message to B. The usual way for the server to send messages to clients is to use websocket technology. The client and the server establish a WebSocket connection, and the server forwards the message to the client.// websocket Connection to the signaling server var New WebSocket ("ws://127.0.0.1:3000");Such a channel is not suitable for transmission of data streams, such as audio and video. WEBRTC ma
This article original from Http://blog.csdn.net/voipmaker reprint annotated source.WEBRTC Client access to the IMS network, to achieve interoperability with the IMS client, because the standard difference requires a gateway device, Telemedia Media Server to achieve this function, responsible for WEBRTC media layer conversion, including DTLS-SRTP to RTP, and opus to g729/ g711 conversion, Ice-lite support, SBC access to IMS by Telemedia implementation,
1.WebRTC Backend Service:
Room server for callsThe room server is used to create and manage call session status maintenance, is the two sides call or multiparty calls, join and leave the room and so on, we temporarily follow the Google deployment on the Gae platform APPRTC this room server implementation, the Gae The app's source code can be obtained on the github.com. The implementation is a Python-based Gae app that we need to download Goog
WEBRTC FEC (forward error-correcting code) is an important part of its QoS, which can be used to recover original data packets when packet loss is lost, reduce retransmission times, reduce latency and improve video quality. It is an implementation of the RFC 5109 standard. Below, we will delve into its rationale. Redundant coding
To understand the FEC in WEBRTC, you need to first understand red Packet. The
WebRTC FEC (forward error correcting code) is an important part of its QoS, which is used to recover original packets when network drops, reduce retransmission times, reduce delay and improve video quality. It is an implementation of the RFC 5109 standard. Below, we will delve into its principles. redundant Coding
To understand the FEC in WEBRTC, you first need to understand the red Packet. The so-called Re
attend the meeting2, A and B establish A connection3, B and C establish the connection4, B forward a audio and video to c,b forward C audio and video to aThis situation in the case of B equipment performance is high, and a and C performance is weak, with B as a bridge to achieve 3-party calls, thus reducing the burden on the server. applicable Scenario : This model is only suitable for meetings of 3 people
Reprint Please specify source: http://www.cnblogs.com/fangkm/p/4401075.html
The first two blog posts complete the WEBRTC audio and video collection module, and the next step is to introduce the key audio and video coding modules. However, before introducing the audio and video coding module, we need to introduce t
this article reprinted to http://blog.csdn.net/u014011807/article/details/40187737What can you learn in this volume?Four ways to design audio players for a variety of applications:Based on the Audiotoolbox.framework framework. Play the system sound file.Based on the Avfoundation.framework framework. Play a variety of audio format files. Has advanced audio player
This article is translated from WEBRTC data channelsIn two browsers, it is very complex to send messages for chat, games, or file transfers. Usually, we need to set up a server to forward the data, of course, the larger the size of the case, will be expanded into multiple data centers. In this case, there is a high latency and it is difficult to guarantee the privacy of the data.These issues can be addressed through the Rtcdatachannel API provided by
WEBRTC IntroductionWEBRTC provides three types of APIs:
MediaStream, namely Getusermedia
Rtcpeerconnection
Rtcdatachannel
Getusermedia has been supported by Chrome, opera and Firefox.rtcpeerconnection is currently supported by Chrome, opera and Firefox. Chrome and opera provide an interface named Webkitrtcpeerconnection,firefox with the name Mozrtcpeerconnection.Rtcdatachannel is only available in Chrome, Opera 18 and Firefox 22
from a downhill racing race. Most of the video remains the same, except that the moving parts, i.e. the car and the audience, need to be encoded as P-frames without changing the video. The I frame is generated as a new reference point for P frames. Usually create an I-frame when the image changes very much, such as: panning, scene switching, a large number of actions, sudden disappearance and other scenes. error recovery mechanism:it is suitable for the error recovery mechanism of various packe
Audio Stream (proportion of redundant data):
Let's take a brief look at the structure of the ADTS header:
1) The ADTS header is at the beginning of each AAC frame and is typically 7 bytes long (or 9 bytes, not seen).
2) The length of each AAC frame is fixed to 1024 sample (can be 1024*n, have not seen n>1 case).
3) Most of the information in the ADTS header is useless, only the sample rate (4bit), the number of channels (3bit) and the frame size (13bi
output signal of the filter and the desired response, which is to ask for a gradient.
The AEC algorithm in WEBRTC belongs to the piecewise fast frequency domain Adaptive filtering algorithm, partioned block Frequeney Domain Adaptive filter (PBFDAF).To determine whether the distal and proximal end of the conversation, also known as double-ended detection, the following four conditions need to be monitored:1. Only the far end to speak, at this time the
output signal of the filter and the desired response, which is to ask for a gradient.
The AEC algorithm in WEBRTC belongs to the piecewise fast frequency domain Adaptive filtering algorithm, partioned block Frequeney Domain Adaptive filter (PBFDAF).To determine whether the distal and proximal end of the conversation, also known as double-ended detection, the following four conditions need to be monitored:1. Only the far end to speak, at this time the
The greatest feature of real-time streaming media applications is real-time, while latency is the biggest enemy of real-time sex. The processing speed of media data is the important reason of delay, and the network congestion is the main cause of delay from the point of transmission. Network congestion can cause packet loss, and may result in longer data transfer times and increased latency.Congestion control is one of the important methods in real-time streaming media application quality assura
Real-time video communication via WebRTC (I.)
Real-time video communication via WEBRTC (II.)
Real-time video communication via WEBRTC (iii)
In this article we continue to learn about WebRTC 's related Api,rtcpeerconnectiont and Rtcdatachannel.RtcpeerconnectionRtcpeerconnection is a
reproduced in the original: http://blog.csdn.net/u012931018/article/details/17045077 thank Bo Master.
WEBRTC Echo Cancellation (Acoustic ECHOCANCELLATION,AEC, acoustic echocancellation for MOBILE,AECM) algorithm mainly includes the following important modules: echo Time delay estimation, NLMS (normalized minimum mean square adaptive algorithm), NLP (nonlinear filtering), CNG (Comfort noise generation). The General classic AEC
Recently experiment how to let WEBRTC support H264 code, record, for people who need reference.
To illustrate, I was compiling the WebRTC under Ubuntu Server 14.04, using the native (c + +) API to develop WebRTC applications. So my adjustments are based on the native code.
The end result is that the browser can send a video with H264 or receive H264 video.
Note t
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