) Package The change list file as AssetbundleThat is to say versionnum.xml after packing for download:Using unityeditor;using unityengine;using system.io;using system.collections;using System.Collections.Generic; public class createassetbundleforxmlversion{public static void Execute (Unityeditor.buildtarget target) { string savepath = Assetbundlecontroller.getplatformpath (target); Object obj = Assetdatabase.loadassetatpath (Savepath + "Versionnum/versionnum.xml", typeof (Obj
C # development Wpf/silverlight animation and game series Tutorials (Game Tutorial): (44) make the protagonist attribute panel and add a device
A large number of menu panels are used in the game, and these panels tend to have tabs. If you use the TabControl in the Silverlight tool, you need to implement a custom style
C # development Wpf/silverlight animation and game series Tutorials (Game Course): (vii) The legendary A * search path algorithm
There are two areas of knowledge about map engine processing:
1 The realization of the map (including map cutting, synthesis, presentation methods, etc.)
2 The realization of the Map object (including the map to achieve the path, mas
C # development Wpf/silverlight animation and games series Tutorials (Game Course): (35) The preliminary use of the map editor
In the last section we made the map editor, and initially realized the obstacle information in the export map and realized A * simulation search. So when we get the XML file that contains the information about the obstacles, how do we apply it to the example
C # development Wpf/silverlight animation and games series (Game Course): (32) Thunder, mix, ice, poison, fire, wind-magical charm of magic
In this section, I'll show you how to add gorgeous additional properties to the magic in the game.
The first step is to define the rules:
1 Define Magical Additional attribute categories: In this tutorial example
= aConnection; // calculates the number of rows aCommand. commandText = sqlc; OleDbDataReader countReader = aCommand. executeReader (); countReader. read (); int num = countReader. getInt32 (0); countReader. close (); // query data aCommand. commandText = SQL; OleDbDataReader queryReader = aCommand. executeReader (); // gets the number of queried columns int fieldNum = queryReader. fieldCount; // create the return array object [,] queryRes = new object [num, fieldNum]; int I = 0;// Write data t
: Http://app.mi.com/search? KEYWORDS = % E4 % B8 % 80% E4 % B8 % 8A % E4 % B8 % 80% E4 % B8 % 8B % E5 % 85% B6 % E4 % B9 % 90% E6 % 97% A0 % e7 % A9 % B7This is a work I released in May with cocos2dx 2.x. It has been launched, but the download volume seems to be not very good. It may be too simple. Now I am going to teach it, but it is actually quite simple, it is a fl game. (However, this name is very strong, and many people with deep thoughts will t
C # development Wpf/silverlight animation and games series Tutorials (Game Course): (15) Wizard control turned out! Ii
Immediately following the previous section, we opened the QXSpirit.xaml.cs file. In the game design, in order to be able to easily control and manage the wizard's various properties and functions, I give each wizard a dedicated thread, which pla
Topic link series searchThink of the pieces and run the team,Set $c[i]$ to the number of occurrences of the $i$ within the current maintenance interval,$g [i]$ is the number of occurrences of $i$ in the currently maintained interval,$BG [i]$ The number of occurrences, $bg the meaning of the i]$ is the number of occurrences in the $i$ block represented by the first.$f [i][j]$ to $1$ to $n$, meaning the number of occurrences of the current number of nu
onOpen called
Switch to Secondwindow
7, Secondwindow ' s onbeforeopen called
8, Firstwindow ' s onswitchtoback called
9, Secondwindow ' s onOpen called
switch
back to Firstwindow
10, Firstwindow ' s
update
02:56:49
00:16:06
One update
00:54:02
00:08:56
5. ConclusionFrom the test results, it is obvious that the concurrency update efficiency is much higher than the score table, and if multiple updates to the TBLC table can be merged together, it can be greatly improved.It is therefore recommended that:1. Implementation of the same separation programme for other tables similar to the TBLC table;2. Updating the data table is best done at once, inst
Android3d game development series (2) color rendering and Rotation
Next we will perform a simple operation for the triangles and squares we draw, such as color rendering and rotation. First, let's look at the running effect:
1. color rendering of the image
There are two main ways to color a graphic: Smooth coloring and plane coloring. As shown in, the triangle uses smooth coloring to combine different colo
Develop 50 lines of code for the game application series by using GameBuilder to implement the float bottle and 50 lines of GameBuilder
Online run: http://osgames.duapp.com/apprun.html? Appid = osgames1-871422195197258Online Editing: http://osgames.duapp.com/gamebuilder.php? Appid = osgames1-871422195197258SCAN: Run:
Here, the implementation of the floating bottle is not completely implemented, but the o
In the previous article "Four user controls of the WPF game series", a list box of items in "My Shop" was created through user controls. This document continues to use the user control to create a bank interface, and verify the validity of the input amount when the user saves money.
1. After creating the control BankElement. xaml, enter the XAML code in it:
HorizontalAlignment="Center"> Source="{Bind
One of the most eye-catching features of Windows Phone 7 is the addition of a strong gaming element. Several days ago, the Windows Phone 7 published by Microsoft on gamescom will be released with 50 games simultaneously on the day of its release, which made a lot of people enthusiastic, the live demonstration videos of several games (1 and 2) are even more appealing. Now, Microsoft has published more tutorials (and plans) on game development on Window
C # development Wpf/silverlight animation and games series (Game Tutorial): (39) to Silverlight transplant ①
First, the main improvements:
1) Silverlight3.0 on the right key implementation:
//注册右键事件 HtmlPage.Document.AttachEvent("oncontextmenu", Game_MouseRightButtonDown); //鼠标右键事件 private void Game_MouseRightButtonDown(object sender, HtmlEventArgs e) { e.PreventDefault(); //取消右键弹出菜单 ……逻辑部分 }
Th
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