A brief summary of interactive design practice for new couples

Source: Internet
Author: User

It is no wonder that many of the friends who have been insisting on writing articles are slowly giving up their original public numbers or blogs after work, probably because they are very busy. After starting an internship, I met the Happy team, met the super nice head and sister, a few days also got a lot of experience, so I think this time will often be a small story or keyword form here to write in the practice of the sentiment. Of course, I may not be able to disclose the specific business, but for the design itself, but can extract a lot of things to think about.

  Key words: Executive thinking and creative thinking

The first time to work in the company experience, a bit reminds me of just beginning to learn design, there is a similar path.

Learning design, there is a process from the bottom to the top, through learning norms (three platform specifications), to understand the common user experience design methods, and then to emotional design and so on. Through the bottom of the study, so that designers have the ability to further develop creativity and innovation, to build more suitable for users, more suitable for the scene, and even beyond the conventional design.

and working in a company is similar. and the standard and other basic learning content corresponding, is familiar with the business. Often occurs two people's design ability is similar, but to be responsible for the business of the different degree of familiarity, there will be output capacity of the other situation. This may seem obvious, but the real experience is another feeling: the new business needs to spend a lot of time understanding the business itself, reading the relevant business instructions (if there is, not having to relive it yourself), and mastering all the business-related content. In a very simple example, without careful study, it is impossible for the newcomer to know how many different states there are in the "shopping cart", or to know that a seemingly simple form component needs to design seven different styles.

Therefore, after familiar with the business, can carry out the upper level of the design work, in order to truly analyze the user experience and business side needs. and the understanding of the business itself, like the design of the rules of the heart, will become your tools and design rely on.

So like the key words said, first have to carry out thinking, after the creation of thinking, and finally, to business thinking, after all, designers are to eat.

  Key words two: designer's bottom line

Talking about the product and the designer between the tearing force, presumably we have been very familiar with, but the real experience of a high-quality tear force or I was impressed, may always remember. Unfortunately, I do not want to give you a picture of the fierce war between the two sides, but to talk about a "small matter" after the argument.

There are times when the needs of our designers do not have a great interest in themselves, the interests of the relationship, refers to such as KPIs such as assessment content. At this time, perhaps some designers will choose to compromise, patience, hurry up even if. But the elder sister gave me the first lesson is also the best lesson is, do not easily compromise, never give up the designer's bottom line.

When a requirement violates design principles or disrupts user experiences and perceptions, designers must adhere to the bottom line, regardless of the benefits. If the demand side must be modified, please make sure he has convincing data to convince the designer.

  Keyword three: never shoot the head

UED internal, and demand-side review, the designer asked the most question, is: why?

Why would you do that? Why not? Why not? All kinds of why, let us trace back to the source of the user's appeal. Here, almost no one dares to make a decision on the head, any design, must have data support or standard control. Fortunately, the large companies to improve the data collection system for our designers a lot of valuable reference channels, but also let our design have direction to follow.

  Key words four: Design code

When you do a small project, you will feel that the style of the project to tidy up is very standard. But in fact, when large projects collaborate, adding a "non-modular" button is a very expensive thing. Add a button, change a little picture size, adjust the color, all need to consider "component", also need to consider the E2E (end-to-end) User path experience.

Such a lot of people, large team cooperation, there must be a sound team cooperation means, all designers are fully improve their own design norms. With the specification, the design can be carried out in a unified direction, while also helping new people like me to quickly enter the working state.

So, the first to say so much today, but also welcome you to comment on the discussion, of course, I may be more busy can not timely reply is true, but still hope that through their own summary to help a lot of people need, but also to help me grow.

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