Pinball Game 3D
Time Limit: 10000/5000 MS (Java/Others)Memory Limit: 32768/32768 K (Java/Others)Total Submission(s): 688Accepted Submission(s): 276
Problem DescriptionRD is a smart boy and excel in pinball game. However, playing common 2D pinball
Pinball Game 3DTime limit:10000/5000 MS (java/others) Memory limit:32768/32768 K (java/others)Total submission (s): 688 Accepted Submission (s): 276Problem DESCRIPTIONRD is a smart boy and an excel in pinball game. However, playing common 2D Pinball
These days to learn the basic knowledge of Python, and then refer to some online information, completed a small game of their own, pinball game is relatively simple, but has a number of common features of the game, for beginners is a more appropriate exercise project.Here are the following: Complete program: # python
Pinball Game Implementation principle:Redraw the image at a certain time (less than 1 seconds) because the graphics class is an abstract class that requires rewriting all the methods involved when creating subclasses, so this is done by creating a subclass of the canvas, just overriding its paint () method. Here we use the keyboard to listen to events, Timer class and so on.Game Description:The ball in the
This example describes the Java Pinball game code based on swing implementation. Share to everyone for your reference.
The main functional code is as follows:
Copy Code code as follows:
Package Game;
Import Java.awt.Graphics;Import Java.awt.Insets;Import java.awt.event.ActionEvent;Import Java.awt.event.ActionListener;Import java.util.ArrayList;I
Now, according to the "Fun learning python--teach children to learn programming" content, to let the ball move up.fromtkinterimport*importrandomimporttime# Create Ball class classball: def__init__ (Self,canvas,color): #初始化函数 with canvas and color parameters self.canvas =canvas #把参数canvas赋值给对象变量canvas self.id=canvas.create_oval (10,10,25,25,fill=color) #创建椭圆, upper-left and lower-right XY coordinates, returns the idself.canvas.move representing the graph (self.id, 245,100) #把画好的椭圆形移动的画布中
( direction) {//lower right position processing bx + = speed; by + = speed; if ("Right_up". Equalsignorecase (direction)) {//the position in the upper right direction handles BX + = speed; by-= speed; if ("Left_up". Equalsignorecase (direction)) {//The position of the upper left direction handles BX-= speed; by-= speed; if ("Left_down". Equalsignorecase (DirectION) {/////lower left direction handle BX-= speed; by + = speed; /* * Define what happens, how to correct the direction of the ball *
canvas self.id=canvas.create_oval (10,10,25,25,fill=color) #创建椭圆, Upper-left and lower-right XY coordinates, returns the idself.canvas.move representing the graphic ( SELF.ID,245,100) #把画好的椭圆形移动的画布中心, graphical ID representation starts=[-3,-2,-1,1,2,3] #给一串x分量的起始值 (x and y represent the horizontal and vertical components) random.shuffle (starts) #随机混排序, assign a value to the object variable x to get the random component value when it starts, causing the ball to start at different ang
, Upper-left and lower-right XY coordinates, returning id representing the graphic self.canvas.move (self.id,245,100) # The center of the canvas in which the ellipse (ball) is moved, the graphic is represented by an ID starts=[-3,-2,-1,1,2,3] # Give the starting value of the X component (x and y represent the horizontal and vertical components) random.shuffle (starts) #随机混排序, assign a value to the object variable x to get the random component value when it starts. Cause the ball to start at
Recently, I read a book called "Fun Learning python--teach children to learn programming", which is very suitable for me who never write code.Today began to follow the book, learn to write the first game of life: Pinball.The code is just the beginning, just a window and a red ball 650) this.width=650; "src=" Http://img.baidu.com/hi/jx2/j_0057.gif "alt=" j_0057.gif "/ >fromtkinterimport*importrandomimporttime# Create Ball class classball: def__init__ (
Start letting the ball bounce back and forth in the vertical direction of the canvas.fromtkinterimport*importrandomimporttime# Create Ball class classball: def__init__ (Self,canvas,color): #初始化函数, including canvas and color parameters self.canvas=canvas #把参数canvas赋值给对象变量canvas self.id=canvas.create_oval (10,10,25,25,fill=color) #创建椭圆, Upper-left and lower-right XY coordinates, returning id representing the graphic Self.canvas.move (self.id,245,100) #把画好的椭圆形移动的画布中心, graphical ID represe
processing bx + = speed; by + = speed; if ("Right_up". Equalsignorecase (direction)) {//the position in the upper right direction handles BX + = speed; by-= speed; if ("Left_up". Equalsignorecase (direction)) {//The position of the upper left direction handles BX-= speed; by-= speed; if ("Left_down". Equalsignorecase (DirectION) {/////lower left direction handle BX-= speed; by + = speed; /* * Define what happens, how to correct the direction of the ball *///if the ball bottom y coordinate val
refactoring. The following is a list of modified content:
1. Check whether the value of nextProjectile is nil at the beginning of the function. This means that our current touch event is happening in the shooting process. That is to say, the turret has shot a bullet.
2. Previously, we used a projectile local variable and added it to the current scenario. In this version, we added a member variable of nextProjectile, but it was not immediately added to the current scenario. Because it will be us
Platformer and "Mario" are very similar. The gameplay is basically the same, but many functions of the game are not yet implemented. Currently, platformer is mainly used to control heroes from all zombie monsters in the game. We need to collect the gems in the shortest time under the interference of these botnets. The shorter the time spent on each level, the more gems you collect, the higher your score in
==c[i]y[i]>10ckey!= ' 0 ') {Index=i;Break}}if (index!=-1) {//If there is the same, then add points, and eliminate this letter, generate a new letterScore+=bonus;Xx=x[index]; Save the deleted letter coordinates and set the Playflag to TrueYy=y[index];Playflag=true;count++; Number of words plus one, upgrade conditions minus oneupcount--;SetChar (index);if (upcount==0) {//upgrade and recalculate the number of typing required for the next upgradeChangelevel=sql.getlevel (count);LEVEL=CHANGELEVEL[0];
Chapter 2 xuehai"Oh, you want some too ?!? "-Hudson, AliensWindows programming is like a long-standing and ongoing war. Although game programmers once refused to develop for Windows platforms, as the Borg race creature in Star Trek often says: "Resistance is futile ......", I think this statement is appropriate. This chapter will show you how to quickly view all aspects of
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