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50 years ago, Hugo had the technical idea of VR glasses.

If you like sci-fi, Then you will not be unfamiliar with the most influential prize in the field of science fiction-the Hugo Prize. The prize was named after Hugo Gensbachlay, the father of science fiction. 1926 Amazing Stories magazine editor, in this magazine, There are all kinds of fanciful science fiction. amazing Stories Hugo, a pedigree of science fiction, has written many great books in his life, and many of the ideas in science fiction have become reality. In addition to being a

U3D Outsourcing Company-Beijing Dynamic Point (company nature) to undertake u3d, Kinect, VR virtual reality, augmented reality, physical interaction, large-screen interaction and other types of outsourcing

Unity3d outsourcing on the point of finding software to undertake virtual reality project outsourcingTo undertake u3d, Kinect, VR virtual reality, augmented reality, physical interaction, large-screen interaction and other types of outsourcingPlease contact qq:372900288 Tel: 13911652504We produce various types of serious games, virtual reality, augmented reality projects! Quality assurance, after-sales complete.Our team was founded in October 2011, is

"VR" Leap Motion Official document Handcontroller (hand Controller)

Objective:This series is intended to cater to the upsurge of unity VR and the learning needs of everyone, the launch of the unity-oriented leap motion official document in English-Chinese translation. This fifth article "Handcontroller (Hand Controller)" describes the Handcontroller (hand controller) preset and Handcontroller Script component use, and The various public properties and methods defined in the Handcontroller class . Handcontroller Hand

Virtual reality glove recommended by the Dutch action giant Manus VR Glove

:: Product Overview::Manus VR Glove virtual reality gloveManus virtual reality glove is a high-end data glove that allows users to interact intuitively in a virtual world, using cutting-edge technology to achieve a true immersive experience. The Netherlands Manus VR company is a global leader in the data glove industry, using the world's most advanced virtual reality technology. Users are welcome to use our

Unity makes 360° Panorama VR video

Ext: 823515811. Import Helios Plugin2. Add the Helios-prefabs-helios3d preform to the hierarchy panel in the scene and disable the Maincamera3. Set file save location Workingfloder, check camera armed, run recordable scene video, other parameters set on demand4, click the Helios button, then remove some of the above options tick, click the button synthesis video (of course, you can install the FFmpeg in unity, if not installed, then download FFmpeg, operation as follows)4, the use of ffmpeg conv

10 practical tips to help you do VR design

Recently has been concerned about VR design, today found a Google United "Monument Valley," the UsTwo team produced the artifact! They did an app to teach you how to design vr:cardboard designs lab,10 skills, play and learn, and collect together!   Cardboard design Lab Android phones can be downloaded and installed. It is divided into two parts: Foundation (1~5) and immersion sensation (6~10).   1, the use of cross line

Steam vr-the Lab Renderer Learning Notes

Objective Unity Vision Vr/ar Summit came to China (http://www.bagevent.com/event/197605?bag_track=http://www.bagevent.com/event/ 197605), and recently also focused on the unity of VR development.It's probably June. See news: Steam released all the source code for the renderer used by the lab. I've always been curious about the Unity3d engine, which is not open source, if it's a renderer. I have time to read

Vr+docker:3d Animation Application Example of <docker > and its benefit

VR+Docker: 3D anime Docker in the 3D animation world. Game on!This article---http://blog.cloud66.com/untitl/ Please refer toA French3DHow animation companies useDockerOfAllegorithmicIt's a French.3DAnimation company,LikeUnity3dPlug - insSubstance、substancedesigner,substance painter and Substance B2m et 3d render tool over 50,000 multiple 3d animation designer All in use allegorithmic tools 650) this.width=650; "Src=" http://images2015.cnblogs.

Mix VR Hybrid Reality

Http://v.qq.com/boke/page/e/0/3/e0311pjlfp3.html2016/7/8 15:12:58Zhang Zhijin 2016/7/8 15:12:58UE on the development machine do not cut Chinese2016/7/11 18:41:17Zhang Zhijin 2016/7/11 18:41:17The official recording hybrid video method has been tested run-throughhttps://www.htcvive.com/cn/forum/chat.php?mod=viewthreadtid=1170Required Synthetic software Obs:https://obsproject.com/Reference examples and technical support documentation:http://northwaygames.com/mixed-reality-with-quartered-screens/ht

"VR" Leap Motion Official Document Script reference (directory)

