Network Games Network Connection part of the main TCP connection and UDP connection, due to the requirements of the game to choose which kind, according to the actual situation, usually LAN PvP game for UDP, because the local area network data transmission is relatively stable. This is where the server-side development language is Java, and the client-selected development language is C + + for cocos2d-x. For socket programming, COCOS2DX is not like a third-party development library, so to achieve a cross-platform socket we can only choose BSD socket. BSD sockets do not require the introduction of third-party development libraries, which are largely supported by each platform. However, some of the sorry BSD sockets do not conform to the object-oriented programming principles (c), but fortunately, we can integrate the third-party development library ourselves. Here I chose the third-party development library SOCKETCC and PTHREADCC, they are a C + + package for BSD sockets, I have successfully compiled under Android and iOS. If you are introducing and using these two libraries on these two platforms,
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