Windows 8 Store Apps Learning (71)

Source: Internet
Author: User
Tags include tostring xmlns root directory

Author: WEBABCD

Introduced

Re-imagine the other Windows 8 Store Apps

Call Windows Runtime Component (c + +) in C #

Let Windows Runtime Component (c + +) Act as proxies to invoke DLLs (C + +)

Get screen resolution through C + + and D3D

Example

First, demonstrates how to invoke Windows Runtime Component (c + +) in C #, and how Windows Runtime Component (c + +) invokes DLLs as proxies (c + +)

1. Windowsdll Project

WindowsDll.h

#pragma once
    
//for demonstrating functions in C # calling Windows Dynamic Link Library (c + +) (required to be represented through Windows Runtime Component)
extern "C" _declspec (dllexport) int Add (int x, int y);

WindowsDll.cpp

#include "pch.h"
#include "WindowsDll.h"
    
/Note: In order for C # to invoke this DLL, you must have the following two lines (WP8 not required)
#include " Winapifamily.h ""
#define winapi_family winapi_partition_app
    
int Add (int x, int y)
{return
    x + y;
}

2. Windowsruntimecomponent Project

MyRuntimeComponent.h

#pragma once
#include <windows.h>
    
namespace windowsruntimecomponent
{public
    ref class Myruntimecomponent sealed
    {public
    :
        //For demonstrating functions
        int Add (int x, int y, in C # calling Windows Runtime Component (c + +) );
    
        Used to demonstrate the function
        typedef int (*MYADD) in the Windows Dynamic Link Library (c + +) by using this Windows Runtime Component as a proxy, int y);
        int Add2 (int i, int j);}
    ;
}

MyRuntimeComponent.cpp

#include "pch.h"
#include "MyRuntimeComponent.h"
    
using namespace windowsruntimecomponent;
    
int myruntimecomponent::add (int x, int y)
{return
    x + y;
}
    
As a proxy, the function
int myruntimecomponent::add2 (int i, int j)
{
    hinstance hDLL = WindowsDLL.dll is called Loadpackagedlibrary (L "Cpp/windowsdll.dll", 0);
    Myadd add = (myadd) GetProcAddress (hDLL, "add");
    
    int result = Add (i, j);
    
    FreeLibrary (hdll);
    
    return result;
}

3. Caller

Cpp/demo.xaml

<page
    x:class= "XamlDemo.CPP.Demo"
    xmlns= "Http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x= "Http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:local= "Using:XamlDemo.CPP"
    xmlns:d= " http://schemas.microsoft.com/expression/blend/2008 "
    xmlns:mc=" http://schemas.openxmlformats.org/ markup-compatibility/2006 "
    mc:ignorable=" D ">
    
    <grid background=" Transparent ">
        < StackPanel margin= "0 0 0" >
    
            <textblock name= "lblmsg" fontsize= "14.667" textwrapping= "Wrap"  />
    
        </StackPanel>
    </Grid>
</Page>

Cpp/demo.xaml.cs

* * Demonstrates how to invoke Windows Runtime Component (c + +) in C # and how Windows Runtime Component (c + +) can invoke DLLs as proxies (c + +) * * Note: * 1, Windows Runtime Component (c + +) projects See: Windowsruntimecomponent project * 2, DLL (c + +) project See: Windowsdll Project * 3, copy PhoneDLL.dll to this project
root directory so that the Wpruntimecomponent project calls/using System;
Using Windows.UI.Xaml.Controls;
    
Using Windows.UI.Xaml.Navigation; Namespace XamlDemo.CPP {public sealed partial class Demo:page {public Demo () {thi
        S.initializecomponent (); } protected override void Onnavigatedto (NavigationEventArgs e) {//referencing Windows Runtime Co Mponent Project Windowsruntimecomponent.myruntimecomponent component = new Windowsruntimecomponent.myruntimecompone
    
            NT (); Call functions in Windows Runtime Component (c + +) Lblmsg.text = "Invoke functions in Windows Runtime Component:" + Component. ADD (10, 10).
            ToString ();
    
            Lblmsg.text + = Environment.NewLine; //Invoke the functions in DLL (c + +), by: Windows Runtime Component (c + +) as a proxy calling DLL (c + +), and then C # calls Windows Runtime Component (c + +) Lblmsg.text + = "Invokes a function in Windows Runtime Component, which acts only as a proxy, and actually calls a function in Windowsdll:" + Component. ADD2 (10, 10).
    
            ToString (); Base.
        Onnavigatedto (e); }
    }
}

Second, demonstrates how to call Windows Runtime Component (c + + & D3D) in C # to get the resolution of the screen

1. Windowsruntimecomponent Project

Helper.h

* Note: * For D3D, it is necessary to add "->" * reference in the project properties-> Configuration Properties-> linker-> Input D3d11.lib Additional dependencies: * Http://blogs.micro soft.co.il/blogs/tomershamam/archive/2012/07/24/ get-screen-resolution-in-windows-8-metro-style-application.aspx * * #pragma once #include <wrl/client.h> Include <d3d11_1.h> #include <d2d1_1.h> #include <d2d1effects.h> #include <dwrite_1.h> #
        Include <wincodec.h> namespace DX {inline void throwiffailed (HRESULT hr) {if (FAILED (HR))
        {///throws Error throw Platform::exception::createexception (HR) for DirectX API;
    
        }} namespace Windowsruntimecomponent {Public ref class Helper sealed {Public:helper (); An attribute used to get the screen resolution property Windows::foundation::P oint screenresolution {Windows:
        : Foundation::P oint get (); } private:d3d_feature_level M_featurelEvel;
    Microsoft::wrl::comptr<id3d11device1> M_d3ddevice;
}; }

Helper.cpp

See more highlights of this column: http://www.bianceng.cnhttp://www.bianceng.cn/Programming/net/

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