For android game development, we have to think about compatibility with Android tablets like the iPhone. Apple needs to consider the compatibility between iPad, iPhone 3gs, and iPhone 4 screens, which is no exception for Android game development, more models are considered.
In general, we may only consider qvga, hvga, WVGA, fwvga, and dvga. However, if we leave the phone blank, we may use a tablet like wsvga's 1024x576 and wxga's 1280x768.
Qvga = 320*240;
Wqvga = 320*480;
Wqvga2 = 400*240;
Wqvga3. = 432*240;
Hvga = 480*320;
VGA = 640*480;
WVGA = 800*480;
Wvga2 = 768*480;
Fwvga = 854*480;
Dvga = 960*640;
Pal = 576*520;
NTSC = 486*440;
Svga = 800*600;
Wsvga = 1024*576;
XGA = 1024*768;
Xgaplus = 1152*864;
Hd720 = 1280*720;
Wxga = 1280*768;
Wxga2 = 1280*800;
Wxga3. = 1280*854;
Sxga = 1280*1024;
Wxga4 = 1366*768;
Sxgaminus = 1280*960;
Sxgaplus = 1400*1050;
Wxgaplus = 1440*900;
Hd900 = 1600*900;
Wsxga = 1600*1024;
Wsxgaplus = 1680*1050;
Uxga = 1600*1200;
Hd1080 = 1920*1080;
Qwxga = 2048*1152;
Wuxga = 1920*1200;
Txga = 1920*1400;
Qxga = 2048*1536;
Wqhd = 2560*1440;
Wqxga = 2560*1600;
Qsxga = 2560*2048;
Qsxgaplus = 2800*2100;
Wqsxga = 3200*2048;
Quxga = 3200*2400;
Optional Hd = 3840*2160;
Wquxga = 3840*2400;
Hd4k = 4096*2304;
Hxga = 4096*3072;
Whxga = 5120*3200;
Hsxga = 5120*4096;
Whsxga = 6400*4096;
Huxga = 6400*4800;
SHV = 7680*4320;
Whuxga = 7680*4800;
For Android games to adapt to high-resolution tablets, you can consider a mandatory absolute layout to ensure full screen display, while the use of various resolutions on mobile phones is more reasonable.