Objective:the translation of this series is in order to cater to the Unity VR craze and the learning needs of everyone, the launch of the unity-oriented leap motion official document in the English-Chinese translation. This fourth chapter of the script reference lists the classes that leap motion defines for the script contained in the core resource bundle provided by unity, in the form of a directory link.For details on each class, please look forwar

Apple is about to launch its new imac to support VR technology as its biggest highlight

Apple's last update to the IMAC was on October 13, 2015, nearly 1.5 of the time. Mr. Cook hinted at a recent shareholder meeting that Apple would create more new products in the field of expertise. In addition to what he said earlier, "Apple has been updating the desktop Mac plan, no one should suspect it," maybe we'll soon see the arrival of the new IMac.How fast? May be before the end of the month.According to 591VRAR, the IMAC in 2017 will not change in resolution, and the 27-inch model will

5500 Yuan can DIY a VR computer?

There is no doubt that virtual reality is currently the most novel and most interesting technology, it can completely change the video game, film and television viewing experience, presumably many friends want to experience some. However, the problem is: even if you are determined to spend at least 4000 yuan to buy a Oculus Rift (official website, not purchasing), but also need a virtual reality platform to run the high-end PC. Although some "VR Rea

Unity received 400 million U.S. dollars in financing value of 2.6 billion U.S. dollars, investors bullish vr/ar field

Silver Lake, a private investment company, has agreed to invest $400 million in unity, a new round of financing that will make unity valued at $2.6 billion trillion, according to today's news. Half of the financing will be used to repay employees and early investors, and the rest will be used to help the company grow further. Unity was founded in 2004, mainly to provide game engines, the company said, about 2.4 billion devices running the use of unity engine development of the game and appli

---Oculus code analysis of the VR introductory series tutorial

Code profiling Original Author: Tony Parisi So how exactly does unity support the Oculus VR operation. First, let's look at how the unity scene is built. In the Unity Integration Development package There is a camera preset, which provides the most basic VR technology, including: Oculus Stereo rendering and head tracking, let's take a concrete action. Locate the Ovrcamerarig object in the hierarchy panel, a

Thoughts and implementations on VR (mainly in virtual city scenarios) (may be serialized)

This is also my graduation project. I was thinking about writing this article for a while. It seems that the time is not enough, so I have to hurry up. I used to focus on games. I think there are two main outdoor scenarios: terrain and staticmesh. The former is difficult to use in urban scenarios. The latter has high requirements on art, heavy workload, and difficult to modify. It should be said that we do not know anything about VR. We feel that t

Computer Graphics learning methods and related books, games, GIS, VR, and 3D engines can all be viewed.

course) 16) david h. Eberly's 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics 17) Alan H. Watt, 3D computer graphics (3rd edition) 18) Computer Graphics of James D. Foley and others: Principles and Practice in C (2nd edition). Let's take a look at this Bible when it's okay. Part 4: Where can I download the materials? My csdn resources are available. I will upload them one after another. You can also search for them online. Computer Graphics learning methods and re

UNITY VR video/Photo development experience (II)

, not one point). Finally, the target eye of the camera is set to left and right respectively. When the above operation is complete, the left camera only displays the contents of the left sphere, and the right camera is the same.Because the picture is divided into the upper and lower part of the left eye only need to the upper half, the right eye only need the lower half, so we have to find a way to the left eye of the lower part, the right eye the same. Unity's material martial has two properti

VR Panorama and Panorama video settings in Unity2017

Use STEAMVR plug-in to do VR camera, create a sphere, set the appropriate size, placed in the same position as the camera, the video is played on the inner wall of the ball, from the inside of the ball to see the inner wall of the ball.Drag a panorama to the ball, Sharder with the http://blog.csdn.net/wuyt2008/article/details/54313474 in this link (provided by the great God).Add the Videoplayer component, add the video you want to play in the vedeocli

---GEARVR SDK Code Analysis of the VR introductory series tutorial

GEARVR SDK code profiling Next, let's take a look at the underlying code for the GEARVR development package, which is very similar to the Desktop SDK code previously discussed in chapter three, and of course, there are many different places. First,

The book finally came out: "Unity3d platform AR and VR development Quick Start" _ar (Augmented Reality)

Yesterday, a Netizen message asked the question, I just know, my book came out. The author is even more late than the reader know this thing, anger ah. Thanks to all the readers, editors, and friends who are instrumental. This book for me, is a

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