best book for learning unity

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Learning jquery, which book should you start with? __jquery

Recently began to learn jquery, originally wanted to get started, because they want to do learning to do a website, can get started as soon as possible. Since I'm a beginner, I'm not familiar with CSS and JavaScript itself (people who have never learned CSS or JavaScript). began to trawl the internet. The first is to imagine the past, directly to the official documents on the line. Find it impossible for me to be a beginner of JavaScript. The official

Unity Study Notes (2)--about dropdown's learning

= GetcomponentNew listString> (); }voidStart () {addnames (); Updatedropdownview (Tempnames); }///Brush data//////PrivatevoidUpdatedropdownview (listString> shownames) {dropdownItem.options.Clear (); Dropdown.optiondata TempData;for (int i =0; i New Dropdown.optiondata (); Tempdata.text = Shownames[i]; DROPDOWNITEM.OPTIONS.ADD (TempData); } DropdownItem.captionText.text = shownames[0]; }//////simulation data Span class= "hljs-comment" >///private void addnames (string S1 = " small white "; stri

[Unity3D API learning and use] Unity achieves the displacement, scaling, and rotation of GUI components, unity3dunity

[Unity3D API learning and use] Unity achieves the displacement, scaling, and rotation of GUI components, unity3dunity When using GUI components in Unity, we can perform operations like moving, scaling, and rotating an object. Here, both displacement and scaling only need to change the Rect content. The former changes the x and y parameters, the latter changes th

"Unity 3D" Learning Note 30: Game elements--game terrain

can see that there is no terrain map in the textures list at the moment. In the lower right corner, click Edit---textures (editing map). A selection list will pop up.In the select list. Select the Add Textures option. The left form appears.First, we briefly explain the significance of the following parameters:Texture: Select a terrain map in the resource directoryNormal map: Select a regular terrain map in the resource directorySize x: Map X-axis widthSize y: Map y-axis widthOffset x: Map x-axi

"Learning and using the Unity3d API" unity implements the displacement, scaling, and rotation of GUI components

);//Rotate if(GUI. Button (Rect (screen.width/2- -, screen.height/2- -, -, -),"Hello") {} Gui.matrix = matrix;//matrix recovery so that the left and right buttons do not rotate}In the examplematrix : Matrix4x4 = GUI.matrix; //记录此时的矩阵This line of code is to record the Gui.matrix of the GUI interface at this point, and then restore it after the rotation operation (the website says that the rotation interface is successful by changing the value of the variable, such as the following

Unity 3D Learning Prime31 Game Center plugin usage

button on the prime Game Center. The order is verified first, and then you can see the game Center leaderboard interface after clicking on the Show Leaderboard button. After that, if you want to upload your current score to the leaderboard, load leaderboard data (download the rankings) before you can perform the post score function. After getting RAW score data and get score for me, it is time to get the leaderboard ranking information, and get the leaderboard of my ranking information, which i

Go C + + Learning – Foundation (book recommendation and Sharing)

patterns, beginners recommended; "tao nature" is a very good book written by the Chinese people, with their own written framework system as an example, throughout the full text, explain the use of various patterns. After looking at it, I realized that the application of the model in large projects, especially in this framework system, was really in place. At the same time, familiar with the MFC friends will be in this

C ++ learning-basics (Book recommendation and sharing)

In this case, C ++ has been around for year 78, and there is something that can be shared; Most of the books and wooden bookshelves recommended below are in electronic versions. For technical books, the electronic version does not bring a good reading experience. If you like it, you 'd better find the paper version (the Library is a good place). The electronic version is more suitable for use as a reference book standing computer. I will introduce

Introduction to JavaScript Learning Book stage selection

For many friends who want to learn JavaScript, it's no wonder how they choose to get into the books that are their biggest headaches, and perhaps the reason they've been afraid, even given up, to learn JavaScript. In the JavaScript aspect, oneself is not what expert, also is not what master, but oneself all the way, JavaScript from confusion to know, to JavaScript books of knowledge may still have some reference value. Getting started recommended Book

Unity Learning Notes

rotation of the object.Actually, just know.UnityInRotationThe calculation of the amount of rotation, the above problems are solved:UnityInRotationis of typequaternionUseEuleranglesProperties can be converted intoVector3It is said that we can think of it as a vector, the calculation of the vector is based on the starting point and the vector position of the terminating point, but all vectors have a value computed from the origin of the coordinate system, which is the credential of its position,

