74
2012050809
Goodmao
T77
Add header file:. h
#include "cocos-ext.h"#include "tinyxml2/tinyxml2.h"using namespace
Project Address: Https://github.com/xysmlx/ReadGEXFSimple program for reading GEXF files, C + + version (for windows/linux)Successor planning features: generating GEXF filesReadme:# readgexfa Simple GEXF file reader by c++## version 0.1This version can read GEXF file generated by gephi.## build======= ================g++-C tinyxml2.cppar-crv tinyxml2.a tinyxml2.o
We use the TinyXML2 Library to parse the operation XMLDownload URL: http://grinninglizard.com/tinyxml2docs/index.htmlThis library is very simple, first we download the library from GitHub , as long as the tinyxml2.h and Tinyxml2.cpp copied to the project directory, add to the project.Here is the common API read, a brief introductionDirect code Bar, I feel that th
When we get the network data, we basically use XML and JSON, so learning to parse these two kinds of data is very helpful to us.Here's the code:HelloParse.h:HelloParse.cpp: #include "HelloParse.h" #include "json/document.h" #include "json/writer.h" #include "json/stringbuffer.h" #include " Json/rapidjson.h "#include" tinyxml2/tinyxml2.h "using namespace tinyxml2
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