First write the game art development and drawing (no, this slime I think I painted too magic, I must first po out)
First we established the game for the pixel style, RPG role play + Adventure Battle class game. The protagonist is a Low level monster slime that is usually visible in RPG games.
Initial character (protagonist) and monster pattern:
Added an action:
(In matrix form, each time you read one of them, through the delay display to form an animation)
After adding an attack action:
(last listed as attack animation)
Initial Monster Draw:
Monsters add animations to receive attacks:
(Fourth column, sample the first column and add a light red mask)
In the end, because of the theme of the game (usually slime in the game as monsters, humans for the crusade, this game swap characters, for the picture novelty ), the reason to change one of the monsters as follows:
Its action diagram:
After the action diagram has been modified:
(added the injured animation, as above, the same is added red mask)
Action Animation (four direction):
Map drawing and collision diagram plotting:
The initial test map and its collision diagram are as follows
Capture the steam game "Stardew Valley"
The picture on the right is the collision diagram, where all white parts are the road and can be used.
The final map and its collision chart due to the format is BMP, blog Park is not supported and is too big to 50M, temporarily don't put it up put a bar
Landing Screen Drawing:
The bottom left is the game name Slimer taken from slime(slime, soft mud monsters), plus R meaning it is the protagonist of the game, anthropomorphic.
Bottom right of the login box, enter the name and password, then optional registration or Login
After successful login, enter the host server IP interface:
Game other animation drawing:
Waiting to load the animation splitter at logon:
Online game development One (game art)