The material picture is the general scanning picture, the character skin color and the face detail most loses. When dealing with the first simple to repair the color of the screen, and then slowly polish, generally treated well, and then the overall sharpness of the picture can be clear.
Original
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1, open the original material, create hue/saturation adjustment layer, choose yellow, with a straw to absorb the beach color adjustment, parameter settings such as Figure 1, and then choose Blue, with a straw to absorb the sky color adjustment, parameter settings such as Figure 2, the effect is as Figure 3. This step simply changes the color of the sky and the sand. |
2, create curve adjustment layer, the blue adjustment, parameter settings such as Figure 4, the effect is shown in Figure 5. This step adds a warm color to the picture. |
3, create an optional color adjustment layer, yellow, green, green, white, neutral color adjustment, parameter settings such as Figure 6-10, the effect is shown in Figure 11. This step strengthens the background of the cyan and golden sands of the beach. |
4, press CTRL + J to copy the current optional color adjustment layer, opacity to: 30%, with a black brush to wipe out the middle part, the effect of the following figure. |
5. Create a new layer, press CTRL + ALT + Shift + E-stamped layer, execute: filter > Blur > Gaussian blur, value 5, OK and hold down ALT key to add layer mask, wipe out the sky with white brush, this step eliminates the clutter in the sky part. |
6, create a color balance adjustment layer, the midtones, highlight adjustment, parameter settings such as Figure 14,15, the effect is shown in Figure 16. This step is to fine-tune the main color of the screen. |
7. Press CTRL + ALT + ~ To bring up the high light selection, press CTRL + Shift + I to select a new layer to fill the dark blue: #321B5C, blending mode to "filter", opacity to: 50%. |
8, create an optional color adjustment layer, white and black adjustment, parameter settings such as Figure 18,19, the effect is as shown in Figure 20. This step is to fine-tune the color of the high light and darkened portions. |
9, a new layer, stamped layer. Blending mode to "multiply", opacity to: 40%, plus layer mask, with a black brush to wipe out the middle part, the effect of the following figure. This step enhances the dark corner of the screen. |
10, create a color balance adjustment layer, fine tune the color of the high light part, the approximate effect of the following figure. |
11, and then create a color balance adjustment layer, the high light adjustment, parameter settings such as Figure 23, determined to use a black brush with no need to adjust the part of the wipe out, the effect is as Figure 24. |
12, a new layer, stamped layer. Execution: filter > Blur > Gaussian blur, the value is 5, after the layer blending mode is changed to "soft light", the opacity to: 60%, plus layer mask, with a black brush to wipe out the characters, the effect of the following figure. |
13, a new layer, stamped layer. Simple to strengthen the dark angle, skin color part of the Lasso tool selected out, feather a few pixels with a curved tool to brighten slightly, the approximate effect of the following figure. |
14, a new layer, stamped layer. Use the Dodge tool to slightly enhance the face of the high light, the approximate effect of the following figure. |
15, create curve adjustment layer, green, blue for fine-tuning, parameter settings such as Figure 28, determine the appropriate lower layer opacity, the effect is shown in Figure 29. |
Finally adjust the local color and details, and then appropriate sharpening, complete the final effect. |