Video tutorial on Unity game development Combat

Source: Internet
Author: User

Unity Client Architecture design and network game key technologies (Avatar, hot update, PROTOBUF)
Course Category: Game development
Suitable for people: intermediate
Number of lessons: 20 (42 sessions)
Using technology: Unity client, UI design framework, Avatar Dressup, protobuf-net, etc.
Project: Build Unity client UI design framework and Avatar Dressup and mobile-end hot new technology implementations and protobuf-net in unity
Consulting qq:1840215592

Course Description:
1. Curriculum development Environment
Development tools: Unity4.6 and VS2008
2. Introduction to the Content
This course details how to implement the mobile client architecture as well as the key technologies in the network game Avatar Dressup Implementation and thermal new technology implementation as well as the Open Source Library protobuf-net used in unity, from the beginning of the theory, starting from the setting up UI design, Can quickly build the client architecture, the game development should pay attention to the issues are also described and described.
Unity game Development Combat Video tutorial details: http://www.ibeifeng.com/goods-510.html
Course Outline:
Section No. 01: Avatar Systems and model specifications
No. 02: Avatar System Technology Implementation principle
Section No. 03: Avatar System Technical Code explanation (1)
Section No. 04: Avatar System Technical Code explanation (2)
The No. 05 section: Avatar System Dressup Technical achievements display and summary
No. 06: Client Architecture Overall Design
Section No. 07: Client-side Architecture UI Design
Section No. 08: Client-side architecture common function encapsulation
Section No. 09: Client-Side schema UI container implementation
Section 10th: Client-side Schema management class external interface encapsulation
Section 11th: Client-side architecture game builder and manager
Section 12th: Client-side Schema resource class encapsulation
Section 13th: Client-side Architecture Panel Management class encapsulation
Section 14th: Client-side Architecture panel management class perfect
Section 15th: Client Architecture Panel Management lectures (1)
Section 16th: Client Architecture Panel Management lectures (2)
Section 17th: Client-side Schema template class encapsulation
Section 18th: Client Architecture Dialogmanger Management class architecture (1)
Section 19th: Client Architecture Dialogmanger Management class Architecture (2)
Section 20th: client-side architecture Util general-purpose Class (1)
Section 21st: Client-side architecture Util general-purpose Class (2)
Section 22nd: Client-side schema generation Loginpanel script
Section 23rd: Client-side Architecture-mainpanel Lectures (1)
Section 24th: Client-side architecture-mainpanel Lectures (2)
Section 25th: Client-side schema JSON save and load (1)
Section 26th: Client-side schema JSON save and Load (2)
Section 27th: Client-side Architecture Uitexture Rotation function explanation (1)
Section 28th: Client-side Architecture Uitexture rotation function explanation (2)
Section 29th: Client-side schema replica interface generation
Section 30th: Dynamic loading of the client-side schema Atlas
Section 31st: Client-side Architecture Assetmanager Encapsulation
Section 32nd: Client-side schema Assetmanager and resource packaging
Section 33rd: Client-side Schema Message Event Encapsulation (1)
Section 34th: Client-side Schema Message Event Encapsulation (2)
Section 35th: Client Architecture Summary
Section 36th: Hot new Technology Explained
Section 37th: Thermal New Technology Code implementation (1)
Section 38th: Thermal New Technology Code implementation (2)
Section 39th: Unity-protobuf Introduction
Section 40th: Unity-protobuf Application
Section 41st: Unity-protobuf Code Implementation (1)
Section 42nd: Unity-protobuf Code Implementation and summary

Video tutorial on Unity game development Combat

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