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1, run the SDK Manager, select the simulator, and run the simulator, I use the configured simulator "RedMI"2, has started the good simulator "RedMI"3. Remember the location where the apk file needs to be installed, I put it in the root directory of the F-driveI downloaded the apk file that is keyed to the movie, it is easy to install, it is named koumovie.apkClick start → run, enter cmd, and open the cmd window. Enter "F:" To enter the F-disk directoryInput command: adb install koumovie.apk, ent
Error details are as follows:
Unable to load R3 module C:\Program files\oracle\virtualbox/vboxdd.dll (VBOXDD): getlasterror=1790 (verr_unresolved_ ERROR).
Return code: E_FAIL (0x80004005)
Component: Console
Interface: iconsole {8AB7C520-2442-4B66-8D74-4FF1E195D2B6}
Reason
Host Win7 with Ghost system, will crack Uxtheme.dll file, cause VirtualBox start failed
Solution Solutions
Extract the following three files:
Themeservice.dll
Themeui.dll
Uxtheme.dll, I use
The previous article tried to analyze the start-up process of Cocos2d-x 3.2 under the Win32 platform. Today we continue our quest to see how the engine launches under the Android platform. Pre-Knowledge: 1. A little understanding of JNI (Java calls C + + dynamic Library) technology 2. Get an overview of the Android app development process. (Not too much)First, th
information, run this file as an administrator ).Then, the screen prompts you to enter the package name and project name. Note: If you enter an existing project name in version 2.0.2, the system will prompt you that the same name already exists and you are not allowed to create and exit. Note that this step is to run the file
Create-android-project.bat instead of anotherCreate-android-project.sh !!! ----
Cocos2d-x has not launched the mobile game "Magic blocks" source code "Open Source" win32 + Android + iOS three-in-one, Android cocos2d
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Cocos2d-x Study Notes 06: How to port win32 to android
This article mainly discusses how to transplant a win32 project to android, many articles on the Internet said different, because the android project configuration method of cocos2d-x seems to have been modified several
next line is still content, please do not miss. and "\" should be directly after the carriage */local_c_in Cludes: = $ (Local_path)/. /.. /classes $ (local_path)/. /.. /.. /cocos2dx/platform/third_party/win32 $ (local_path)/. /.. /.. /extensions/* Add the directory where the files are located in your project. The last two lines are added separately by the author because of the project, the previous one is the thread, the latter is the directory where
Cocos2d-2.0-x-2.0.3 multi-platform environment construction (Android, Win32)
Began to contact the cocos2d-x environment set up, there are also a lot of online tutorials, but each is always with their own set up so a little different, not comprehensive, the result is the failure to build... Here I will share my own experiences to benefit others.
Android:First, let's talk about the environment used. Becau
1. First, you must know what you want to download !!! 1. eclipse download 32-bit (Official Website) Eclipse c ++ Version Download file =/technology/epp/downloads/release/indigo/SR2/eclipse-cpp-indigo-SR2-incubation-win32.zip 3. android SDK directly uses 32-bit (32-bit or 64-bit) and does not need to be installed. After downloading the SDK, decompress it to the appropriate directory.
There are many problems in this area, and it is difficult to find the answers on the Internet. I'm here to put a game of my own from WIN32 to the Android transplant process must face and to solve problems, listed (some have been answered, some have not resolved).1. How to display your own game program iconThis use of traditional Android platform ideas can be impl
If you've developed a WIN32 window program, then when you see Android code everywhere there are mhandler.sendemptymessage andPrivate Final New Handler () { @Override publicvoid handlemessage (Message msg) { Switch (msg.what) { case msg_report_primary_clip_changed: reportprimaryclipchanged (); } } };Can't help but sigh, this i
1: Sometimes the Win32 program is switched to Android, and some images cannot be seen when installed on the real machine. The reason is that when Win32 reads images, they are case-insensitive, but they are differentiated on Android phones.
2: Garbled characters are displayed in Chinese on
Recently learning and using the Cocos2d-x framework, although speaking of cross-platform, but in the Development of Vs, and then transplanted to Android or IOS, may also have a variety of problems, minor adjustments are required.
For example, when I perform file read/write operations, it is likely that there is no problem on Win32, but get data failed on IOS.
After several attempts, we found that the fo
1. Use vs2010 to create a Win32 project of the cocos2d-x;
2. Run the cocos2d-x under the create-android-project.bat installation directory (requires cygwin support), input the androidPackage name, project name, and SDK version level;
3. Resources under the resources directory can be copied to the android Assets Directory (cocos2d-x SamplesIn addition to configuri
Recently learning and using the Cocos2d-x framework, although speaking of cross-platform, but in the Development of VS, and then transplanted to android or IOS, may also have a variety of problems, minor adjustments are required.
For example, when I perform file read/write operations, it is likely that there is no problem on win32, but Get Data Failed on IOS.
After several attempts, we found that the follow
Because just contact COCOS2DX, a lot of knowledge point is not very clear, online download example program, in Win32 no sound, but transplant on Android have voice.Online check, is due to different platforms supported by different audio formats caused by the audio file to transcode.Reference Official Document: http://cn.cocos2d-x.org/article/index?type=cocos2d-xurl=/doc/cocos-docs-master/manual/framework/ N
First, you must have several tools. Cygwin, ndk, Android-SDK, and eclipse compilation.
It is actually very simple. The latest version of cocos2d-x 2.0.1. There's a file create-android-project.bat inside
My previous articles on this configurationArticleWrite
Now a common hellowworld Android project is generated. ------- Androidball
Go to the generated
This article will take a more detailed note of some of the problems and solutions that have been encountered in the recent development course of the sample game-thumb solitaire game during the migration from WIN32 to Android.
At present very incomplete, pending further finishing.
Question 1When you connect a real-time test run, the following error message (Log.txt) appears when you run the Splas
In this paper, based on the previous (1), we will record as much as possible the problems and possible solutions of the--ui running level debugging of the thumb solitaire game from WIN32 to Android during the later stage of the transplant. Question 1is not running, the problem is coming. Suddenly found that the top left corner of the project hangs a big exclamation! Please see:650) this.width=650; "src=" h
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