"Game Development of Cocos2d Institute"

Source: Internet
Author: User

Http://www.xuanyusong.com/archives/category/ios/cocos2d_game

Category archives: "Game Development of Cocos2d Institute" 2012
11-19cocos2d Institute opens new Viewcontroller and returns (eight)Rain pine Momo "cocos2d Institute of Game Development" onlookers 5,745 times 17 ReviewsBefore the cocos2d of the articles are maintained by Weikai classmate, from today I will also draw time to write some cocos2d articles. Recently studying how to combine iOS games with software. Usually only one viewcontroller is needed in the game development, and all the picture animation rendering and scene switching are done in this one VIEWCONTROLELR. But the software .... Read more >Cocos2d Institute, coocs2d Open Viewcontroller, Xuanhusung, Yu song Momo2012
Reception and transmission of touch information of 08-15cocos2d Institute (VII)Lost Universe "the game Development of Cocos2d Institute" Onlookers 3,066 times 14 ReviewsBy learning about scenes, layers, and sprites, we can now create a visually good game, but that's not enough because the biggest difference between a game and a movie is interactivity, so we have to add control to it. This time I will highlight the response to touch operations in cocos2d. As mentioned earlier, the layer (Cclayer) is the carrier of the touch information in the cocos2d, and the system will pass the received touch event to the Layer object, and by default all layer objects contained by the activation scene will receive this information, but there is also a special .... Read more >cocos2d, the Lost universe, Touch2012
The spirit and animation of 06-15cocos2d Institute (VI)Lost Universe "the game Development of Cocos2d Institute" Onlookers 14,685 times 17 ReviewsThrough the analysis of the director, scene, layer and node, now we can write a complete game system, in the actual application, the scene is generally as a game level, the layer as a component of the scene (such as UI layer, background layer), the director according to the game's outcome to activate the different scenes, as the level of the switch. (The above is the process of the regular game, for reference only) but these are not able to make a high-quality game, excellent .... Read more >ccsprite,cocos2d, the Lost Universe, the Elves2012
Construction of the complete game system of the 06-05cocos2d Institute (v)Lost Universe "the game Development of Cocos2d Institute" Onlookers 10,146 times 11 ReviewsThrough the introduction of Ccnode and Ccaction and the example of the previous chapter, I believe that readers who have seen the previous chapters have a general understanding of cocos2d (no, I can only go to wall = ... ), but the previous code in addition to these two classes, but also related to some of the knowledge we have not touched before, so this time I would like to add to this, a complete talk about the cocos2d work system. C.... Read more >cclayer,ccscene,cocos2d, the Lost universe.2012
The Ccaction of 05-30cocos2d Institute (IV)Lost Universe "the game Development of Cocos2d Institute" Onlookers 8,329 times 10 ReviewsIn the previous chapter, we understand the principle of ccnode, this time I will discuss with you the behavior class. From the point of view of code, the behavior is actually to change the attributes of the entity, such as coordinates, angle, etc., most of these properties can be set by the method of the entity class itself encapsulation, the reason is to use the behavior to encapsulate them individually, or to make the operation easier. Imagine when we want an entity to execute a sequence of actions consecutively or repeatedly ... Read more >ccaction,cocos2d, the Lost universe.2012
The Ccnode of 05-21cocos2d Institute (III)Lost Universe "the game Development of Cocos2d Institute" Onlookers 11,491 times 20 ReviewsIn the previous chapter, we understand the project path and working principle of cocos2d, this time the author will Real thing to explain the code, we first look at cocos2d most commonly used, but also the author believes that the core of the class--ccnode. As I said before, all classes of cocos2d start with CC, so the name of the class is actually node, and the class is the name, and the instance of the class is one. Cocos2d class .... Read more >ccnode,cocos2d, the Lost universe.2012
The first cocos2d of 05-19cocos2d Institute (II.)Lost Universe "the game Development of Cocos2d Institute" Onlookers 9,133 times 19 ReviewsHello everyone, I am Momo's friend Lost Universe, later by I responsible for the update cocos2d article, this is my first time to write the development of tutorials, shortcomings also please many magnanimous, and always welcome to correct, I hope we can progress together ~ in the formal introduction of cocos2d before, I'm going to take a look at what I think of this engine. I think coos2d's biggest role is to reduce development costs (it seems like all engines are ...). Read more >cocos2d, the Lost universe.2012
05-01COCOS2D Research Institute of Building Game Development environment (i)Rain pine Momo "cocos2d Institute of Game Development" onlookers 5,803 times 6 ReviewsiOS game development of the main 2 game engine is cocos2d and unity, most of the iOS 2D games are using cocos2d this engine, I have several friends their company is using this engine, and has made a very successful game. The advantage of this set of engines is that it is completely free to use, but if you want to use it the editor is charged. I heard that cocos3d is coming out .... Read more >cocos2d Research Institute, Xuanhusung, game development, rain pine Momo

"Game Development of Cocos2d Institute"

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