The provisional name of this game
Game features (-): COC style, tower defense formation game. An epic battle strategy game. Players need to build villages, thousands of netizens to train players in the army and fight.
Players in the game need to constantly improve the Army's combat strength. And be able to complete a certain task after the creation of the tribe. Players can also upgrade to a variety of weapons
Game involves the technology: UI class: Scalable menu, map with the zoom. Pan, multipoint and single touch, popup related uibox Logic class: Building new, drag-and-drop, recycling, Attributes (attack effects, protection, health) single/Multiple control of roles (attack, move, death) a star role intelligent pathfinding (single/Multiple, marching, with the scene in the collision of the body must not pass) Player Battle (here to set the two sides. = Pass local scene data to your own) account Registration, login. Data storage acquisition, and other C/s interactive behavior game features (ii) RTS style games WAR3 Red Police War3 is the pinnacle of RTS, I was most impressed when the game AI system, RTS game life cycle longer, subject to technical factors.
There aren't many games on the market right now.
Game involves the technology: the game's small map War fog effect hero skills, control Collection of resources, updating of building properties
Game features (iii): Community games, support for multiplayer online technology: NPC-related functions (tasks. Dialogue. Transfer, copy. Trading) The interaction between scene maps and the transfer of player state synchronization within the same scene 。。
。
Copyright notice: This article Bo Master original articles, blogs, without consent may not be reproduced.
Coc+rts+mor Game Development One (game feature analysis, and practice)