video game development books

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Unity3d Game Development Learning using 3dmax to create a missile model

When we started to study Unity3d's game development, 3D models could be taken from Unity's assets store and downloaded from the Web, and we could try to do some simple models by ourselves at the same time.Here's a simple missile model based on the Unity3d tank war instructional Video: Warheads, body shells, tail fins. Among them, warheads, single use capsules to

Unity3d game development conjecture--when programmers get old

own sky.If the speech ... If consulting ... If the market ..., obviously, I see the future of programmers unlimited possibilities, and our biggest advantage is: These guys can even write code, this is really cool!Of course, we programmers should not be too complacent, in a certain area deep plowing at the same time, do not forget to broaden their knowledge. If a person's field is too professional, after a period of time, you may find that your professional is obsolete. If a person has a wide ra

Tips for Silverlight game development: special effect production for transfer points

Previously, we used Projection to complete an upgraded special effect. Silverlight storyboard animation is quite easy. This time we will detail the frame production of the storyboard animation, as we all know, in the game, the transfer point is usually fixed in a certain place and played cyclically. It usually indicates that there will be a special event and so on, we will use the previous upgrade special effects for a slight transformation to get the

Unity (VR) Video player development record (non-tutorial)--Knowledge Point: _unity

Unknowingly into the VR industry also a year, do the app, but also do the game. It feels fresh. See a lot of people in the group asking what is the ability to do VR, what you need to know. VR development requires knowledge points (individual): 1.unity, develop interface. 2.android,ios. You don't need to be proficient, but you have to know some basics, such as Android's XML file permissions, you can unde

Tips for Silverlight game development: dynamic animation

following interface is displayed. After the selection, Oscillations is set to 2 and Springiness to 1. Is it interesting to play it now. Now in MainPage, find the created control in the Project tag under Asset. If not, compile it (Ctrl + Alt + B ). Then I made some la S and designed them according to my personal thoughts. I added a button to trigger animation playback. Button events do not need to be written in the background. You only need to select the button and select the event category u

First, Unity3d 5.0.1-example project "Car Game" display and development preparation

", we open the installed directory: Assets\samplescenes\scenes, After opening the car.unity,:We can see the effect after running, you can use the mouse to click on the top right of the Screen "menu" button, you can see some examples, including: 2D, characters, particle effects, vehicles and so on.One, "2D" does not explain,Second, "characters"-the characters, here include: "First person", "third person role", "Third person ai role" (mouse left click on the ground Auto walk), "rolling ball" (keyb

Qt + OpenGL game development materials

Qt + OpenGL game development materials Beginning in December 29, 2012, I finally ushered in the last winter vacation of the University. This winter vacation is really long. There are nearly four months in total. During this period, the school asked us to create a graduation project and write a preliminary paper. Graduation Design is still good, because I have done a good job in the preliminary research. The

[Game development-Learning notes] Rookie Fly slowly (v)-How do you take notes?

Take notes? Take a note? Take a note, right?My reference-how to build your own note system? The "Ink Note method" with the highest number of votes.Tools: Onnote.-InBox, watching videos, reading books, inspiration. Write it down.-Note the knowledge points after finishing.-Knowledge summary, into an article Cheng Zhang.Induction, summary, but also the process of learning again, it is necessary.[Game

Unity3d Game Development Diary (a)--late

End Scattered flowersPlus the chronograph function, although the egg, but slightly increased the game tension, plus scores and local storage function, about the storage currently only playerprefabs some features.Summarize:According to the high tension, almost 4.5 hours, half of the reference book half of their own thinking, in fact, mainly books are simple examples, the code is too simple, have to fill some

Unreal 4 game development _3_ creating and inheriting materials

created the second one, as long as I inherited it from the first material and then modified the data in the variable interface without moving to other data.Let's take a look at the blueprint for the first created material.For example, I want to create a new material in the future, as long as the color data in the yellow box can be used to achieve the purpose, then we will change this to the parameter mode, not the constant mode.This control of the parameter is hereRename the control to Basecolo

J2's mobile game development diary 1

I am a newbie with a game project. I have some experiences and feel that I can share some things with you. Sorry for the mistake.Development Environment:Windows2000 + JBuilder X + semc_j2me_sdk_2_00004_betaI have never touched on this aspect, because a group of projects is about to start to learn j2_9. After reading the books for two days, I found that JDK is actually quite simple. There are several classes

J2's mobile game development diary 1

I am a newbie with a game project. I have some experiences and feel that I can share some things with you. Sorry for the mistake.Development Environment:Windows2000 + JBuilder X + semc_j2me_sdk_2_00004_betaI have never touched on this aspect, because a group of projects is about to start to learn j2_9. After reading the books for two days, I found that JDK is actually quite simple. There are several classes

"DirectX 9.0 3D game Development Programming Basics" Learning Note # #

function parameter adapter specifies which graphics card characteristics need to be obtained, which can be specified as the current video card using the macro D3dadapter_default, D3ddevtype is an enumeration variable, the hardware device (D3ddevtype_hal) is typically specified, and the software device ( D3DDEVTYPE_REF);D 3DCAPS9 is the structure of the external desired property, and when called GetDeviceCaps, the result is placed in the structure tha

3D Math Primer for graphics and game development

list, it is clear that one of the advantages of the former is more flexible, through different fixed-point combinations, we can get different sides, and the latter is the advantage of every time the object transform, for the line List costs geometry processing to be less than the Vetex list. This includes the computational cost of establishing a side equation for Triganle setup.Secondly, about the usefulness of Tirangle Fan, I do not understand the author's meaning. I think this topology type c

[Unity3d] mobile 3D Game Development: Using unityremote to develop a simple FPS case

Recommended for learning unity scripts: index on the unity3d Official Website The source of this case is the project source code in the digital tutors video tutorial. Download the project at: FPs of Unity source code We recommend that you use unityremote for mobile game development. You can run the project on an android machine directly, provided that the drive

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