"Unity 3D" Learning note 36: Physics engine--rigid body

System.collections;public class script_06_02:monobehaviour{//The object that exerts a common force gameobject ADDFRCEOBJ = null;//object Gameobject addposobj = null;//target object Gameobject cubeobj = null;//Use this for initializationvoid Start () { Gets the object that exerts the normal force addfrceobj = Gameobject.find ("Sphere0");//Gets the object that applied the target position force addposobj = Gameobject.find ("Sphere1");// Gets the target object cubeobj= gameobject.find ("Cube"); voi

Unity Shader Learning Note (i) Coordinate transformation

the relative position of the observer and the observer, in order to give the transformation matrix of the model space to the observation space. Obviously, after the model and camera have been placed in the scene, The matrix will naturally be known.To observe the vertex coordinates of a space------->> trim Space This step only needs to know the camera-related parameters. The depth range far-near, the size of the orthogonal camera, the FOV of the perspective camera, and the width-to-height ratio

Guide to Learning and C + +-about this book

is more adept than the author to understand the concept of C + + language, the author of the reader "can learn, easy to learn" as the basic responsibility③ its chapter order is carefully considered and designed to achieve optimal learning efficiency.④ Its narrative method is unique, it takes "memory view" as a main line to run through most chapters, only understand "memory view", it is possible to really master C + +, it is possible to learn the most

Unity Shader Effect Learning

For image processing on unity, assume that you are using code alone. So unfortunately, the program basically will run to death, after all, directly to the pixel operation, read write is more CPU and memory.So. This time because the project needs to achieve similar to the effect of the ha. Want to go, or think with unity shader better, after all, do not need the CPU to do anything, just use the GPU to be abl

Unity Store Demo Learning: Top View RPG game

), sizehpbar.y)); Gui. Drawtexture (New Rect (0,0,SIZEHPBAR.X,SIZEHPBAR.Y), hpcurrent); Gui. Endgroup (); Gui. Endgroup ();Music and soundUnified music and sound management controlled by Soundmanager scriptspublic void Playingsound (string _soundname) {Audiosource.playclipatpoint (Sound_list[findsound (_soundname)). AudioClip, Camera.mainCamera.transform.position);} private int Findsound (string _soundname) {int i = 0;while (i Archiving systemThe game can be archived at the

Linux Learning Guide and Book recommendations

analysis and programming is a good book on Linux kernel. Among them, mtd usb bootloader SD card analysis is better.Linux kernel design and implementation is a good entry book for Linux kernel, which provides a better explanation of queue interruptions in Linux device model modules.Linux scenario analysis is a classic Linux kernel book, but it is based on the 2.4

Database connection Learning--a simple address book

In order to do the graduation design, learning Java, and then to connect the database, in order to connect the database to learn to do a simple small project, contacts (now only add features), successfully connected to the databaseFirst look at my Web home page:650) this.width=650; "src=" Https://s2.51cto.com/wyfs02/M00/96/0C/wKioL1kcQNmBzEr2AADJnAOoR8w473.png "title=" 1.png "Width=" "height=" 254 "border=" 0 "hspace=" 0 "vspace=" 0 "style=" width:500

Topic: Machine Learning-related book recommendation

Topic: Machine Learning-related book recommendation 1.Programming collective intelligence,In recent years, getting started with a good book is the most important part to cultivate interest. On the top of the page, it is easy to be scared: P2. Peter norvig'sAI, modern approach 2nd(Classic in a non-controversial domain ).3.The elements of statistical

"Learning" unity< Intermediate > Schedule

Chapter Content Sign Unity3d actual Combat Technology Second Edition Video tutorial (intermediate article) 1. Game Engine History   2.Unity history   3.3D Graphics and essential components   4. Core class _gameobject Class   5. Core class _monobehaviour Class _ Script life cycle   6.Unity

Unity Learning-Collision Detection (vii)

Unity Script Description Unity Support Language:C # (mainstream), Javascript,booTo create a script:"Assets-create-c# Script" Learning Cases Decorate the scene: Add a plane,3 cube, a directional light Set startup item (Preferences) Import Unityvs, easy to use vs development

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