Jason Busby of 3D buzz (the famous buzz) and Zach Parrish just released a free unity getting started tutorial video. compared with most 3D buzz teaching, the features of each menu option are slightly different. This teaching mainly describes the production process of a vertical shooting game. for friends who like the "Visual System" learning method, do not miss i
can see that there is no terrain map in the textures list at the moment. In the lower right corner, click Edit---textures (editing map). A selection list will pop up.In the select list. Select the Add Textures option. The left form appears.First, we briefly explain the significance of the following parameters:Texture: Select a terrain map in the resource directoryNormal map: Select a regular terrain map in the resource directorySize x: Map X-axis wid
is the GUI skins, play the role of beautification;; Rename to main MenuI modified the font, this only need to drag the font resources in it;Also modified the button in some of the details to say;This normal is not the operation of the button look, this background map to drag the picture resources past, as for this text color is no operation of the color;This hov
Note: The UI system here is the Ngui pluginTitle, in the game often encounter this situation, the scene click on the relevant object or button to pop up the corresponding 2D interface, this time in addition to the 2D interface clickable button, etc., should be shielded from the 3D scene of the click or drag events.Here are two ways of doing this:1. Add a large enough collider to the 2D interface to cover th
I want to communicate between classes now.
I will not talk about the concept. I will first write a small demo in unity3d.
Create a cube, a cube script, and bind it to the cube. Script content:
Using unityengine; using system. collections; Public Delegate void delegate (); public class Cube: monobehaviour {// Public Delegate void delegate (); // define the delegate. Pay attention to the return type and parameter Public Delegate delegatefun; // define the delegate variable (the delegate
Version: Unity 5.4.1 Language:C #In the last blog post implementation, I added some elements of the scene, the effect of seawater is probably like this:The next goal is to realize the refraction and reflection of seawater, which is used in the book Unity should be in the 4.x
Some shapes, even if no 3D art designers provide models, can also be generated in code.This is a very important way for independent developers who want to remain original and do not want to borrow others ' models.Today is dedicated to you with shader programming to achieve a heart, pinned down a faint feeling of homesickness.Eventually:Development environment:
the camera's position as the origin, and a ray emitted to the mouse moving point. It's like hitting a bull's-eye and inferring if it's hit.Using unityengine;using System.collections;public class Script_06_09:monobehaviour {//Bullseye map Public Texture texture;// Hint Information private string info;void Update () {//create Ray Ray Ray = Camera.main.ScreenPointToRay from camera position to mouse position ( Input.mouseposition); Raycasthit hit;//Infers if the ray
How do I set the imported audio file to "3D sound"? This is the audio file I imported:Now the 3D sound settings are not in place to import sound files,Instead of the Spatialblend attribute in Audiosource, 0 means that 2d,1 represents 3DSo far from the Audiolistener, the sound is small, near the big,The Audiolistener co
2015/07/07//////////by xbw////////////////Environment Unity 4.6.1///Playing a cool animation before the game is not very attractive to add;Unity supports video formats with Mov. Mpg. Mpeg. MP4. Avi. Asf.We dragged the needed video directly into project,The next is the code;Using unityengine;using System.collections;pub
Camera Switch LensIn the game often switch the camera to observe a certain game object, can say. In 3D game development, camera switching is essential.This time we learn to summarize how the camera switches the lens.Code:private Var camera0:gameobject;private var camera1:gameobject;private var camera2:gameobject;private var camera:gameob Ject;function Start () {//Get camera Object cameras = Gameobject.find
in the game. In this example, a ray is sent to the point where the mouse moves at the camera position. It is like shooting a shot at the target to determine whether to hit the target. Using unityengine; using system. collections; public class script_06_09: monobehaviour {// target texture public texture; // message private string Info; void Update () {// create a Ray from the camera position to the mouse
2015/07/07////////by xbw///////////////Environment Unity 4.6.1//When more than one scene is needed, a scene conversion is used,Here, I have two scenes, one move (opening shot), another second (game scene);If you want to run the game scene after opening a long shot, you need to use a function;;;Application.loadlevel ("second"); quotes change
button on the prime Game Center. The order is verified first, and then you can see the game Center leaderboard interface after clicking on the Show Leaderboard button. After that, if you want to upload your current score to the leaderboard, load leaderboard data (download the rankings) before you can perform the post score function. After getting RAW score data and get score for me, it is time to get the l
Original address: http://blog.csdn.net/h570768995/article/details/9355313There are always a lot of challenges in the eclipse development process, and it's important to use good tools to help us develop faster.Here's how eclipse works together with unity 3D:1, first in the Unity3d to create a simple project file2, OK, next click "File", "Build setting"3, then click "Build" to remember the name of the. apk th
Particle effectsThe principle of particle effects is to combine several particles without rules. To simulate flames and explode. Water droplets, fog and other effects.To create a particle effect first, click Create--particle System in the hierarchy view toParticle emitterParticle emitters are used to set the emission properties of particles, such as particle size, quantity, and speed. After the particle object has been created. You can see all the par
1, study notes, every night to see the Unity 3d Tutorial Learn something, first on a picture this is the system of script execution sequence diagramAwake () is called immediately after Monobehavior is created, and the awake function executes only once during the entire life
random numbers U1 and U2 within the (0,1] domain,You can use either of the following two equations to calculate the random number Z for a normal distribution:z = R * cos (θ) or z = R * sin (θ)Wherein,R = sqrt ( -2 * ln (U2)) θ= 2 *π* U1The normal value z has an average equal to 0 and a standard deviation equal to 1, you can use the following equation to map Z to a statistic with a mean of M, standard deviation to SD x:x = m + (Z * SD)The method is t
http://hunterwang.diandian.com/post/2012-10-21/40041523890Recently do things need to increase the effect, a simple use of the particle effect, really feel more difficult to adjust the effect. At the same time also encountered some problems, share.If a gameobject that is bound to the partical system wants to destory, sometimes the unity console will make an error and will automatically prompt you with the De
Since its start-up in May, team members have completed the first playable version of "excellent dog" Day and night.
Based on the unity engine, udog is designed for browsers and mobile device platforms. It is designed to provide a convenient and casual 3D game experience.
The current version not only completes the c
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