touhou sound effects

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Music produced by operating system sound effects, absolutely classic [Video]

Whether it's Microsoft Windows or Apple's Mac OS, the system sound effects have left us with a deep impression. Some classic sound effects have long lived in our minds, some fans on the Internet will surely surprise you with the music produced by restructuring the sound

Cocos2d uses SimpleAudioEngine to load music and sound effects

Game music and sound effects Using SimpleAudioEngine in cocos2d can easily play background music and sound effects. By default, the background music is played cyclically, and the sound effect is played once by default. In general, the so

Cocos2d-x elementary school (15)-> background music and sound effects

Reprinted! Please indicate the source when reprint: http://write.blog.csdn.net/postedit/8140083 First of all, I am sorry to everyone here. I have prepared the action editor for this lecture, but there is really no good action editor on the Internet. spritex can barely join in, however, I only have the Java parsing version. If I have time, I will parse it and share it with you ~ A game with no sound will make the game less attractive. For some classic

Cocos2d-x instance: Set background music and sound effects-set scene implementation

Cocos2d-x instance: Set background music and sound effects-set scene implementationThe Setting. h file code is as follows: #ifndef __Setting_SCENE_H__#define __Setting_SCENE_H__#include cocos2d.h#include SimpleAudioEngine.hclass Setting : public cocos2d::Layer{bool isEffect;①public: static cocos2d::Scene* createScene(); virtual bool init(); virtual void onEnter();virtual void onEnterTransitionDidFini

Android uses SoundPool to play sound effects, and androidsoundpool

Android uses SoundPool to play sound effects, and androidsoundpool In Android development, we often use MediaPlayer to play audio files. However, MediaPlayer has some shortcomings, such as high resource usage, long latency, and not support simultaneous playback of multiple audios. These disadvantages determine that MediaPlayer is not ideal in some scenarios, for example, in game development with relatively

Android game programming (second edition) Chapter 1 music and sound effects

Chapter 2 music and sound effects The advertisement says "there is no sound, no sound, no matter how good it is". Let's add the sound effect to the program. In general, the game sounds are divided into two parts: music and sound.

Cocos2d-x using userdefault data persistence instance: Save background music and sound effects settings

Cocos2d cocos2d-x game developers iOS 8Userdefault can store data, but it cannot be used in a flood. In general, it will not be used to store a large amount of data, and it is not as flexible as SQL statements. In addition to saving game settings, userdefault can also maintain the status of Game Genie and other objects for a long time. An example is provided to illustrate how to use userdefault in game projects ., In the setting scenario, you can set whether to play background music and

Cocos2d-x ios game development (9) sound effects, particle system and storage, cocos2d-xios

Cocos2d-x ios game development (9) sound effects, particle system and storage, cocos2d-xios We know that a game is indispensable for sound, and some nice sounds will bring you up your interest in the game. Of course, sound is not what we want to learn, our goal is to put the sound

iOS Development--audio--playback of sound effects

First, Brief introductionIn simple terms, audio can be divided into 2 types(1) Sound effectsAlso known as "short audio", usually plays in the program for 1-2 secondsEnhance the overall user experience with embellishment in the app(2) MusicFor example, the "background music" in the game, the general playing time is longerFrame: Play audio needs to use avfoundation.framework frameSecond, the sound

cocos2d-x Example: Setting background music and sound effects-appdelegate implementation

to learn more about background music and sound effects, let's introduce you through an example. For example, there are two scenarios that you can see: HelloWorld and setting.In the HelloWorld scene, click on the "Game Settings" menu to switch to the setting scene, in the setting scene can set whether to play background music and sound

Andengine play music and sound effects

Games that lack background music and sound effects are incomplete. First, two variables are defined, one for playing background music and the other for playing sound effects. Private music mmusic; private sound msound; The playing

Android multimedia development music playing (with progress bar and time display added) and playing sound effects using SoundPool

(SeekBar seekBar) {// method stub automatically generated by TODO }}Main. xml: Play audio using SoundPool: In Android development, we often use MediaPlayer to play audio files. However, MediaPlayer has some shortcomings, such: high resource usage, long latency, and simultaneous playback of multiple audios are not supported. These disadvantages determine that MediaPlayer is not ideal in some scenarios, for

Android SoundPool playback sound effects

Disadvantages of MediaPlayer: High resource occupation and long latency Multiple sound effects cannot be played simultaneously. SoundPoolIt is mainly used to play a few short audio clips, with low CPU resource usage and low response latency. It also supports setting parameters such as sound quality, volume, and playback ratio by color, do not use SoundPool to pla

Play game music and sound effects

Play game music and sound effects 09:30:55 | category:Game world| Tag:| Font sizeSubscription Play game music and sound effects In the Win32 environment, there are too many ways to play music sound

cocos2d-x Example: Setting background music and sound effects-appdelegate implementation

to learn more about background music and sound effects, let's introduce you through an example. There are two scenarios as shown: HelloWorld and setting.In the HelloWorld scene, click on the "Game Settings" menu can switch to the setting scene, in the setting scene can set whether to play the background music and sound effect

Cocos2dX music and sound effects

Today, let's learn aboutMusicAndSound EffectsWhy do you like watching silent movies? (Narrator: I like playing with my voice closed). Let's leave it alone. She's a madman. Old Rules: Prepare resources: A piece of Well, by the way, let's take a look at the differences between music and sound effects: Music is generally a song, used as the background sound, the

Silverlight Q & A Game 14th sound effects

In the previous chapter, we made a lot of dynamic effects. As a game, apart from visual effects, we also needed music effects. This article will add some sound effects to the game. For example, music prompts will be sent when an item is found, and background music will be ge

Layabox How to add background music and sound effects

First, we want to put the sound and background music required for the project in the Res directory under the project.Then to preload this music at the beginning of the project //Pre-load main game page picture resource array varRes:array[{URL:"Res/atlas/ui.json", Type:Laya.Loader.ATLAS}, {URL:"Res/atlas/ui.png", Type:Laya.Loader.IMAGE}, {URL:"Res/atlas/bg.mp3", Type:Laya.Loader.SOUND},//pre-load background music{URL: "Res/atlas/hit.wav",

Tickeys-liunx software for keyboards with sound effects

:* sudo apt-get install xdotool * sudo apt-get install libsdl1.2-dev* sudo apt-get install libsdl-mixer1.2* sudo apt-get install libsdl-ttf2.0How to usesudo tickeysOpen Tickeys by ( sudo tickeys -c Open CLI version)Tickeys can adjust the volume, tone and four sound effects, the shortcut key to turn on the Settings page is QAZ123.Software interfaceCli:GUI (old):GUI (New):Development-related Coding s

Cocos2dx music and sound effects

// Pre-load music and sound effects Simpleaudioengine: sharedengine ()-> preloadbackgroundmusic (ccfileutils: sharedfileutils ()-> fullpathfromrelativefile ("fashu1.wav", "fashu1.wav ")); Simpleaudioengine: sharedengine ()-> preloadeffect (ccfileutils: sharedfileutils ()-> fullpathfromrelativefile ("fashu1.wav", "fashu1.wav ")); // Set the default volumeSimpleaudioengine: sharedengine ()-> setjavastsvolume

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