OK. Today, I started to get started with the official code. Tens of thousands of lines of code are lost and I don't know when to get familiar with it.
Familiarize yourself with the code method based on your own experience, but it is better to debug it.
Unlike eclipse, unity and monodevelop for code encoding are two types of software, which makes my brain cells a little difficult to understand ).
First, how to debug.
Open unity, and choose unity-> preferences-> external tools. The first item of external script tool is mono.
Step 2: Open the mono menu bar in unity-> assets-> sync monodevelop OK. Even if the current solution is loaded
Step 3: Disable unity to set breakpoints in mono, and then run-"run with-> unity Debugger
OK, Mono will let you open the unity selection project again, open the appropriate scenario, click Run, OK, you will find that you can debug.
For the bug that monodevelop cannot input Chinese characters, I have searched for a long time and it seems that there is no solution. The only solution is to use xamarin studio.
I give http://xamarin.com/download/
After the installation is complete, it seems that you need to install MonoFramework-MDK-3.6.0.macos10.xamarin.x86.pkg this thing
Link again
Http://download.mono-project.com/archive/3.6.0/macos-10-x86/MonoFramework-MDK-3.6.0.macos10.xamarin.x86.pkg
Okay, but it seems that it cannot be debugged. I will try again.
Chinese comments of Unity3D-MonoDevelop and debug of unity3d